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Maxim Kammerer

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  1. Like
    Maxim Kammerer got a reaction from Cocucka in Achievements reward should be increased at least an order of 10 or even more.   
    Increasing the skill points for achievements could encourage players to play the game and not to by alt accounts to get passive skill points instead. That would mean more server load and less income. That's not what NQ is interested in.
  2. Like
    Maxim Kammerer got a reaction from GraXXoR in Achievements reward should be increased at least an order of 10 or even more.   
    Increasing the skill points for achievements could encourage players to play the game and not to by alt accounts to get passive skill points instead. That would mean more server load and less income. That's not what NQ is interested in.
  3. Like
    Maxim Kammerer got a reaction from merihim in Achievements reward should be increased at least an order of 10 or even more.   
    Increasing the skill points for achievements could encourage players to play the game and not to by alt accounts to get passive skill points instead. That would mean more server load and less income. That's not what NQ is interested in.
  4. Like
    Maxim Kammerer got a reaction from Lavayar in NEW SCHEMATICS - Discussion Thread   
    You also need them in transfer units and NQ got me to a point that I'm not even sure if this is a bug or intended.
  5. Like
    Maxim Kammerer reacted to Lavayar in NEW SCHEMATICS - Discussion Thread   
    Shematics needed for t1 alloys. They have like 2 min cycle. NQ you are [filtered]ing kidding me. Fix this asap
  6. Like
    Maxim Kammerer reacted to GraXXoR in NEW SCHEMATICS - Discussion Thread   
    Have I come to the wrong place? This says "discussion" thread...How can it be a meaningful discussion without input from NQ?

    Don't you find it ironic that the only aspect of the game that is 100% player driven is the forum?
  7. Like
    Maxim Kammerer reacted to Captain Hills in NEW SCHEMATICS - Discussion Thread   
    sorry you, Kanamechan - especially since you like the update which I think is cool because very contrary to the majority
     
    BUT -> I dont think it is okey to raise judgements at other players and tell them, with other impressions then yours, to LEAVE DU and play some other shit. Most of us are adults, so please avoid such kindergardenslang. Makes me so aggro.
  8. Like
    Maxim Kammerer reacted to OrionSteed in NEW SCHEMATICS - Discussion Thread   
    This new system is cumbersome, tedious, inefficient, and "not fun". It's absolutely gut wrenching how bad industry is wrecked. It's also very expensive if you can't sell your products chaining up the schematic tree to make an element.  This is so, so bad.  I just want to throw in the towel, but not sure if my corp will come back.  If they wipe and take all the skill points with...there ...literally is no point to play. 
  9. Like
    Maxim Kammerer got a reaction from Kurosawa in @NQ - Feedback on schematics   
    No, it's a mirror of the playerbase that passed a selction process. Players who get used to schematics are much more likely to post in this forum compared to players who left the game due to schematics. Simple as that.
  10. Like
    Maxim Kammerer got a reaction from SirJohn85 in @NQ - Feedback on schematics   
    No, it's a mirror of the playerbase that passed a selction process. Players who get used to schematics are much more likely to post in this forum compared to players who left the game due to schematics. Simple as that.
  11. Like
    Maxim Kammerer reacted to GrimReaper in NEW SCHEMATICS - Discussion Thread   
    Many people like myself enjoy the NON "drama" that only solo play brings. I stopped playing DEC 2020, and returned yesterday just to see what changes have been done. And I can honestly say that what all was changed,  obviously wasn't for the better. My entire org and it was huge, are all gone. 4k max daily players, so income wise that is 40k a month. Yeah good luck paying salaries with that. In 2020 we needed some touch ups like the meta cube ship, a hard reduction in lag, things like that. But someone at DU seems to have made problems (schematics) and then to fix the problem, made more problems (more schematics). And by doing so removed all the fun that is a MMO. Not like we have a ton of quests we can do.  PvP is essentially dead. So if the goal is to make DU a non solo player game, you might as well just shut the doors, or start work on a new game, and write this off as a loss, or maybe sell to a company that can actually fix your mess.. I get this undeniable feeling I won't be resubbing for another month after this. Your just complicating and compounding problems on something that doesn't work( if your digging a hole and you hit rock bottom (4k subs) STOP DIGGING). I had a huge factory, and it was not to make millions, I did that by selling ore excess, I did it because to me the mayhem(prior to schematics) was fun. And now you want to pretty much destroy that fun in favor of what exactly? I can see needing schematics for built ships people put many hours into building, or lua code, for anything else is just HS. Last part of my rant involves the billions you allowed to be had before the beta to "grease the economy". You had bots for that. You used to give new players a ship and a bump in Q doing tutorials (when they worked), and now you have removed underground mining (so dumb) as a means to reduce lag. Why you can't do like no man's sky and just refill the holes and tunnels in short duration is beyond any player here. Mining was one of the more tedious, but fun parts of DU and you removed it in a knee jerk fashion. Outside of going back to before DEC 2020 and just fixing the exploits and issues you had then (which you won't do) is the only real way to bring back players. Wipe the servers of all quanta, all schematics, rewind the game 2 years (when you had a ton of players) and make people claw a bit to get started like any other game. That small nudge when I first played DU was all that was needed. Only thing I would leave in are the skill points, as people actually paid for those with subs as you already knocked off a 1/3 of the time from 90 to 60 a min. Do I think anyone at DU will read this? Nope LOL
  12. Like
    Maxim Kammerer got a reaction from PlumYeti in NEW SCHEMATICS - Discussion Thread   
    So in future we not only need to place schematics into individual industries, but we need to do that over and over again? I already expected schematics to be replaced with something even worse. Good work NQ! You managed to meet my expectations.
  13. Like
    Maxim Kammerer reacted to Aaron Cain in NEW SCHEMATICS - Discussion Thread   
    COPYING
     
    Players will have access to a new interface in which they’ll be able to copy batches of schematic copies from Aphelia’s Master Copies. Players will have access to several copying slots that can run simultaneously and will each be able to create a batch of schematic copies. So nothing changes and we still need master copies from a NPC
     
    Copying schematic batches will cost time and a small amount of quanta. For example, a batch for smaller tier-one elements or tier-one honeycomb may only cost a couple of thousand quanta to copy, while the most expensive and larger schematics may cost a couple of million. Different types of batches will also give a different number of schematic copies per batch. For example, copying a schematic batch for a large high-tier element may only give you two or three individual copies, but copying a tier-one honeycomb schematic may give you a batch of 25 or more. So you did not remove a money sink but added another one, and added a time sink to it while you were going?
     
    CONSUMING
     
    Schematic copies will be consumed by the industry unit when an item is made. You will input schematic copies into the schematic banks in the same way as before. Apart from some interface changes to accommodate the new system, the industry unit’s function remains the same. So beside the money sink, the copies will deteriorate, and in the end everyone will still use the master copies as they do not?
     
    However, there are a few important points to note:
     
    Not everything will require a schematic  
    Parts will no longer require schematics at all. This could be subject to change, but we’re experimenting with it in the first release. Subject to change, with other words, this will be implemented later?
     
    Additionally, decorative elements, including doors, will not need schematics, though some exceptions may apply. Some exceptions, just do or don’t, why exceptions?
     
    You won’t need a schematic for every individual item  
    We have many items in Dual Universe. There are types of elements, with different tiers and variations, and all of our honeycomb, scrap, and materials. We felt it was too frustrating and demanding to need a schematic for each item. So we will get a single schematic for all honeycombs, and something similar for other groups of stuff?
     
    We want more flexibility and ease for our players. We’re creating schematic copies for each category of items based on factors such as their tier and size, rather than each item in particular. Is this for the master schematics too and can they be used in industry?
     
    For example, you could have a schematic copy that makes large tier-three elements and use it to create all types of corresponding items such as large tier-three weapons, engines, industry units, etc. Similarly, for example, you would only need one schematic for all tier-one pure honeycombs and another for all tier-one product honeycombs. Sounds nice but how is deteriorating with respect to produced items? Specially with honeycombs where I normally produce shiploads at once, is deteriorating per run or per item?
     
    Finally, you’ll be able to list your schematic copies for sale on the market, enabling you to manage your stocks by buying and selling schematic copies. Will it be shown how many uses are left?
     
    CONCLUSION
     
    To summarize, our goals for the new system are:
     
    For personal and smaller industries, players can make schematic copies for a relatively minor cost and run a small number of industry units. This brings back small, ‘backyard’ industries of convenience. Note that you can still have a lot of machines, but the number of schematic copies you can copy by yourself will limit the number of machines that can run simultaneously. This goal will not be reached, with the current schematics I am already working on a large industrial complex that just runs fine, the new deteriorating stuff just is tedious and irritating as I now also need to keep that in watch. Also the system will in the end cost more quanta as a schematic now is a one time cost, and with the copy system it’s a recurring cost. New system and old system are both not working, still not going for research or deleting this stuff?  
    For larger scales, it will require player cooperation, making larger industrialists purchase schematics from the markets or rely on friends and organizations to generate schematic copies for their factories. No it wont, if time is the issue people will just and only buy masters and use those, there is not a word that those cannot be used in industry, new nerf incoming?  
    Schematic copies are more flexible and easier to handle. You don’t need a schematic for every item. You can use the same schematic to make one of many different items. This limits the total number of schematics, making managing them simpler. Nope, people will still need the same production units as they are needed to make the parts and therefore the same number of schematics are needed for every piece of industry that actually needs a new schematic. As long as LUA cannot change the produced product in an industrial unit with a simple click whole industrial setups will remain needed.  
    Copying time, batch sizes, number of copying slots, and quanta cost can be more easily adjusted and modified based on feedback and metrics. Uhm, we now have non of this, so why did life get better with this new minigame added?  
     
    Conclusion:
    Industry will become even more tedious and time and quanta consuming then it already is. NQ has developed a new system and forgot to listen to all the remarks already given. An addition like research that would open a whole area of playing field is neglected again.
    Time and quanta sink added and this will not bring cooperation as things can still be done individually with not so much added effort.
    Will the goals of NQ be reached with this: No
    Will this idea help players having more clean playtime: No
    Will it stimulate cooperation more then the current system or the pre 0.23 system: No
    Is another mini game added like mining calibration that just costs time: Yes
    Will this enhance bot and exploit use: Yes
    Will this enhance goldsellers: Yes
    Will this help global economy: indecisive
    Overall added value to Dual Universe: None
  14. Like
    Maxim Kammerer reacted to chipde in NEW SCHEMATICS - Discussion Thread   
    Our whole corp left the game with the introduction of schematics. At that time we had a large production plant with contract manufacturing for other players up to complete shipbuilding. There was a lot of player interaction. When we read that Schematics might be completely removed, we were happy and started to reactivate old contacts. Unfortunately, we now have to state with this news that NQ simply doesn't want players to play the way they want, but would rather have a rigid theme park concept. It's a shame for a game that could have been something big.
  15. Like
    Maxim Kammerer reacted to RugesV in NEW SCHEMATICS - Discussion Thread   
    You mean like new world? Easy and simple.  And they had almost a million concurrent players. Except it was so easy and simple that everyone "finished" the game and stopped playing. Du is a subscription based games, they need players playing long term, not a giant initial influx that dies down quickly.
     
    And the .23 exodus was not because of schematics.  It was because of the way they introduced them.  Everyone was producing everything they wanted. And then the next day those nice factories they had no longer worked.  And it would have cost more quanta then they ever made to get back to the same production level.  
     
    Had they phased them in, I don't think it would have been as much an issue. 
  16. Like
    Maxim Kammerer reacted to Novean-32184 in NEW SCHEMATICS - Discussion Thread   
    So, after giving this some thought and considering how NQ is clearly copying EVE once again, yet fails to grasp the basic concept of how the EVE system works, this is how the rework SHOULD (as I see it) work:
     
    As NQ seems to not have any intention of letting players control the game and will continue to be the game master and provider of all things, let's go with that.
     
    Basic setup:
    Aphelia sells original blueprints. These are unlimited runs with basic efficiency and material requirements Industry elements lose their time and material buffs through talents  
    From there several "career" opportunities exist:
     
    Researcher
    A new element is introduced to allow players to research both time and material buffs, these buffs come in 10 levels which will take an increasing amount of time to research per level and each level adds a same percentage to time reduction as well as material input and output stats
     
    A high multiplier talent will allow to train reductions in time needed to research each level
     
    This research element also allows players to make copies of their researched schematics, they can sell these or sell the researched original blueprints but only through barter/contract.
     
    Industrialist
    Will generally use researched originals or high run count copies, bought from researchers
     
    DIY enthusiasts
    Will generally either use unresearched originals bought from Aphelia or low run count copies bought from researchers
     
    Schematic Bank
    Schematics could be centralised. have a "schematic bank" which is linked to the construct core and in that way allow any relevant industry to access these schematics through Lua. If that would be possible, you can leave it to the game's coder base to quickly come up with some fancy industry management scripts while for the non-Lua types, you can just select any recipe from a schematic in the bank on the relevant Industry unit.
     
    That way, you could even consider keeping the requirement for each item to be made to have a schematic as you'd only ever need one of them in the schematics bank for the construct.
     
     
    There.. fixed the schematic system for you within the constraints of what DU allows.
     
    @NQ-Entropy @NQ-Kyrios 
  17. Like
    Maxim Kammerer reacted to Chrius in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  18. Like
    Maxim Kammerer reacted to kulkija in NEW SCHEMATICS - Discussion Thread   
    Sounds like another step away from player driven economy.
    Producing items consume schematics copies.
    Copying schematics will cost "a small fee".
    This will create new TAX
     
    Yet another "small fee".... When combing all situations where Aphelia collects those so called "small fees" total becomes wery big.
     
    Great TAX simulator
     
     
  19. Like
    Maxim Kammerer reacted to Ving in NEW SCHEMATICS - Discussion Thread   
    At first read this sounds even more cumbersome and tedious than the current implementation. It also sounds completely unrealistic.
     
    Can we please see this in action on PTS BEFORE you finalise the system and implement it.
  20. Like
    Maxim Kammerer got a reaction from Rokkur in when are we getting industry balance changes?   
    The last they told us about schematics sounds like they will go. But I don't think that they will just be removed. I expect them to be replaced with something even worse.
  21. Like
  22. Like
    Maxim Kammerer reacted to NQ-Wanderer in ADDED ACCOUNT SECURITY: ENABLE TWO-FACTOR AUTHENTICATION   
    Novaquark is releasing Two-Factor Authentication (2FA) for added account security for our Dual Universe players. 2FA is simple yet effective: it adds an extra layer of protection to your account. As Dual Universe moves forward, we want to reward those players who choose to opt in. On top of the benefits of added account security, players will also receive the following rewards in-game:


     
    Talents: One million free skill points* added to your available pool. Money: Five hundred thousands quanta* of it, to be exact. Fashion: An exclusive skin for your programming boards to show off your commitment to security:
     
    *These figures may be revised in the future
     
    HOW IT WORKS

    You can enable or disable 2FA in the ‘security,’ section of your account at www.dualuniverse.game/account/security at any time. Once you have enabled 2FA, your in-game rewards will be delivered to your account the next time you login.  
    When 2FA is enabled, in addition to your password, you will be required to enter a one-time code that is generated by an authenticator app on your phone when attempting to log in.
    We hope you’ll enjoy flying through Helios with added peace of mind. Share your thoughts on the implementation of 2FA here!
     
  23. Like
    Maxim Kammerer reacted to NQ-Deckard in Questions on Blue Print and Schematics.   
    I will attempt to give a better picture regarding blueprints, what I can confirm is that in the event of a reset you will keep:
    Any Core Blueprints in your Nanopack. Any Core Blueprints inside Packages in your Nanopack. Any Core Blueprints inside Containers on constructs in your personal ownership. Any Core Blueprints inside Packages inside Containers on constructs in your personal ownership. If you're the Super Legate of an organization you will also receive:
    Any Core Blueprints inside Containers on constructs in the organizations ownership. Any Core Blueprints inside Packages inside Containers on constructs in the organizations ownership. I hope this clarifies it a little bit.  
  24. Like
    Maxim Kammerer reacted to RugesV in need more PvP. turn it on everywhere for test   
    You dont need to test this. I can already tell you what will happen.  First off, hardcore players will move all there assets to sanctuary. PVPers and trollers and pirates will spend all there time destroying everything that is left behind.  Anyone that did not move there stuff, and got destroyed would leave the game. The pvpers/trollers/pirates would have a great month or so of wiping all the planets. then they too would begin to leave the game as they ran out of targets.  Miners would leave the game as they can no longer automine on planets, they could get away with astroid mining while the pvpers are buisy wiping the planets. but as planets become ghost towns asteroids would then become camped too. So most miners would leave the game. This would result in industrialist leaving the game as they can no longer get the resources to make things. And finally builders would leave the game as noone is there to buy or look at the stuff they build. 
     
    It would not die off completely as there would always be hardcore players in each field to play the game.  However the question becomes does NQ make enough money off these players to keep the servers running. Let alone develop/fix new/old content. 
  25. Like
    Maxim Kammerer reacted to Sabretooth in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
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