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crazyman130

Alpha Tester
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Everything posted by crazyman130

  1. I've always wanted to be a reporter in a war zone!
  2. What...How would you fit a large ship into a cargo container? How does this even make sense? I think having a cut off on what fits into a cargo container is a smart idea...the only difference between small/med/large sizes should be quantity. Lets keep things reasonable...this isn't a magicians hat...only certain items of certain size are capable of fitting in a box. The whole idea of a box in the first place is to carry numerous smaller objects...games cheat a bit and say well you can fit 100x metal plates and a gazillion other things and I think this is fine. But we have to cut it at some point. I think having the death star in a large cargo box or a Star ship Enterprise in a large cargo box is beyond that point.
  3. This is, by definition, what an inertia damper is. I hope they have an inertia damper option. Otherwise this game will not be fun...it's amazing how much gravity, friction, and pressure assist us in everyday life. I have accidentally hit 'z' so many times in SE and turned off my dampers and paid a serious consequence for it! I know you think I have made a brash and serious accusation by saying it won't be fun without inertial dampers...but spending 3/4's of your time trying to stop your roll and xyz momentum is NOT fun. If you think it is then you probably have too much time on your hands.
  4. My mistake...I thought you meant only the pilot and gunner should be able to hear other ships in space. Glad we are in agreement.
  5. I want a star trek bridge. I get what you are saying CaptainTwerkMotor...and I understand the urgency of being able to hear ships in space to be able to target them or avoid them. But I think using sound is the wrong way to go about it. I think ships, as modern fighter jets do, should have computer based targeting systems that would show up on a HUD. Fighter jets (modern) don't hear the tanks that they are about to wreck...they don't hear the jets they are about to squash. In fact, if you hear another jet in a jet you are way to close to them or they just burst the sound barrier. I know you don't want it to be a silent game and I don't either which is why i suggest hearing your own ship and guns...which I find to be palatable and plausible.
  6. I think hearing anything other than your own ship is cheating the people who buy the game. Hearing another persons ship implies that their is atmosphere which is incorrect; even if that other ship is right next to you. You should hear your ship and your weapons and nothing else.
  7. Just have to say...I lol'd when I read "they will stay forever" ...touche my friend...touche
  8. Most fund just to get the game cheaper...most never care about making changes to it. I know I funded mainly to get the DAC's cheaper. I gave up buying my second xbox one to buy this game.
  9. And Portugal ...I think I was sick when I made this.
  10. Shit...that sounds very second life now. Will we not get land for free?
  11. I agree....but at this point this is essentially the same as instancing. I am 100% okay with instancing ...anything to improve my frames. But if I can have 10000 people all at once with good frames and no instancing I obviously prefer this.
  12. I was gonna say, you sound like a network programmer! Gives me a bit more insight into their engineering strategy.
  13. Man now I wish I had the 10,000 dollars so I could meet him and have the 1 hr call and stuff with him. I wanna pick his brain on this. Has anyone seen any industry papers on this Dynamic Area splitting? I tried searching and couldn't find anything...but I only searched for a few mins too.
  14. By no means guys am I opposed to being proven wrong....I actually would prefer that I was. I have just heard all of these claims for way to long...maybe I am a bit pessimistic. There is no doubt that if JC pulls this off it will be revolutionary in terms of gaming. It will be MAJOR...maybe as big of an advancement as VR is going to be. I'm actually kind of giddy now thinking about the ramifications of him pulling this off for the gaming industry. Best of luck JC!
  15. Oh I read it...From a programming and networking stand point this is not likely going to happen without instancing or servers. As other backers have stated, even Eve uses instancing. I am not about to load in an entire infinite universe into my ram...just saying...No one has enough memory for this.
  16. Yea I know what they said. But I don't see it happening...It just isn't feasible to expect to have 100k players or 8k players and all of their stuff being constantly updated by moving players. It is fine if no one moves, but as soon as movement occurs, all locations have to be updated and that requires data; albeit small amounts of data. Being that it is a space game, you have your standard x,y, velocity variables to tell other clients...but you also have zulu and trajectories. Then you have health information, shields, and other bits of information. Each of those aforementioned items will probably be stored in a unicode format which could take up to 4 bytes a piece. So then we have something called polling which I am sure all of you are familiar with. It wouldn't be a good game if the developer decided to handle network traffic by only updating the clients once a minute. It might be okay if it was once a second but a lot can happen in that second and I am sure anyone landing would prefer it to be a lot higher than once a second. So already we have at least 60 updates a second...and this goes for all of the clients online. I am not sure how they are wanting to do the server...if they did a distributed server then all of the clients would tell each other all of this information 60 times a second. If they used a traditional server then we would all tell the server this information 60 times a second and the server would tell all of us 60 times a second the updated information for our clients to draw on our screen. It is also possible they use more of a cloud style server where nothing is actually ever on your client except what the server tells you...but I really don't see this one likely. Regardless, I think you can already see a pattern. We haven't even gotten to the static objects either or the re-spawns or the regrowth or anything else....There is a lot more that goes across the network. Now network programmers have a lot of tricks up their sleeves to mitigate everything I just mentioned but despite all of this, it is still a ton of data when you consider the number of players that they are wanting to bring together without instancing and servers. We will see...I would love if everyone could play at one time, I just don't see how it will be possible as a software engineer.
  17. Yea I don't remember pets being exclusive to KS. Honestly though, it doesn't matter. I am almost certain that the non KS folk will pay a higher price for their DAC's. I, myself, paid 4 dollars a DAC or less when you figure in that alpha and beta access is worth something (maybe 20-50 bucks). Final price for a DAC for me was 2-4 dollars. Final price when game is released, 10-15 dollars a DAC. In fact, i bought almost 5 years (plus the two years of testing) of DAC's for the price (almost) a single year will cost when the game releases; that is a 7:1 return...a stellar deal if you ask me. I understand your point. If they said something they should stick to it. But they didn't say exactly how it would be exclusive (if they did...I am not conceding on this). If I said this but determined I needed to fund more I absolutely would open the KS back up and make your item gold or give you some special skin and raise the DAC price on the noobs (this single point right here is why KS is worth its weight). I hope as a society (we are a society), you guys would forgive me as producing a game is what we have paid for and not having a game would be a complete waste of our money. You act like because someone else has a level 4 pet that funded later than you, that you have lost your entire investment (such a horrible word choice...this isn't an investment) and I am simply not buying your argument. I don't know what level backer you are, but you certainly got your DAC's cheaper than anyone else who comes in, in the future!
  18. I was trying to prevent from having a ton of line items....but you are right...I probably need a south Pacific line item for New Z, Australia, Philippines, Taiwan, etc. I will consider adding it. Glad to have you in here...you are our most future living world citizen! So far until someone from Guam gets on.
  19. I lived in Spangdahlem, near Trier. I loved Europe and my host country, Germany....miss it daily!
  20. I am sorry...editing the poll is no easy task either...it won't let me edit the line items. I have to delete it completely and then re add it forcing everyone to re vote. It is nothing personal....i had a lapse! I forgot probably 30 countries.
  21. I agree, note taken, and changes made....I guess I lost all my UK players though . Sorry guys...revote please? BTW Falstaf, what group are you part of? I might join you!
  22. You would be correct if we consider the UK as part of the EU which technically it still is...temporarily. I think votes are fun too! Glad you like it! Nothing will be deleted...my hope is to get it stickied so all new members will see it and vote so we can see how this community grows! If you have any suggestions how how I should improve it let me know and I will address...at this time I think it is best to keep the UK and EU separate as they will be in the near future. Unfortunately, but that is my opinion.
  23. Fair enough...I can delete this if that is your goal? Not sure the kickstarter will be an accurate representation of the community once they start funding on this site. I didn't even know about the KS stats page but it paints a different picture than what I expected. I generally see the rest of the world more interested in this type of game than the US....so I was shocked to see that the US held the top spot by a long shot.
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