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Bitmouse

Alpha Tester
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Everything posted by Bitmouse

  1. The idea is to be able to do that without expending resources. Like in MS Word how you edit a document without using paper.
  2. I personally don't care what the implementation is. This is just about a tool that allows us to draft, test, and revise constructs. For those that have played robocraft, the robobay and testing area. Basically a, "MS Word," for our, "Documents," a, "Final Cut Pro," for our, "Videos," etc.
  3. Bitmouse

    Scanning

    I like something like this.
  4. We already have the capacity to draft design concepts including simulation. http://www.spacex.com/mars
  5. I see what you are saying. However, there is likely going to emergent best practices in ship design. This is why design/redesign is going to be so important. The Construct Creator makes design less cumbersome.
  6. There is a truth to this. However, how many pieces of paper does it take to draft a document in Word?
  7. I think these are all very good points. This is how blueprints get turned into constructs: https://dualuniverse.gamepedia.com/Blueprints https://dualuniverse.gamepedia.com/Industrial_Unit So it looks like players won't be able to womp things into existence. The Construct Creator would simply be a design app.
  8. There are ways to remove the cheating aspects. For example limiting the ways in which completed blueprints can be spawned. It's not cheating to have a design program any more than it is cheating to use CAD or Word to draft concepts.
  9. Hey GunDeva. Sorry. I posted my response after a long day and I was tired. I agree with your points here. My point is that that is redundant when a civilization would have the technology to draft creations, like we have now. What would be more likely going out collecting minerals and then creating/destroying creations until you get a final design, or just drafting it in a program until you get something that works on paper and then trying it out in the real world?
  10. I am pretty sure the blueprints are not going to be a 1 off thing. Once you sell a blueprint you have already given away the design, unless you can't deconstruct constructs piece by piece.
  11. Not true. Blueprints will be worth the quality of their design.
  12. As I just said, I think it is an important feature pre-launch.
  13. Yes. I know. I think it is an important feature pre-launch.
  14. The point of the Construct Creator is to be able to design, test, and iterate constructs without the use of resources, retaining only the blueprints. We have also discussed the idea of the Construct Creator as a way to carry out wargames without loss of resources. An advanced civilization would likely possess both of these things.
  15. The game includes safe zones and blueprints, this means that most people are going to be designing in a protected area.
  16. I don't see how a saturation of bad blueprints would devalue good blueprints.
  17. I'm all in for some kind of creative mode in-game as nq said they want to implement, but I want it to be balanced. And I want it to be useful, well thought out and emergent for everyone. I agree with most of this statement, except for the timetable as stated by NQ. I am fine with it being some sort of bay that generates a, "holographic interface." The experience could be you step up to the bay, click Load Building Area 1, and then see a landscape upon which you can build in a sort of creative mode. This interface could allow other players to enter the same building area. The way this could be done with technology currently slated for development is the use of these distant areas. This way the corporations could protect these rooms, the players would still be vulnerable while interfacing, yet it still provides a tool for the design, creation, and iteration of designs. A civilization this advanced would likely have the capacity to draft things in a fairly accurate simulation.
  18. Okay, I can agree with that point. I am stating that limiting tools with the intent to limit the number of good _________ is a bad practice. Industry has proven that the availability of effective tools is a growth factor for prosperity.
  19. This isn't about a single player creative mode. It is about a construct design tool integrated into the client.
  20. While I see the validity of your point it is sort of like saying let's give up photoshop because having to manually edit photos/prints will create jobs and give people something to do. I think it is more realistic that this society would bring with them the capacity to draft technology without having to build it in the real world.
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