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OnePercent

Alpha Tester
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Everything posted by OnePercent

  1. I think exporting and importing minerals from other groups is going to be a thing, depending if scarcity will be an issue. Well established colonies will need fresh supplies for whatever manufacturing is possible in this game from the 'border worlds' aka the frontier worlds.
  2. We only need 43 thousand euros more? Maby i'll upgrade my pledge but there should be more marketing for this game, I suggest the devs do more show casing to get reach that stretch goal, On the flip side I believe maby it's in their interest to not get that stretch goal.
  3. I don't base legitimacy or merit on a users post count. perhaps a system like the Frontier forums of elite dangerous where users can Rep another user? The more rep you have the higher green bars you have?
  4. No because advanced technology like being able to remove/add material in any form in front of you is used from the get go, Unless they go full rust and make us use stone tools with an XP progression system.
  5. My Assumption would be better tools, More fleshed out tools, More fleshed out Mechanics in terms of constructs, More Elements that aren't made by players but designed by programmers artists, More fleshed out Organisational structure etc. Continuous work on their singleshard infrastructure to make it a clean smooth experience during battles. Continuous work on making their game environment beautiful.
  6. OnePercent

    Orbits

    Honestly don't know what's hard about making planets with a field effect of stickiness to them to prevent needing complex orbital mechanics, As you slowly fly away from a planet, reduce planet stickiness for objects flying away, Vice versa when travelling towards, Apparently this is a big issue in a multiplayer game. By stickiness I mean the relative velocities ships would have to moving planetary bodies, Obviously if the bodies are stationary, there will not be any need to implement planet stick, But it's a trivial concept to implement planet stick and have orbiting planets around stars, Elite: Dangerous, Shores of hazeron do it, for example.
  7. Neutral zones where PVP isn't allowed, Not ready for PVP? simply head into these areas until you are or indefinitely.
  8. The lifeform known as "Slaxx" Brought Dual Universe to my attention.
  9. You know this is a spam bot right? Don't respond to these threads, the spam bot tries to get Email Adress to spam with
  10. Modern Cities are built around the exploitation of Private Cars, It's why cities in the USA are unnecessarily large and population density is low. It makes a lot of problems, One being that people are forced into a lifestyle of owning cars to be able to live happily. Public transport also suffers etc. In DU however, I wouldn't be surprised if cities are very dense, Because of the readily available use of space ships and easy access to energy exploitation, Most of the efforts of a city would be to design around the concept of Arcology Construction A single large, monolithic Construction for the purpose of housing peoples in the many hundreds of millions, In essence, the building behaves sort of like a Central Processing chip, Where you have inputs of raw materials and goods that may be required and an Output of Export materials depending on the Skill set of the population and the careers players might choose to specialize in. Arcology Construction is extremely Efficient in the amount of room taken, compared to the amount of commute time needed. Rather than needing to travel 1 and 1/2 hours to your work, just take an elevator down to the industrial complex, or IT department. Or at least that's the philosophy an industrially minded person like me would chose to design cities.
  11. If they release a video of 10 thousand supposed clients from around the world having an epic space battle with 100 players per ship etc, with 30 fps and stable multiplayer environment, THEN, you will see a huge following of this game, specifically EVE players.
  12. Literally the exact same thing happened with GTA:V, Fallout 4 and every other AAA game that garnered a huge popularity upon release had their plots speed runned through on the first day, NMS isn't an exception because it was possible to buy the game earlier than the game officially launched. TBH i'm actually happy this guy did what he did, it means that most of the hype can be set aside and the first "Breaking the Ice" of NMS truly took place without thousands of people raging for whatever reason they might have had a problem with NMS.
  13. Did you also make a one time payment for your internet to use forever?
  14. can you make some examples about the lies they made in their marketing?
  15. So State backed terrorism? Heh why not it happens all the time!
  16. Pretty sure you're the one being rude here.
  17. I have already done so on many occasions
  18. That's really cool dude, the sniper ship concept is also in sword of the stars as well where you can have dreadnoughts with spinal mount mass drivers that can pick off targets at a distance, pretty cool concept i think. Would also be quite hilarious roleplaying in a bridge commander type scenario trying to dodge the enemy empires new superweapon.. the Spinal mount sniper mass drivers.
  19. You shouldn't be checking quads here bro
  20. Not really sure what the context here is; Are you saying that generally as a game trope games that feature coil guns are given a stronger armor penetration value? Because I can already provide elite dangerous as an example where rail guns have the strongest penetration value in the game aside from erm.. slamming your ship into the enemy xD But on a reality standpoint, rail guns and especially the railguns that the navy are testing and experiment with have rails being able to reach mach 8-16 which is basicallu hypersonic speeds, using ultra capacitators. I've never seen real life experiments with coil guns maching the same speed but I would assume that coil guns are far less efficient than rail guns in payload delivery, as there is far more resistance in electromagnetic coils than in rails, as well as the fact that coils can only widthstand a certain amout of amperage before they...melt and there's also the computational problem of timing on/off switching for each coil to further accelerate the projectile. As for your rifling assesment, both rails and coil guns don't need rifling, as they are linear accelerators, but I guess it should be possible to rifle coil guns, perhaps because they can't reach the same muzzel velocities as rail guns and thus need extra angular momentum to provide added stability.
  21. He is talking about a dyson sphere, slaxx. Also, how am I being wasteful with pictures of the successful (and only example) implementation of a ringworld that you can walk around on in an mmo?
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