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Posts
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Posts posted by Gerald_Deemer
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23 hours ago, Hagbard said:
alt click with the tool you used to place it..
Thank you, Sir!
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Is there a way to remove a furniture from a static construct. I mean put it back into the inventory?
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19 hours ago, CoyoteNZ said:
There are talents which increases the number of cores, and the sizes of cores you can deploy.
So I have to check where these talents can be learned. Thank you very much.
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20 hours ago, Haunty said:
Did you tokenize the construct? If so you should have a token in your inventory and you can activate it
Oh yes! Thank you for this post. It helped a lot!
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Also the core limit is 3 or do I have to learn a skill to use more than 3 cores?
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I don`t know if this is a bug or a locked feature.
I locked my static construct by accident. I wanted to remove a chair and now the whole construct is locked. I can`t use the interactive elements and I can`t continue to build on the construct. It`s totally locked and I can`t find out how to remove this status.
I couldn`t find anything in the forums so far.
Thank you for every helpful post.
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Honestly, I don`t think that DU will have a big or active RP community. This game is made to "mine" and "evolve". There is no time to RP imo.
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Vielen Dank. Werde mal reinschauen...
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22 hours ago, JollyNox said:
3. Ich bin hier eigentlich nur die Reinigungskraft. aber ich wollte auch mal was sagen!
??
Danke für die Antworten. Ist ein offenes, nettes Konzept was ihr da verfolgt.
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If you want to put some sci-fi mystery in the game you will need some programmed objects like UFOs or threatening beast like lifeforms.
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Wieviele Mitglieder habt ihr denn bis jetzt?
Dürfen auch Leute beitreten, die nicht an Kampfhandlungen und Handel interessiert sind?
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Thank you for your answers so far.
It`s exiting that NQ is saying nothing about mysteries, threads or secrets inside the Dual Universe. It`s like "everyting can happen" and with the new sponsor on board, all milestones (known and internal) have been reached. DU will be something very exiting, something big every gamer will talk about...
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You can build bases, ships and constructs.
You can explore the universe and digging for ore and minerals.
You can build up an organisation - even a whole state.
You can build weapons and start a war.
So when I´m not interested in being part of an organisation and not interested in battling because it`s a pure waste of ressources in my opinion.
I build my base and my ships and then?
What is left to do?
I can explore but for what deeper sense? There is no NPC thread attacking my bases or construcs. What can I find as an pure explorer to get satisfied with the game?
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On 6/14/2019 at 10:08 PM, Ripper said:
And that's the jist of the conversation.
Being able to hide away in some remote place, where the odds are very small (not impossible) that anyone would find you. I have to say, I get where you're coming from.
The size of the Alioth system will be big enough for that. It's hard to comprehend the vast distances we're talking about. A star system is HUGE!
I wouldn't be surprised if you could be a hermit on Alioth.
Exactly. I consider this as a huge advantage.
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There is no similar game out there. Technically DU is (or will be) unique and there is also no MMO that puts elements from Minecraft and Eve Online together
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Well spoken. All people who recognize the enormous potential of DU get fascinated immedtately.
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Oh, a new killing thread.
I´m curious if people will be able to build just one piece of a construct outside the savety zone without being killed.
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This was very impressive. This is a revolution in MMO and online gaming!
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On 11/14/2018 at 1:08 AM, Hacker101 said:
This is not a bad idea
They could make a planet called Alioth Beta (where all structures built by players during beta-phase will remain) and hide this planet somewhere in the (Dual) Universe. This would be cool.
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15 hours ago, SirKent said:
In my opinion, the type of player that spends their time killing respawns on the beach won't be on DU. I believe "most" PvP will be structured events between organizations with the little guys ignored (unless they start something first). Org1 declares war on Org2 and they fight until they call a ceasefire.
What about smaller teams hacking nodes? They even don´t need to fight.
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23 hours ago, geronimo553 said:
Well we know that the current "planned" death system just places you back on a respawn node and inventory is lost. The rest of the details are up in the air until NQ states more about it.So no suggestions for the devs. They call for help if they need some right?
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How about making some suggestions?
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Nice thread by the way. Great idea!
First one is for exploring and mining.
Second one is for "action sequences"
please delete
in Org Updates & Announcements
Posted
please delete. Sorry for the misposting...