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Gerald_Deemer

Alpha Tester
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Everything posted by Gerald_Deemer

  1. You are watching this from the explorers/builders side. For some people it´s surely fun to destroy a planet with all builds and persons on it. As I said before: If the builders won´t get enough protection and support - they will leave the game. This game will probably live because of the communities creations. If the builders are fed up and leave - only the "destroyers" will be left. Then the game mutates from exploration, colonialization and building to fighting (only) and that would be very sad. Of course, the "destroyers" should have thier fun but don´t make it too easy for them. Building/creating is much more time intense and the work of all the builders should be protected somehow. Don´t support the space terrorism!
  2. I think the best way it can be is like this: 2 years before release: building fanbase, discussions, concerns, pro+contra, encoourage the forums, at this stage you can propably change things and change the direction if necessary. 1 year before release/open/closed beta: giving more and more information to the growing player base, screenshots, videos, dev blogs, make it interessting 6 months before release: give the players more than information e.g. stand alone character creator, stand alone object creator, announce pre order possibility and bonus, announce early access possibility and so on, just start the hype 1 week before release: HYPE it! Release trailer, growing fanbase, gain people, advertising, make it resounding throughout the world
  3. This game is so ambitious. Awesome.
  4. Maybe you don´t know what materials are needed. I want to build a large vessel. What do I need? I don´t think the blueprint will tell you after planning the project, or will it? I mean this would be cool. You could generate a blueprint and it tells you what materials are needed to realize the project. So it comes to the next issue. If you can´t get the materials within the safety zone you will not be able to build any large constructs by yourself. You will need a company, a bunch of players where miners and other raw-material collectors are available. So "shaping" the universe is not for the single player. It´s the power of fhe mass. The best organised group will propably have the biggest impact to the universe.
  5. So the real builders will be forced to build in safety zones. No one would spend time (and eventually money) for a base which lies in crumble when he comes back online. I´m afraid the "destroyers" / "builders" ratio is not balanced. 1 is trying to build something and 10 are going to destroy it. What a joke.... If you destroy a building you should get banned from the safety zones and your bounty should get super-high, so other players are really interessted in hunting the evil players down. If the game mechanics don´t support the "builders" clearly, the game will be lost.
  6. As the universe grows with the players and the players progress like Novaquark mentioned, there could be included a kind of negative progression. If a big goup of players is exhausting a planet maybe there is no respawning of any resources so they have to move on and find another planet. I think this is nearly impossible to integrate into a MMO but it would be really cool.
  7. I thought Dual Universe takes place around the year 2531? So your foundation is in the far future. However, it sounds interesting. Good idea to bring some rules and order into the game. I mean there will be lots of outlaw players. Good to have somebody who cares about justice and law. When I programmed my space-mech I will start bounty hunting. I like how the fanbase is developing 2 years before release of the game.
  8. This is exactly what I mean. You could get the first defence shield for free during tutorial. In the market place you should have the options to buy additional shields for ingame money. Here is an (free) example: Shield generator type A - price: 10.000 credits - size: 50 square meters Shield generator type B - price: 25.000 credits - size: 100 square meters Shield generator type C - price 100.000 credits - size: 250 square meters So you can build something within this protected area without using the safety zone. For all haters of this idea. It´s much more difficult to build and protect something in the non safety zone than destroying it. There will be enough elements to attack for all outlaws and pirates of you. But if nobody dares to build outside of the safety zone because of the lack of protection the most players will stay in the safety zone. I think of traders, builders and programmers. Why should they risk thier work? I think Novaquark will do it right and gives the intelligent, creative players more ingame support than the destrutive players.
  9. Sounds really great. The great atmosphere this game is sending out allready will be heaven for RPers.
  10. I think we need a safety concept for surface builds like houses, buildings and other objects. If somebody builds a house for example in a non-safety zone and loggs off. Everyone who finds this building can destroy it because the universe is persistent. Even if you don´t build something accidentally in a non-safety zone there has to be a way to protect your creations. Maybe some kind of protection shield which activates when a stranger attacks the building. How do you think about that?
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