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Everything posted by Zen001

  1. Couldn't agree more feathers632. Dual stick user myself. It really adds to immersion. Also it just feels right for a proper space-sim.
  2. There is just no pleasing the plebs. They want spaceships, DU gives them spaceships; they want planets, DU gives them planets; they want a billion systems, DU gives them a billion + systems; they want to build, DU gives them the ability to build; they want a true MMO on a single shard - DU provides. But then they bitch and complain DU is a ripoff of No Man's Sky? ROFL! Please.... Fortunately the video clearly demonstrated the differences and was positive overall. Still, a little controversy may not be a bad thing.
  3. Personally I would LOVE to import my stuff from 3ds max which is pretty well the standard for 3d ship modeling. But it really wouldn't be fair and hope the devs have some kind of in-game development scheme.
  4. I love pretty well everything about this game; the building, the single server persistent universe and the ability to seamlessly fly from planet to planet and step out of your spaceship and of course play with others - not big on single players. So welcome and if you ever build a house, space station or city, please let me in - I'm not as bad as everyone makes out.
  5. Welcome. But size may not matter - it's how you use it. Often larger ships are susceptible to smaller ships so we shall see.
  6. Great having you! Lived in Germany for a time but many many many years ago. I hope DU develops a strong support base in Germany.....home of many awesome gamers and developers.
  7. I'm an EVE'r myself so know what you mean. Personally I think EVE is in decline anyway - it's technology is now obsolete. Anyway, good to have you fellow DU'r.
  8. Dad also. We should start our own Game called Alpha Dads. Welcome to the DU family.
  9. I think they had a lot of valid questions and concerns. First, as I have stated myself, C++ or any scripting is not conducive gameplay for the average player, so I would hate to see it go the the route of Space Engineers. One thing I have noticed, DEVs are great at making games but not so great at gameplay. That said, I think DU is the greatest potential of any game out there, even Battlescape which already has a massive system with real life sized planets and no loading screens. Clearly these guys are not up on the latest in game innovation.
  10. Nice thread. I just have to say it looks very promising. But one of the main reasons the trailer looks great is because there is some uniformity in ship design and assets...imagine someone building ships in the shape of genitalia or buildings looking like pez dispensers - this trailer would have flopped. So yes, great video....but what is going to happen when we have absolute freedom to build whatever we want decked out in the most horrible coloring schemes ever imagined?
  11. Love the idea of Rogue planets. But they would be very cold and very dark. Not much to see. But if you want to set up a secret base, can't think of a better place.
  12. Welcome on onward space pilot!
  13. Hey OzzWald. Great having you and look forward to seeing you on the PC....play EVE presently but it doesn't even come close to what DU is working on.
  14. Hit it out of the ballpark. Hell, hit it out of the Galaxy! Well done DU. I am definitely much more keen now having seen actual game footage. I am wondering though, will we be able to get out of our ships and walk around anywhere on the planet or will we be limited to certain areas/platforms?
  15. I just posted something about this on Hot Spots for Empire Building regarding players preferring to stay in one area - couldn't agree more, that style of gameplay should definitely be encouraged. This is why I think Hot Spots will help solve a lot of problems between those who prefer a sedentary experience as opposed to a nomad experience.
  16. To be honest, little concerned about the skills required in DU. Having lived through long years of ques in EVE and seeing them slowly but gradually be fazed out because players prefer to play the game instead of wait, I think this may not necessarily be a good idea. In fact, the only reason I can see adding skill training is to give DEVs more time to finish their game. Also not respawning resources could be a pandora's box; it could end up forcing players to constantly pick up and move, which ends up being yet another 'space trucker'. And some players, many in fact, prefer staying put - regularly moving in search of resources will make the game less appealing. Of course if it is done right then it could work. And when I mean right, not go through hell of packing and unpacking ships, removing rigs and numerous trips like EVE. If moving could be made relatively easy and straightforward, more focused on piloting than packing, then I can see no respawns for resources working. Still, even if players only need to pack all their stuff in one super massive freighter and only require a single one way trip, that one way trip would still have to be limited to once or twice a year. This is also because many players simply don't like moving and get attached to systems/locations. And sure 100km radius for a planet is encouraging but compared to Battlescape's earth size planet, 6,371? Which pales next to the gas planet? Well, different game and goals I suppose. But it's a start.
  17. Actually I agree....they shouldn't attach stupid names onto planets, really wrecks immersion. I mean who wants to inhabit systems discovered by CaptainFroggyPants? I wouldn't and I named them. Guess there is a little griefer in me after all.
  18. Perhaps it is a bit early but eventually the DEVs will have to consider how players will unitize assets and expand through the universe. Having played EVE, Evochron and Elite, I have noticed that empire building centers around resources. In EVE this is what binds and creates Empires because some locations are more lucrative than others. And interesting, even with all the space and resources spread out evenly in Elite, no empire building has taken place. Another reason why ED is excruciatingly boring. So I don't think it is a question of underestimating players but rather underestimating the role resources play in shaping the gaming universe. What's more I am not talking about little to no resources beyond hot spots - there would certainly be enough for individuals and small corps to profit! But there will still need to be something that players gravitate towards, and it may not even need to be resources. It could be something else......
  19. Resources play an important role in populating a game's territory. But more often than not resources such as habitable planets, lucrative planets and asteroids rich in mins, are evenly spaced. This is a mistake, especially for a game comprising of hundreds of millions of systems. The logic is to create a base for which players can launch their corporation and expand outwards, and of course that sounds logical enough but more often than not players end up fighting over the same old territory to establish who is most dominant; as a consequence there is very little expansion and once again the universe becomes vast, empty and stagnant - and sure that sounds like space alright but it isn't good for gaming. I propose DU create resource rich hot spots with habitable worlds to make empire building more feasible; these hot spots would have more resources available to sustain empires thus creating competing sectors. Of course this can still be done if resources are evenly spaced but sometimes events require signposts. And it may not even be a question of external influence but the reality that our galaxy may very well have areas that are more suitable for life than other areas. Also it would create some real interesting player generated content as they can either create democratic governments or despotic regimes. And of course it would be interesting gameplay not only due to competing factions within these regimes but also against competing empires as well. So if we have around 50~100 hotspots - depending on size of universe - it would be enough room to build empires but also support players who prefer a more independent existence in far off colonies. Perhaps it is too late to make such a suggestion, especially since DU is about to make an announcement at E3, but just thought I would throw it out there.
  20. I can see your reasoning, as I think there is always a little of achieve 'firsts' in all of us. I am just a little skeptical in terms of actual gaming because even firsts become old. I did a ton of scanning in Elite to get my name attached to a system and/or planet and while cool at first it got old really fast. Also scanning for new anomalies gets just as old despite paying off - once you've seen one alien artifact, you've seen them all. lol. So easy for things to become a grind in gaming but hopefully DU will be able to show us something new and exciting. Already sounds new and exciting but we should be careful not to become complacent. And I apologize if I may sound a bit on edge but I have scanned until my finger has worn down to the knuckle, especially in EVE; I really would hate to see 'Exploration' slapped on just another tedious game mechanic.
  21. 4:30 am here...ugh. Hope someone puts it on youtube.
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