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Tierless

Alpha Tester
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  1. Like
    Tierless got a reaction from jintzy in Is it just me that KINDA fears it will become a SCI-FI ark?   
    "It's just not big enough." exactly my problem with most MMORPGs in the last 12 years. No crafted economy. Tacked on PVP. Instances everywhere.
  2. Like
    Tierless got a reaction from Gilsabo in DevBlog: Monetization, player happiness and economic viability   
    The issue with FTP or BTP is the niche is small and the pie has been saturated with butter but its not getting any bigger. Pay 2 play with plex is my vote.
  3. Like
    Tierless got a reaction from Kiklix in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    If everyone pays $15 a month we all have equal voive in the direction. In b2p the whales dictate the direction of the game.
     
    P2p is like living where the weather isn't ideal, it keeps the trash out.
  4. Like
    Tierless reacted to NQ-Nyzaltar in Crowd funding soon?   
    To be more precise:
    - Crowdfunding campaign: it will be launched before end of 2016.
    - Alpha Launch: early 2017.
     
    So yes, for the time being, we're still on schedule
     
    Best regards,
    Nyzaltar.
  5. Like
    Tierless reacted to Goemoe in Subscription should not be its pay model   
    Easy one.
    We have to use several premade stuff to build our constructs. They could offer cosmetic variants to them or even new ones, only available with the shop. As long as they would not be more powerful (noone likes pay to win) this would be interesting. Keys to some ancient vaults found throughout the universe All things cosmetic we could look at (clothes, armor, helmets, weapons, capes) - offer an appearance slot and you have a truckload of opportunities for your shop, your spacecraft has stylish flames trailing it? Your engines are yellow, red, violet, sparkling pink Convenience items which let you mine slightly easier or in style, hover you around instead of running, bigger backpack, greater resource load? If we collect ideas or look at other games shop, there will be plenty of options for any possible game without hurting the game balance. Yes some people will cry at every shop, but some will cry at everything, always, everywhere
  6. Like
    Tierless got a reaction from norab7 in DevBlog: The first images of Dual Universe!   
    "But we give you a taste of it, because we find it awe-inspiringly beautiful." Indeed, indeed.
  7. Like
    Tierless reacted to Zen001 in What can Dual Universe do?   
    At Battlescape they have the whole 9 yards: gravity, inertia, even wind. And it is great but some are insisting that ships should actually be aerodynamic as opposed to look aerodynamic. But this would require building an in-game wind tunnel which, in my opinion, is complete overkill. Maybe 5~10 years down the road when the technology has been firmly rooted but for now just having basic Newtonian physics is more than enough. Last thing a Developer needs is falling into the old Star Citizen we can do anything feature creep. It seems what you have here already is a solid foundation for development and a better concept than anything out there. 
  8. Like
    Tierless reacted to norab7 in What can Dual Universe do?   
    How about moveable boxes constructions?
     
    All the games so far (that i know of, and can think of) have static voxel constructions, in DU you can build them to move, build them to fly... and build them as big as you like
  9. Like
    Tierless reacted to norab7 in What can Dual Universe do?   
    I was reading through some DevBlogs while the Forums were down and i came across this one that you might be interested in. Explains about the Lua and scripting and how connecting engines and control panels and such will work in the game and how you will be able to do it
     
    DevBlog Link (Lua): https://devblog.dualthegame.com/2015/09/18/lua-script-and-distributed-processing-units/
    DevBlog Link (Building): https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/
     
    Good Read i would recommend 
  10. Like
    Tierless got a reaction from Dreamstar in What can Dual Universe do?   
    Inde sandbox's are a dime a dozen these days. The tech behind Dual sounds like it can set it apart, but what are some features it could have that do as well? I know players will make a alot of the game, but what mechanics could be created to help nudge them to not just create things, but creat things of quality that are worth having great stories related to them?
     
    FYI I've bee saying for years the greatest trick EVE ever pulled off was the shared universe which makes for a shares user experience with a real to player base history that is unique to it. Glad I wasn't the only one who noticed
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