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Sh4d0ws

Alpha Tester
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Everything posted by Sh4d0ws

  1. I like a full wipe with a benefit given to existing players. Give us a boost in talent points to make up for it, since it is breaking the promise we were made when we started investing time into an Alpha/Beta. Other then that, I think if you are going to wipe just make it a clean slate. I think the wipe is a good thing, I always thought it would be a positive thing. But that said, NQ needs a long term solution to this problem regardless. Do new players want to join a server where they will be behind? Some new system needs to be added to help new players or give them an advantage until they are established. Minor edit - if you wipe. Do it soon then make it a guarantee it will not happen again. I am good with a wipe for release, and then never again. That said, the release better be coming soon since I won't be putting any more time into the game until release at that rate.
  2. Best of luck, and I hope you enjoy it! Though I would temper your expectations just in case - as it is still in Alpha!
  3. As a fellow Canadian player, welcome to the forms!
  4. I hate to be the one to do this - but I am fairly sure NQ has already addressed the issue of automated turrets. They basically said that they will be making it impossible. If I recall they wanted ship weapons to require a player to actually operate. That said smart drones/etc might work quite well, though possibly limited in scope.
  5. I really like the packing up idea. Though at the same time, I think there is other avenues for player development here. 1. Scavengers could scrap buildings. 2. Organizations could claim them and reuse them. 3. Sometimes its cool to see abandoned/decaying cities.
  6. I have not seen it mentioned yet - But I recall in one of the interviews they mentioned that they would be avoiding any sort of automation in terms of mining or guns. E.g. if you want to shoot people, you have to have someone firing/aiming the guns. I suspect this will be the only real limiting factor for people who want to do combat. Everything else seems to suggest that any player can play solo if they are willing to put the time in. Myself, I plan on having a crew from the start.
  7. I have not seen much about this other than decorative interiors around buildings. It would be nice to have features along this line allowing tile owners to cultivate or terraform their tile.
  8. I imagine they will have various servers for other regions... I'd be surprised if they did not. That being said, China is notorious for being a difficult country to deal with in terms of server hosting and "special requirements". I have a bit of doubt that NQ will place servers in China for this reason (though likely other areas close by).
  9. There is a simple reason - unless the bot is harmful (e.g. just spam for the sake of spam) they make money off the post. Quick example, maybe its someone doing something illegal within Dual Universe (selling resources/account/etc for real money). If they sell even a single asset they make some money from that transaction. As long as they make more money then they lose, they will continue to do it. Though fair enough - technically speaking they are also funding DU by buying an account then being banned, but still.
  10. Greetings, I have sent you a request in Discord. Looking forward to speaking with you! Cheers, Sh4d0ws.
  11. Not to nit-pick your complaint, but was that not clearly spelled out when signing up that you would need moderator approval? It's one thing to question the system, as you may justly... but it seemed like you were complaining about being locked when that was the proper result of signing up for the first time.
  12. Same - I wish there was an alternate way to get some of those options without having to pay full price to back again. I'd love an option to be able to invite a few of my friends to try this game out during Beta without having to pay another $120.
  13. I just wanted to throw my 2-cents into this discussion... Although I enjoy the idea of making this a more survival-esk game, I feel that it can easily be done without resorting to things like hunting and food. For example, resource management that makes more sense in this universe might be things like energy, oxygen, fuel, temperature, etc. Your suit/base handles your basic human needs as long as it is powered. So long as you can breath you can survive, and as long as you have fuel you can travel/generate additional power. This is just an example. Also, I highly disagree with railroading the first portion of the game behind something along the line of the tutorial. Unless it is skipable or has a non-trivial purpose, if you assume you game for a few hours a day and it takes you an hour or so to complete the tutorial you are basically paying money to do a tutorial.
  14. @ShioriStein You might have a great point... Banks (both in terms of space and other assets) might become a very.. very big aspect for this game. Especially if you can tie a bank with an insurance type setup. Paired with owning a large territory in the safe zone it would be a force to be reckoned with (and also a very appealing target for some).
  15. Hey Banana, Yes, we have a Discord server available. However it is not public and as such you would require an invitation to join. If you wish to discuss something feel free to send me a private message on the forums.
  16. I am all for this, so long as it has a reasonable implementation. I personally love the idea of having a persistent construct that remains during an extended leave of absence. However I do agree that certain things should probably degrade as to not give massive advantages. For instance territory units should probably lose key components so a new player could not just rebuild and claim a territory. Fuel should be depleted first before degradation begins to take place. Also, the option of permanent storage would be a nice inclusion. Perhaps only for ships, but some way to preserve your spacecraft during an extended leave. Imagine if you were leaving the country for 3-6 months because of work, and unable to access the game. It would really suck if you came back and everything was gone. I would make the following suggestion... Players bases remain "in-tact" so long as they are powered. Other players can degrade the base faster by "attacking" it. For example damaging the shield drains power faster, or destroying a solar array. Degraded buildings give only salvage materials, of which "complex or hard to build" salvage is harder to find (maybe with special perks/tools?). Give players a way to store ships permanently where they can remain untouched.
  17. Just a thought, if you are in an Org you might want to also answer that question yourself to help get the ball rolling. My org is a mercenary organisation, so there is a few obvious startup things we are planning: base location on starting planet, transport/mining ship, followed by combat ships. One of the long term goals is to create a fleet of automated ships that can be used in combat (drones).
  18. Bump + Added an additional job for engineers!
  19. Welcome to the community! Always happy to see another programmer/LUA scripter around. The best I have got to work with is some GPS technology and the very rare satellite. Your post caught my interest, so I was hoping to see if I could catch yours. Check out my recruitment post to give you a general idea of what I do, and if it seems interesting I'd enjoy talking more to see if you will join with us. Feel free to PM me any questions you might have. Based on your post and our needs I expect the position of Scripter/Engineer would suit you best.
  20. Welcome to the community! Always happy to see people join who have an interest in this sort of game!
  21. I have not seen any specific information but I seem to recall a few things you should know. They may not life the NDA at all. They mentioned possibly lifting it in the future (as long as content was flagged as Pre-Alpha) but there is always the chance they will not. It would likely be during later Alpha testing (e.g. not pre) or after full release [personal guess].
  22. Welcome aboard! So far its looking to be a fantastic game.
  23. Looks interesting! I hope to see more mercenary style groups in the future because I believe they will drive the economy forward. They also tend to be the most interesting groups to work with. Best of luck with your group.
  24. I personally hope movement is somewhat limited. I'd love to invest a large amount of time getting my organization to the farthest reaches of the universe to mine super-rare materials, and bring them back for a massive profit (assuming we make it alive). Or the opposite, piracy in the distanced zones where no-one is policing them ;). Either way I do hope they build it in such a way that travel between stars is quite long.
  25. The answer (as previously mentioned) is likely no. Although I admit, it would be interesting to allow for "some" connections. My expectation is that they might allow some specific data to be transferred through API (maybe things like currently online members, org announcements, etc) but it would be very restrictive and only what NQ deems appropriate for an API.
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