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Sh4d0ws

Alpha Tester
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Posts posted by Sh4d0ws

  1. I like a full wipe with a benefit given to existing players. Give us a boost in talent points to make up for it, since it is breaking the promise we were made when we started investing time into an Alpha/Beta. Other then that, I think if you are going to wipe just make it a clean slate.

     

    I think the wipe is a good thing, I always thought it would be a positive thing. But that said, NQ needs a long term solution to this problem regardless. Do new players want to join a server where they will be behind? Some new system needs to be added to help new players or give them an advantage until they are established.

     

    Minor edit - if you wipe. Do it soon then make it a guarantee it will not happen again. I am good with a wipe for release, and then never again. That said, the release better be coming soon since I won't be putting any more time into the game until release at that rate.

  2. Other than hoping we get a talent reset, I love these changes. One of my biggest frustration was going to look at the market and trying to find a place for advanced production... and the unrefined ore sold for the most profit.... Why? Because everyone has an entire factory ready to pump stuff out. I agree with increasing the cost of getting a factory going. Please make the markets actually useful.

  3. 1 minute ago, Pseudolukian said:

    They allready do something and also have written about it

    It would be great if you could source your post instead of just eluding to it. That said I would be shocked if it was newer then what they posted above.

     

    23 hours ago, NQ-Naerais said:

    *Note: we unfortunately won’t be able to retrofit any recruitment that you may do between now and the official launch of the program. Recruitment will only count from the day of the launch of the program, when we can track who’s recruiting who properly.

    To me that sounds like, if I invite a bunch of people and they all start subscribing, then a month later the program comes out I will not be able to recruit anyone since it was after the launch of the program.

  4. Please, try to do something about not being able to recruit friends who are already playing or created accounts. I've been hyping this game with my friends for weeks and everyone was super excited to join with the Beta testing ASAP. But with what I understood, they will all join and I will not be able to get recruitment bonus for it. Its not the end of the world, but it really, really sucks.

  5. I have not seen it mentioned yet - But I recall in one of the interviews they mentioned that they would be avoiding any sort of automation in terms of mining or guns. E.g. if you want to shoot people, you have to have someone firing/aiming the guns. I suspect this will be the only real limiting factor for people who want to do combat. Everything else seems to suggest that any player can play solo if they are willing to put the time in.

     

    Myself, I plan on having a crew from the start.

  6. 26 minutes ago, Mod-Merwyn said:

    I guess that the big problem with China is the firewall and related laws... it may be hard for an independent studio to put servers there, at least at start (NQ may have plans though, I don't know more than you).

    I imagine they will have various servers for other regions... I'd be surprised if they did not.

     

    That being said, China is notorious for being a difficult country to deal with in terms of server hosting and "special requirements". I have a bit of doubt that NQ will place servers in China for this reason (though likely other areas close by).

  7. There is a simple reason - unless the bot is harmful (e.g. just spam for the sake of spam) they make money off the post. Quick example, maybe its someone doing something illegal within Dual Universe (selling resources/account/etc for real money). If they sell even a single asset they make some money from that transaction. As long as they make more money then they lose, they will continue to do it.

     

    Though fair enough - technically speaking they are also funding DU by buying an account then being banned, but still.

  8. 9 minutes ago, Falstaf said:

    Nice. 

    I'm à big fan of seeing so many extra goodies for the original backers. Really nice. 

     

    I just wished I could just buy that damned t-shirt on its own. :P

    Same - I wish there was an alternate way to get some of those options without having to pay full price to back again. I'd love an option to be able to invite a few of my friends to try this game out during Beta without having to pay another $120.

  9. I just wanted to throw my 2-cents into this discussion...

     

    Although I enjoy the idea of making this a more survival-esk game, I feel that it can easily be done without resorting to things like hunting and food. For example, resource management that makes more sense in this universe might be things like energy, oxygen, fuel, temperature, etc. Your suit/base handles your basic human needs as long as it is powered. So long as you can breath you can survive, and as long as you have fuel you can travel/generate additional power. This is just an example.

     

    Also, I highly disagree with railroading the first portion of the game behind something along the line of the tutorial. Unless it is skipable or has a non-trivial purpose, if you assume you game for a few hours a day and it takes you an hour or so to complete the tutorial you are basically paying money to do a tutorial.

  10. @ShioriStein You might have a great point... Banks (both in terms of space and other assets) might become a very.. very big aspect for this game. Especially if you can tie a bank with an insurance type setup. Paired with owning a large territory in the safe zone it would be a force to be reckoned with (and also a very appealing target for some).

  11. On 1/21/2018 at 12:13 AM, TheKoolBanana said:

    Do you have  discord?

     

    Hey Banana,

     

    Yes, we have a Discord server available. However it is not public and as such you would require an invitation to join. If you wish to discuss something feel free to send me a private message on the forums.

  12. I am all for this, so long as it has a reasonable implementation. 

     

    I personally love the idea of having a persistent construct that remains during an extended leave of absence. However I do agree that certain things should probably degrade as to not give massive advantages. For instance territory units should probably lose key components so a new player could not just rebuild and claim a territory. Fuel should be depleted first before degradation begins to take place.

     

    Also, the option of permanent storage would be a nice inclusion. Perhaps only for ships, but some way to preserve your spacecraft during an extended leave. Imagine if you were leaving the country for 3-6 months because of work, and unable to access the game. It would really suck if you came back and everything was gone. I would make the following suggestion...

     

    1. Players bases remain "in-tact" so long as they are powered.
    2. Other players can degrade the base faster by "attacking" it. For example damaging the shield drains power faster, or destroying a solar array.
    3. Degraded buildings give only salvage materials, of which "complex or hard to build" salvage is harder to find (maybe with special perks/tools?).
    4. Give players a way to store ships permanently where they can remain untouched.
  13. 14 minutes ago, Lethys said:

    Better to be able to kill a troll repeatedly than Not being able to do anything about him.

     

    Your idea would just not work in a mmo which focuses on emergent gameplay

    This is likely the better overall solution though sadly. Assume there is a single troll player (or org) and everyone becomes aware of them. Because of the build-up time required to create a base, ships, etc... by destroying them you set them back massively. I personally think this would be an effective way to deal with trolls. Not to mention the emergent game-play requires freedom for the community to decide for itself how it wants to function. The more restriction and immutable rules the creators put in place, the more creative these people will become.

  14. As reference, I love the idea of having to fuel territory/protection units.

     

    However being able to choose a time-frame when your shield goes down and you can be attacked seems like a poor choice. Its supposed to serve as an early warning, not allow you to manipulate the battle to your advantage. The attacker should always have the choice of when to attack outside protection. If you don't like it, there is multiple org's that offer protection services that you could likely hire on an "as needed" basis.

  15. Just want to get my opinion on the subject in quickly;

     

    1. Having safe zones around the Arkship is great - we need somewhere where all players can play. My only real concern is the possible abuse of ownership. Lets say I build up enough and quickly claim as many zones as possible. I then either quit the game or troll players (perhaps trap bases, wall around the Arkship itself, etc). I think there should be additional requirements placed on anyone who wishes to own and continue ownership of a safe zone. Some examples below...
      • Required login (perhaps monthly?)
      • Cost of ownership (to maintain the territory unit, run it, etc)
    2. I think a tiered system of safety would be better. This in specific regards to territory unit/protection itself. Each tier obviously becoming much more expensive to operate and create. Again, examples below.
      • Territory Unit - Claims the territory, allows RDMS management (excluding certain features).
      • Level 1 PU - Includes protection of all structures on the territory.
      • Level 2 PU - Protection of surrounding territories increased by one tier (if owned by org or allies).
      • Level 3 PU - Increases the duration of protection of the zone by X hours. Any further upgrades to the Protection Unit only increse duration up to a maximum.
  16. Just a thought, if you are in an Org you might want to also answer that question yourself to help get the ball rolling. ;)

     

    My org is a mercenary organisation, so there is a few obvious startup things we are planning: base location on starting planet, transport/mining ship, followed by combat ships.

     

    One of the long term goals is to create a fleet of automated ships that can be used in combat (drones).

  17. Welcome to the community! Always happy to see another programmer/LUA scripter around. The best I have got to work with is some GPS technology and the very rare satellite.

     

    Your post caught my interest, so I was hoping to see if I could catch yours. Check out my recruitment post to give you a general idea of what I do, and if it seems interesting I'd enjoy talking more to see if you will join with us. Feel free to PM me any questions you might have. Based on your post and our needs I expect the position of Scripter/Engineer would suit you best.

     

     

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