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OnePercent

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Everything posted by OnePercent

  1. I believe the question we should be asking to NovaQuark is; Are we going to be dealing with an entire periodic table of elements for our materials or will you use a simplified or Original version of material sets? If we're dealing with the former, than the ideas you have can potentially be created. Judging by the path DU is going with its narrative, I can see that they'll opt for more simplistic approach, "civilization is destroyed, The ark ships travel and end up in Alioth system etc etc" Seems they will simply have prefabbed Power cores or something like that with a tech tree we have to farm to progress. Not allowing us to create our own nuclear reactors but I wish there was a game that existed like that.
  2. Nope, U238 is the naturally occurring isotope of uranium found in the earths crust, It's also what you call "depleted uranium" Uranium 235 is also naturally occurring in nature but makes up less than 1% of the naturally occurring more abundant Uranium 238. Enrichment is the process of mining tons of Normal Uranium and Isotopically separating the small percentage of Uranium 235, the fissionable isotope of uranium from the Fertile isotope of uranium (U238) This is done in several stages in Centrifugals, Repeated again until the level of enrichment is established. For nuclear reactors, Enrichment is around 2-5% Uranium 235 to Uranium 238 ratio, For more military oriented tasks, they enrich fuel up to 90%+ so they can reach critical mass in nuclear warheads. To get Plutonium, Uranium 238 is bombarded with neutrons which transmutes the Uranium eventually into Plutonium 239, Which can achieve a lower critical mass than Uranium 235 and is thus; More suited for weaponry. Depleted uranium is a thing for Military reactors, Which run at about 25% enrichment as the military have more tricks up their sleeves, Once the U235 is used up the depleted uranium 238 can be used for armor and alloys as you said.
  3. You have a far higher chance mining U238 in the crust's of planets than in outer space o.O
  4. You have to keep multiplayer performance in mind, If you allow each little voxel to be destructible aka Space engineers, Then the server must keep simulating each and every tiny voxel in that ship, I believe the game should have an "integrity" system, Where once a collection of voxels are constructed to officially form a ship then the voxels suddenly glue together as a backbone of whatever system they were intended for. 1. Structure, These voxels then form a rigid body and thus the server only has to worry about rigid body mechanics 2. Shape, the skin of the ships, the server only has to worry about hitpoints of the surface of the ship, and can assign whatever damage model the devs choose for this system 3. Subsystems, Modules and voxels within the ship that can suffer secondary and Splash damage within. For things like boarding enemy vessels, A pretty straightforward mechanic for this should suffice, rather than just blow a hole in the enemy ship.. Have boarding pods that a "torpedo" tube can launch and another system where ships can dock - Automatic docking on ships that provide consent to docking, or a forced manual docking mode where a specific module can allow a peircing motion that opens a path into a ship. This can lower server overhead and smoothen the process. As well as making the whole thing more bad ass and immersive. You could even resort to explosives on specific Detonation points throughout ships like windows etc. You can program your ship computer to make an emergency decompression scenario, Where bulkheads and airlock doors close around the problem section of the ship to prevent atmospheric evacuation.
  5. What? I don't see OP confusing anything with his railgun statement.. Please elaborate.
  6. Games that are all 2D maps about fantasy and RPG, Perhaps a niche such as a FPSRPG4X Empire builder as DU would not benefit from the payment models of those fantasy games where you can buy cloths from cash shops. DU in my opinion is trying to be above this entire concept. Players make all the content in an emergent way, All that the NovaQuark team does is provide the back drop (a Seamless Procedural Science fiction galaxy) and the tools (crafting, Loot, Constructions, AI, Resources etc) But all the creative work is done by the players and the backdrop depends on the empires or groups that play in the game.
  7. Please list us some "Good MMO"s" that are either free to play or buy once play forever... Enlighten us.
  8. What's the point? Sounds like it will be incredibly laggy trying to simulate a very complex mechanic such as fluid simulation. The question I would ask is, Would hundreds of playing all viewing this data simultaneously in the same area whilst such a cataclysmic event took place, would that be possible to simulate server wise? I'm already just skeptical on the fluid 100's of players in ships already. Time will tell.
  9. Lets Hope their engine and networking can handle their claims.
  10. My favourite part; Single Shard Server Cluster.
  11. If they put in the effort to make biomes, planets, they will put in the effort to make planets go around stars and moons go around planets.
  12. Looks basically identical. Looks like the dev indeed did import that design somehow.
  13. 1. Individuals and groups can choose to be their own Nations/Civilizations, But they come under our nuclear umbrella for protection 2. Individuals can also join the advocacy; Recruitment and Diplomacy ventures are their directives. 3. Don't worry this joke thread isn't aimed at you or your group 4. The benefits of joining the Free Worlds Alliance is protection from Seal clubbers, Security from trolling and prosperity for CareBears 5. In the event where people do not see a benefit of joining the FWA, They can join the Illuminati and help our cause. If you've ever heard of Elite: Dangerous lore you can see our initiative akin to the "Alliance" in that game.
  14. Click on "full version" at the bottom of your mobile browser.
  15. [ http://imgur.com/Kd3RetW] Free Worlds Alliance The Free Worlds Alliance is an active community of individualists who respect both personal freedom, Liberties and Ideas, We Applaud Those with the same ideology where people are free to go about their way of life, be it but not limited to the following: - Anarchist - Democrats - Dictators - Monarchists - Nepotists - Communists - National Socialists - Technocrats - Theocratic - Any other part of the social spectrum when dealing with a civilization(s) and their peoples... If you are any of these, The Free Worlds Alliance is here for YOU! That's right, We support the right of FREEDOM, The right of Individualists, 1 man empires and the such to be protected under the mighty Free Worlds Alliance! If you are interested in assigning yourself under our interstellar nuclear umbrella feel free to join up, And be protected by the combined military machine of the ALLIANCE! F#CK YEAH! Here's how it works. We share our militaries for the purpose of civil defense, War time purpose's and Espionage against other Alliances like that other one on this page..*cough* But we respect your authorityyyy* as you are in command of your own empire, how it runs and the likes. Our duties will regularly evolve around spying on people, The governmental structure will be as follows; The Council - The Council will be the combined heads of each empire state, Here matters such as war declaration**, Shenanigans**, shenanigans**. shenanigans** and more shenanigans and maby butthurt** will take place. Oh and also Diplomacy*, Should never forget about lolplomacy**. The Military - The Military will be the combined armed forces of the Alliance, Each Empire will contribute a different field of technology as their focal point. e.g. Dictatorship A will Be specialized in shield technology, Republic B will specialize in unit tactics and Strategy, Banana empire C will like to rush the enemy and launch a blitz of missiles. etc etc. Advocacy - The Advocacy will be an External Civilian Organisation that strives to spread the beautiful elegance of this system to other empires, here we will strive to recruit empires into our Union. Until our Alliance will become a galactic peace* bringing gestalt of different civilizations... Illuminati** - The Illuminati are the combined intelligence services of all of the sovereign states, They will have diplomatic immunity and supreme authority over war time matters and butthurt matters, They are involved in finding information on suspects - And other empires - Are involved in paranormal matters including, but not limited to: - Lost Souls - Missing Wives - Women who turn into little girls - Buildings that vanish and reappear - Sustained virtual Realities for people in custody - Special flag shapes - Bot empires - People who question our ethics - And a range of other unorthodox methods If any of the above interests you, Feel free to PM me and we can add you to the list of free sovereign states. Long live the Alliance! *= Things that are most likely never going to happen **= Things that are most likely going to happen
  16. Stargates would be sick, no other MMO actually has them as depicted like in the films and shows.
  17. If any game comes to the point where waterworlds are involved, I'm more interested in encountering giant underwater animals like whales if not bigger, Now that would make a cool scene whilst inside your underwater refitted space craft!
  18. I am Intrigued and Curious how Novaquark will tackle Galaxy shaping in a way that can host a multiplayer environment without loading screens at least between star systems. We know Space Engine is capable of simulating space with a 64 bit engine from universal scales all the way down to a few meters on a planet without losing floating point precision, BUT, Can this be done on a multiplayer server full of player created assets? Only time will tell.
  19. No i like having alts to put spies in other player empires
  20. Same here, from Australia and from elite, TheSlaxx brought me here
  21. Cool, add me on steam and we can get a flag going.
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