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Armedwithwings

Alpha Tester
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Everything posted by Armedwithwings

  1. His disability could not contain his thirst for knowledge. A great mind but twice a greater man May he rest in peace
  2. Despite this being a controversial opinion i'm totally in favor of such implementation. As long as it's not tedious and adds to the overall gameplay,it would make a welcome addition!
  3. You could make it happen granted you have a bazzilion worth of resources to upkeep every single TCU of every planetary tile. But given the size of a planet this is something of a Heruclian feat and very counterproductive. Keep in mind that it would take hundreds of people just to utilize every single block - a huge sacrifice with minimal benefits.
  4. I suspect the more powerful and effective weapon systems to be only viable in bigger vessels due their large size and weight. As far as idling goes,that's entirely up for the player's decisions to act upon and avoid at all costs. Like everything else DU related - good organization is the key factor.
  5. And this is why the combat medic playstyle would be extremely useful. The ammount of resources ressuplying every fallen soldier would be tremmendous. There should be obvious benefits in well organized squads and besides,it's not easy trying to revive fallen allies in the middle of a large firefight. You'd need several people dedicated to this task and most of the times they'd find themselves exposed to enemy fire. From what i gather the problem lies with overusing this mechnanic to the ends of turning PVP into a COD-styled fast paced shooter. There are ways to achieve a fine balance between "strategy" and "tactics" one of which involves players to only be revived once every 20-30 minutes.
  6. Should we really consider scraping an important gameplay element in favor of personal aesthitics? This sounds extremelly unreasonable!
  7. As of now Alpha Supporter Packs are suspended until further notice. Since you're concerned about territory defences,i would advise you to look through the latest Devblog about territory protection mechanics to get an idea about the systems involved.You can find it here : https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/ Welcome aboard 13!
  8. Arkedians sounds way more cooler than plain ol' "Arkers" Suprised why nobody mentioned it... Anyways my vote still goes to "Arkers" Enjoy the perpetual tie!
  9. I kinda agree with the whole less "hi-techy-pseudosciency" general consensus. So how about we just call it a "Territory Defence Matrix" or "TDM" for short?
  10. I see you took this one step further and made quite an in debt analysis of the benefits involved. At the very least,it's pleasing to know that i'm not alone in favor of such implementations!
  11. As death in DU carries a significant impact,i find it highly benefial to involve a revive - resuscitation mechanic. Giving a small window for players to be revived,greatly promotes teamwork. The success percentage of the operation could be determined through the skill and training of the specialized individual.
  12. Here's some ideas on the top of my head! (God help us) How about? - Subatomic Particle Deccelerator or - Ionic Statis Matrix -/- Generator or Electron Neutralizer Shield and the best for last... (fot the men of culture) ** Neo Armstrong Cyclone Jet Armstrong Defence Module **
  13. Perhaps a reputation system should be in order. Then most of the regular folks would avoid meaningless confrontantions in fear of making enemies and subsequently losing their trade lines. As opposed for the pirates,who would purposelly choose to pursue imfamy.
  14. Whatever you do,there will be no special button to push as to escape PVPing. By setting foot outside the Ark-zone you agree on making yourself a killable target and carry the weight of consequence.
  15. Hey,it's been a while but i didn't forget about you) Truth is i would have delivered sooner but got caught up in a different project... I tried to keep myself as close to your guidelines as possible. Please don't be shy to inform me if something is not to your liking and i will make the necessary improvements!
  16. Most of the times what will trully dictate the outcome of a battle is good positioning of mobile and stationary turrets and the quantity of people manning them. I believe that PVP in DU will be less focused in infantry combat and more on mechanised assets. I'm assuming there will be very little for ground infrantry units to do against mechanised squadrons especially if they're eqquiped with "Anti Personel Weponary" Of course,there will be cases when people succesfully infiltrate a base using "cloacking devices" but would be extremely scarce as they're difficult to pull through.
  17. Kind words but frankly the pleasure is all mine. Carrying the outmost respect for TEN,it's been a real privillage being able to make even a minor contribution. Hat's off to you @Zamarus and to every other member in Eldritch Nation,walk tall!
  18. Took the words right out of my mouth. Like Felonu mentioned,it would help immensly if you were to post the rough sketch to get an idea. We're a pretty tightly knit community,i'm sure we can work something out)
  19. I can identify with people feeling this way and for a good reason too... From a realistic perspective night in games was never supposed to be a mere "moolight sonata" They are supposed to be dark,so dark that you can get yourself lost within. So dark that when you decide to activate your suit's embedded flashlight you risk reaveling your position to every third party in the area. If you're running supplies through the pitch black night,you don't risk going offroad and instead start navigating through a faction created illluminted highway. There is always an inherent need for humans to follow the light as it's the equivelent of civilization and security. Now i'm not advocating in completely discouraging folks from going lone night-exploring but rather involve an authentic element as to raise the difficulty of their endevour. After all it's completely natural for nocturnal mining to be hard if you can't even see your excavation site.
  20. Don't forget folks - Dual Universe FM is still running strong 24/7. Through your support and contributions,we aim to be the best community driven Radio Station inside Dual Universe. We are taking submissions of all types of content, and anyone who has music/shows/podcasts/commercials/whatever is welcome to submit content that will be broadcast on the station. This includes recruitment advertisements from ANY organizations (must be safe for work). Stay tuned on Du-Radio.com - Keep on Rocking!
  21. Just imagine organized squad warfare tactics with night and thermal vision. From a PvP perspective,the feeling of pulling off a successful ambush would be priceless! As far as cloacking devices go,i totally agree with your sentiments. I get the uneasy feeling they'll prove too overpowered and subsequently make things way too easy.
  22. Looking through some of DU's released info i noticed plans for an active day/night planetary cycle. As an old time DayZ mod veteran i was absolutely thrilled by the concept of navigitating through a pitch black landscape. Imo it would be like a dream come true if DU were to follow DayZ's mod formula of nocturnal navigation. Forcing players into illuminating an area and create light source infastructures could possibly add a new layer of gameplay.
  23. No worries,whenever you're ready) Keep us updated on the developments!
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