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DevisDevine

Alpha Team Vanguard
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Everything posted by DevisDevine

  1. Good question. I would think in a dictator like situation and the tags, no. Just have to recreate the org. But in a board of directors type scinerio yes. Interesting concept I think would be cool to have.
  2. Im always seeking orgi....NVM, misread the title
  3. I prefer freedom fighters, not terroist. Afterall what Im fighting against is freedom.
  4. We can look at eve for this. Sure it gives them some power, but nothing that cant be delt with with a bunch of other ships. And eventually they become common and sometimes a liability. You could make the same argument against the first person to make a gun vs a fist. Remember it isnt just magically making it. It takes resources which is time and effort, as well as upkeep. What materials are required per shot, or energy based, how much fuel? If NQ doesn't add in a DD equivalent weapon the players will try their hardest to created on within the game. Look at all the railgun designs in SE that were made when rockets were more likely to kill you over the enemy.
  5. Thats ok, I haven't either. I speak cajun.
  6. Really? you didnt learn a language until 12? Most people learn at least one by the time they are 2-3. Some know 2-3 by the time they are 5.
  7. I do hope they dont limit it to tiny little weapons. Like avorion, you can have a ship thats 10km long, but your weapons still only have a range of 10k. There needs to be something equlivant to the dooms day weapons in eve. not planet cracker, but fleet destroyers. They just come at an enormpus cost, both to build and operate.
  8. Yeah, shpuld be an easy check to do. Theres a few other games out there that do the same. Or at least raise a flag and make the ship inoperable
  9. wiring up and managing the power systems in MC: FTB was always thr fun part
  10. There you go ruining things by putting your nuts in it.
  11. Blasphamy, we all know moosetracks is the best. Who doesnt like chocolate and peanutbutter chunks in their icescream Just dont go ruin it by putting nuts.
  12. Nice to see I'm not the only one who feels this way. There are some groups with interesting concepts and goals, but I wont bother joining any for now. I figure I will start looking in Alpha, but likely wont join any group until beta to see the direction of both them and I go.
  13. Agreed on all points. Well for 2 I wouldn't hard code a drill limit, just make it impractical and ineffecient to do so. And yes, planet bases and planet living is overrated for a spacefairing species.
  14. Im sure someone has more specifics, but yes. It seems that each core size increases the side of the build. Not sure if its a block count, I recall it being a volume build space. Bigger cores have larger volumes. Now we had a discussion recently regarding this. It was mentioned having unlimited build size. So is this done by having the largest core infinite in build size (seemed to be the suggested mrthod when first brought up last year), or can you tack on more cores to increase the size where needed. I dont know which, and I dont recally anyone having a confirmed answer.
  15. Sure you would. When youre stuck drifting in space for a few months youll be glad you had to room to pack some more food.
  16. There are other trades geared towards skill training, but in short it seems we will have a system similar to Eve. Nothing will be locked out based on a particular path you follow, but it will take real world time to train skills. The low level of a skill will be quick to train, the higher levels will take a lot more time. I would expect a similar scale to Eve, something following the 80/20 rule. You get 80% of the max with 20% the effort and the last 20% takes 80% the effort.
  17. DevisDevine

    rockets

    It has been said that drones wont be possible. A pilot will always be needed. I hope however that this is just for having a ship run itself. I hope at least dumbfire missiles like this are possible and ideally ICBM type guided missiles.
  18. Well alpha isnt ment to be a playable game with all the features. It is for testing individual aspects and troubleshooting the game, making sure features work. Dont expect an open server to play on or expect it to be the same as some of the playable Early access games out there. Beta is where you will really get to play the game and get a feel for it. There will be some bugs and issues, but on the whole you can expect to experience what the final game will be like. But expect all progress to be wiped at release. As stated, Alpha is sept 2017, beta was scheduled for early 2018 and release around late 2018. With the delay of alpha and anticipating usual development delays My bet is on Beta being mid to late 2018 and Release being early 2019.
  19. Well, if you believe in the many worlds theory, and you better if you ever wanna be res'ed by a TCU, there is. And in that universe, theres a version of you wishing there was a universe where Eve had changed their PLEX system so it can be used for gametime and cosmetics.
  20. Look at eve as an example. With the availability of 3d printing increasing more and more players are printing ship models. And those arent even their own personal designs
  21. Dont pledge alpha expecting to play the game like most early access allow. It is ment for bug tracking and troubleshooting. The begining of alpha will be a lot of specific test on certain parts of the game. It likely wont seem much like a playable game until late alpha. And remember, even in beta everything is expected to be wiped.But thats where youll beable to actually play the game
  22. Well that would be nice. But what cpuld they do? The ARK, native creatures and plants? Everything else is player built. What he wants, and I think would be cool, is to export and print your personal constructs. That cool fighter you made or your personal battlecruiser that no ome else. Sure DU may pull a popular ship or the first player stargate, but there will be millions of player constructs. You can expect hundreds if not thousands of designs to be popular amoungst alliances.
  23. Not another one of you conspiracy theorist. The moon is not a hologram, we've landed on it. Its a giant hollow alien base used for amplifying and focusing the mind control signals sent from Juipter.
  24. It could be that voxels from neighboring chunks physically couldnt connect due to alignment snaps. Think of starmade planets. But as DU is using a more advamced voxel system over cubes, I dont think it will be an issue. Besides that would mean every kilimoter has a disconnect in the landscape. So lets assume its possible, what wpuld happen if it was in 2 territories. Simple, you have access to modify the portion only in your territory, just like the ground. I do expect building, static constructs to be different than mobile, in they dont move. So doing this should be no harder than dealing with territory claims. If it is, just have it so the teritories have to be merged, and controls linked. Besides, we know there will be mega buildings greater than 1km.
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