Interesting Topic. I have found a couple things in the kickstarter ama event that I think fits.
Quote I heard the movements of constructions will be physics-based, does that mean that player creating space station may have to calculate and stabalize an orbit for it? We are considering the possibility to "anchor" a dynamic construct, when you want to state that it should not move anymore. Otherwise, an active dynamic construct (active = someone is running a flight control unit) will be subject to gravity, and as such should be orbiting the planet if given the proper velocity. Quote Will asteroids be static or will they move? They will be static, like all other celestial bodies. We will consider however the possibility that a player could move them with the proper engines attached via a construct, but this is not something we can promise yet.