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Zen001

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  1. Like
    Zen001 got a reaction from Mortis in DevBlog: Monetization, player happiness and economic viability   
    As a P2P EVE player with two paying accounts, I have no problem with subscriptions. In fact I prefer it because it keeps DEVs from trying to make money via Pay to Win. Of course I wouldn't mind Buy to Play but if this game is going to be as good as I think it is, subscriptions shouldn't be a deal breaker. And it will go a long way to insure the long term health and stability of the company. 
  2. Like
    Zen001 got a reaction from Ghoster in DevBlog: Monetization, player happiness and economic viability   
    As a P2P EVE player with two paying accounts, I have no problem with subscriptions. In fact I prefer it because it keeps DEVs from trying to make money via Pay to Win. Of course I wouldn't mind Buy to Play but if this game is going to be as good as I think it is, subscriptions shouldn't be a deal breaker. And it will go a long way to insure the long term health and stability of the company. 
  3. Like
    Zen001 reacted to feathers632 in HTC - Vive, Compatibility   
    Your research wasn't very substantial.  Basing your decision on a pair of slightly above average earphones is kind of silly.  I was an Oculus user for a year and it was a lot of fun but in no way compares to the Vive experience.  Vive doesn't come with headphones... it comes with a headphone jack socket so you can easily plug in any headphones.  I prefer to use a separate cable because I have Sennheiser Game One with the mic.
  4. Like
    Zen001 reacted to feathers632 in HTC - Vive, Compatibility   
    No.  Vive comes with tripod mounts and wall mounts.  If you don't want to use the included wall mounts then you can screw the lighthouses on to standard tripod mounts or even just sit them on a very firm surface.  They must not be moved or knocked when powered.  Vive tracking is superior.  Those lasers see everything.
  5. Like
    Zen001 reacted to Astrophil in Dual Universe at E3   
    More feedback!
     

  6. Like
    Zen001 reacted to norab7 in Procedural Generation   
    The planets are made from the same voxels as what your ships will be made of, giving you the same destructibility that you will have on any of your ships. The planets however will be procedurally generated, given that there is a suspected infinite amount of planets that you can visit from Alioth, having the devs create each and everyone one would be a nightmare
     
    So to answer your question, the universe will be infinite and the planets will created with on point manipulation/destruction procedurally and have different biomes that you can visit. However there has been notes of the centres of planets being off limits. 
     
    The way they are able to do this without lag is by allocating server performance to the areas that need it most, so if there is only 1 person in a solar system that solar system will not get a solar system size portion of the server, but if there is 10,000 people in one building that building itself will get a solar system size portion of the server just to run the building spreading out from there to the surround area.
     
    I don't know if i answered your question correctly, but there is a bunch of information in a DevBlog about some of this and on the forums
     
    nora,
  7. Like
    Zen001 reacted to The_Gentleman in Hi!   
    Moin!
     
    Erst einmal viele Grüße an die Interessenten, Alphatester und Macher von Dual Universe. Als langjähriger MMO-Veteran bin ich sehr gespannt, wie sich hier DU entwickeln wird. Was ich auf der Seite bisher sehen konnte, lässt mich in spannender Vorfreude. Aktuell war ich am überlegen über ein Comeback in EvE. Aber inzwischen könnte es auch ein Abstecher nach DU werden. Ich bin mal gespannt...
     
    Zu mir, ich heiße Christian oder "The_Gentleman" und komme aus dem Zentrum Deutschlands. Vielleicht sieht man sich ja auf dem virtuellen Feld der Ehre...
     
    Grüße
     
    Christian / Gentle
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Hi!
     
    First many greetings to the fans, alpha testers and makers of Dual Universe. I play MMOs for many years, and DU did flash me. It looks like a magnificent concept. Currently I was thinking about a comeback in EvE Online, but after seeing some parts of DU I think I would prefer exploring DU! I'm very excited....
     
    To my person:  My name is Christian or "The_Gentleman" in the online business. I live almost in the geographical center of Germany. I hope to see you guys and girls on the virtual fields of honor...
     
    Best wishes
     
    Christian / Gentle
  8. Like
    Zen001 reacted to thicksauce in Hellooo!   
    Hey everyone ! 
     
    Excited to play this game saw it at E3 and immediately jumped on board , been waiting for a game like this for some time!
    Been wanting to play a space exploration game with a shared universe ever since i saw eve but was too scared to play it cause it was like 10 years in when i saw it. Then found out about this , it was like a sign ! so super hyped!
     
     
     
    - Thicksauce
  9. Like
    Zen001 reacted to Cerberus in Hi there!   
    A little background: I'm a father of three (23, 15 and 7), a Linux systems engineer / sysadmin, an avid gamer, preferring co-op over deathmatch any day, and I've operated a gaming community since the release of Quake 1. (No I will not be promoting it on here, please do not ask.)
     
    I'm also a rabid fan of space / survival games (preferably both at the same time).
     
    I hail from beautiful Denver, Colorado in the US.
     
    I hope to become a useful member of the Community, and Game world here. (helpful at the least, I'll settle for generally accepted though.)
  10. Like
    Zen001 reacted to Astrophil in Dual Universe at E3   
    I'd love to see Shack and Wasted join the forums so they can ask all the questions they need. It'd be cool to have them
  11. Like
    Zen001 reacted to norab7 in Dual Universe at E3   
    This is almost the exact feeling I have towards the likes of Dayz ect. I just don't see the point in wandering around gathering when theres nothing to build/do with the things you have other than basic survivaly things.
     
    No Mans Sky shot itself in the foot straight away with the way it's handled the multiplayer side of things.. Or the way it hasn't handled it. No Multiplayer just turned me from excited to bored in an instant.
     
    nora,
  12. Like
    Zen001 reacted to norab7 in E3 Footage!   
    Welcome, E3 was great, first Video we have and it was great!
  13. Like
    Zen001 reacted to Koschei in E3 Footage!   
    Just saw the E3 coverage, just wanted to say hi to everyone already here, and learn more about the community!
  14. Like
    Zen001 reacted to Ozzwald in Hey there!   
    Hey there everyone! 
     
    I'm new around here. Actually seeing the game trailer at E3 brought me here. Sounds like a very intriguing game. So i'll be around here often checking it out.
     
    I'm from Canada, I'm mostly on my PS4, but im gradually making my way back to PC gaming.
    I'm a very casual gamer these days not much time due to the family.
  15. Like
    Zen001 reacted to EvenMoreWill in Let me introduce myself...   
    Hey guys, I'm EvenMoreWill... Also known as Esox (couldn't pick a name under 6 letters). I'm really looking forward to this game. I'm exited for the first chance I can get my hands on it. I oftenly play on steam, so just contact me if you want to hangout!
  16. Like
    Zen001 reacted to norab7 in Dual Universe at E3   
    Oh yeah... Rub it in.. go on... Make me cry why don't you... like rubbing salt in the wounds that!... haha
  17. Like
    Zen001 reacted to Daddio in Dual Universe at E3   
    https://youtu.be/-HxEMw3iUtM  simply the best. soo awesome.. cannot wait!!
  18. Like
    Zen001 reacted to KlatuSatori in Hot Spots for Empire Building   
    While the game universe can be expanded indefinitely, it's not infinite, or at least shouldn't be, in a practical sense.  Taking the first six months after launch as an example again, no one will be able to expand beyond the starting planet, so essentially the universe will be a single planet for practical purposes.  Even then, right at launch, getting to the other side of the planet should not be something you enter into lightly.  Maybe it takes a month to build a vehicle that's fast enough to circumnavigate the globe in 5-10 hours.  Once building practices are established it becomes easier.  This progressive improvement should sit hand in hand with the expansion of inhabited areas and the expansion of the active player base.
     
    To be honest, I wouldn't want to see resources becoming a non-issue in terms of warfare.  There are lots of reasons entities will fight - just for the fun of it being one - but the most interesting are over things like resources.  The fighting is all the more meaningful and fierce if it is over something that matters.  I think this is another point for the OP - resources should not be too evenly spread out such that you never need to fight over valuable territory.
     
    At the same time, a determined group of people willing to explore beyond inhabited space for weeks, or even months, should be able to do so as well.  I think this is the advantage of a procedurally generated universe.  If a group of players can't get established because they lost an important war or can't get a foot in the door, they can find somewhere else to set up, as long as they are determined.
     
    So I think a balance needs to be found between scarcity, abundance, and distribution of resources.  It's a very sensitive area and the algorithms used to generate the universe need to be finely tuned.  Not an easy job but I've got faith in NQ to get it right
  19. Like
    Zen001 reacted to KlatuSatori in There's Gold in Them There Hills!   
    I think there's getting to be a lot of overlap between this thread and the Hotspots for Empire Building thread.  Procedural generation allows the universe to be as large as necessary, not necessarily "infinite".  A virtually infinite universe would not be a good thing.  What we want is meaningful, emergent conflict between players and player organisations.  That is driven by putting players close together and forcing them to fight over resources and such.  Travelling far beyond inhabited space should be difficult, and something only the most dedicated explorers undertake.  Building an empire far beyond inhabited space is even more difficult, because you need a large group of players willing to travel a long way.
     
    As the player base expands, new technologies can open up more of the universe.  What you don't want is 100 players spread across a huge planet, or 1000 spread across a massive solar system, etc, because no one will ever see each other!
     
    EDIT:
    What I am trying to say is that population density needs to be between a certain minimum and maximum value in order to drive emergent gameplay in a true MMO.  Density is dependent on the number of players in the game and size of the inhabited areas of the universe.  The size of the inhabited areas is directly dependent on the speed you can travel.  So the available techs is how you control population density.
  20. Like
    Zen001 reacted to KlatuSatori in There's Gold in Them There Hills!   
    @Saffi
    I agree that planets and minerals are not the only things worth finding, and that "alien archaeology" may be a thing as well as good in-space plots for building a military or trading outposts.  I'd like to see exploration have many forms - not just the motivations as those are numerous and the extent of them cannot be foreseen - but the methods and the discoveries, from looking at whole solar systems down to exploring a single cave on a barely-colonised planet.
     
    I take take or leave the naming of discoveries.  If first discoverers get to name the discovery, just let current territory owner rename it.
     
    @nora
    I don't see why you would want to force every organisation to constantly be on the move.  If an organisation of say 100 players can live on 2 territory tiles on a planet in a sustainable way, why would you want to limit their gameplay style?  Personally I wouldn't like to see planets getting strip-mined easily.  I want to see a dense universe that players can survive in, not a shallow one that gets eaten from the inside out and requires constant expansion to be sustainable.
     
    I'd like to see all kinds of gameplay at the organisation level.  Some organisations could just live on an orbiting space station that they built and maintain as a trading outpost and base for passers by.  Others  might never leave the starting planet, with an aim of getting the largest piece of Alioth that they can.  Others might want small colonies on multiple planets across multiple star systems, others might be nomadic... or anything else you can think of.  This might be off topic, lol...
  21. Like
    Zen001 reacted to NQ-Nyzaltar in Dual Universe at E3   
    Hi everyone!
     
    Just to avoid multiple threads on the topic, I'd suggest to focus all the discussion in the following thread:
    https://board.dualthegame.com/index.php?/topic/544-announcement-dual-universe-at-e3-pc-gaming-show
     
     
    There will be most likely a version of the show put on Youtube once it will have been live streamed.
    I wouldn't worry too much about that
     
    Best regards.
    Nyzaltar
  22. Like
    Zen001 reacted to SzaryWilk in Billboards in DU.   
    I think it's a nice opportunity for corporations and merchants.
     
    Possibility of building and placing billboard in the selected location. For example close to a planetary base or city, near space station.
    On billboards we could place texts and pictures advertising our business in DU. What is displayed on the billboard could change.
  23. Like
    Zen001 reacted to norab7 in Whats about fully destructible Planets/Stars?   
    Next 20years you could be inside the game like the matrix, and doing all the destroying and flying around yourself.
     
    Think of 20years ago mobile phones were almost non-existent and now everyone has one, it's more likely that the people who don't have a mobile phone are non-existent now, and think of how much better they are now compared to then.
     
    I totally think it is possible within the next 20 years to have some form of matrix/SAO style game where you control the game with your mind and are inside virtual reality and such. IBM has started making a VRMMORPG based on SAO with forcefeedback and such so it feels like your touching the objects inside the game.
     
    But yeah, that was slightly off topic, but to think about the moons situation maybe they are not planet type constructs, when you think about it they are going to be smaller and in the high chance that they are not habitable, so they could be a asteroid type and movable and such. Although we don't know anything other than planets will not be movable but asteroids we still don't know yet.
     
    Would be nice to have though, imagine hollowing out a moon and moving it around like a death star, and people confusing it as a moon, mining through it to see if there are resources and eventually opening up into a very powerful fortress in the middle..
     
    Even if we can't do that, I've just got the whole nerd'shakes from thinking to much about DU.
     
    ha...
     
    nora,
  24. Like
    Zen001 reacted to DevisDevine in Multi-threading?   
    This is really a question for the Devs.
    I know it is early in the game development but how many threads do you expect DU to be able to run?
     
    I know multi threading is common now in games, especially voxel games, but most are limited to how many threads they can run at once. Typically I will see 4, but sometimes they go higher. 
     
     
     
     
     
    One of the main reasons I am asking is in the next 6 months to a year I will start putting together a new computer to build (my current one runs great but the GF needs a hand me down so I get a new one) 
    I am looking at getting a 6 core, but if I sacrifice a bit of clock speed I can go with an 8-core for nearly the same price. But if DU only runs 4 cores it isnt worth it. 
     
     
  25. Like
    Zen001 reacted to AlexWright in Shields Please   
    Indeed why build the wall? Well for one it's a hard structure and won't fail if your power generator is hit. Second, and this has nothing to do with the first (tangent) I now want to build a shield bridge (light bridge?) That I can switch off should enemies on foot attempt to attack my base.
     
    I also forgot about the other property, and this may be where the devs compromise or get interesting: passive armor. Or for that matter forms of armor. If the devs decide that shields cannot stop projectiles weaponry, then we must assume that armor becomes involved. There's many types here too, with different properties.
     
    Ablative armor: if a section gets hit, that section falls away and exposes a new armor segment below it. Constraints would be weight and the amount of layers at your disposal.
     
    Whipple shielding: technically a modern day armor already in use.
     
    Reactive arnor: gel filled or some sort of other thing that reduces impact ballistics.
     
    Etc etc, ad nauseum. Point is, we could get quite creative in this regard too...damn, tangent again, sorry.
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