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sHuRuLuNi

Alpha Tester
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  1. Like
    sHuRuLuNi got a reaction from Koffye in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    I do get you. It's just it seems everybody else is only interested in numbers and figures (Excel) and not fun.
     
    Game loop is this: you mine (grind) to maybe sell ore and make money, or create stuff (elements) and make money.
    Then you can mine more and make more money.
     
    And that's it.
     
    Whoever thinks this is "fun" ought to question his psyche.
     
    Also, that people seriously do not see the problem with a SPACE GAME, which has SPACE and PLANETS, but which are completely unnecessary (for the current game loop you do not need any of those) - is beyond me.
     
    It is a sad state of affairs when in the forum of a SPACE GAME all topics you can read are as follows:
    - "How can I link the machine XY to factory element ABC?"
    - "Which Tier of ore is on planet XY?"
    - "Do I need an XXL container to haul ore from ABC?"
    - "How can I improve refinery efficiency?"
    - "Can someone give me the coords to Asteroid ABC which has T3 ore?"
    - "How many charges do I need to calibrate the Autominder Tier 69!?"
    - "Come take part in this weeks PVP EVENT! SCHEDULED FOR HH:MM" ..... SCHEDULED .... FFS
     
    It is indubitably obvious that this game was planned and designed by PROGRAMMERS and NOT GAME DESIGNERS.
    These people have NO FREAKING IDEA what entertainment is, what fun is, what a GAME is. No wonder the original Founder has a background in Robotics -- because the bloody game plays as if it was developed by and for robots, and not actual human beings.
     
    I can see them when they were planning to create this: "Let's make a SPACE GAME ... And in this game, let's then make a bunch of planets - preferably as bland as possible, and let's make it possible for players to make ships - which they will use to transport ore or maybe steal ore from a poor sap - of course ore, what else is there?, and let's make the players learn a programming language so that they can program stuff and make stuff more EFFICIENT .... mmmm NUMBERRRRRRRRS - that will be fun!"
    "But, Sir, people might not find such a game entertaining ... what about NPCs, Quests, Aliens, Lore, A PURPOSE TO ANYTHING?"
    "Ah, blablabla ... who cares -- let's put some grand sentences in the game description, like, SPACE EXPLORATION, DISTANT SOLAR SYSTEM, NEW CIVILIZATION, BUILDING, VOXELS, MILLIONS OF PLAYERS ON ONE SERVER - how does that sound?"
    "I must admit Sir, that sounds superb .... but, none of us is a game designer ... how can we achieve all that?"
    "Ahhh, don't worry Jean-Pierre, players will do our job!"
    "Sir, you truly are a genius!"
    ....
     
     
     
  2. Like
    sHuRuLuNi got a reaction from Isba in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    I do get you. It's just it seems everybody else is only interested in numbers and figures (Excel) and not fun.
     
    Game loop is this: you mine (grind) to maybe sell ore and make money, or create stuff (elements) and make money.
    Then you can mine more and make more money.
     
    And that's it.
     
    Whoever thinks this is "fun" ought to question his psyche.
     
    Also, that people seriously do not see the problem with a SPACE GAME, which has SPACE and PLANETS, but which are completely unnecessary (for the current game loop you do not need any of those) - is beyond me.
     
    It is a sad state of affairs when in the forum of a SPACE GAME all topics you can read are as follows:
    - "How can I link the machine XY to factory element ABC?"
    - "Which Tier of ore is on planet XY?"
    - "Do I need an XXL container to haul ore from ABC?"
    - "How can I improve refinery efficiency?"
    - "Can someone give me the coords to Asteroid ABC which has T3 ore?"
    - "How many charges do I need to calibrate the Autominder Tier 69!?"
    - "Come take part in this weeks PVP EVENT! SCHEDULED FOR HH:MM" ..... SCHEDULED .... FFS
     
    It is indubitably obvious that this game was planned and designed by PROGRAMMERS and NOT GAME DESIGNERS.
    These people have NO FREAKING IDEA what entertainment is, what fun is, what a GAME is. No wonder the original Founder has a background in Robotics -- because the bloody game plays as if it was developed by and for robots, and not actual human beings.
     
    I can see them when they were planning to create this: "Let's make a SPACE GAME ... And in this game, let's then make a bunch of planets - preferably as bland as possible, and let's make it possible for players to make ships - which they will use to transport ore or maybe steal ore from a poor sap - of course ore, what else is there?, and let's make the players learn a programming language so that they can program stuff and make stuff more EFFICIENT .... mmmm NUMBERRRRRRRRS - that will be fun!"
    "But, Sir, people might not find such a game entertaining ... what about NPCs, Quests, Aliens, Lore, A PURPOSE TO ANYTHING?"
    "Ah, blablabla ... who cares -- let's put some grand sentences in the game description, like, SPACE EXPLORATION, DISTANT SOLAR SYSTEM, NEW CIVILIZATION, BUILDING, VOXELS, MILLIONS OF PLAYERS ON ONE SERVER - how does that sound?"
    "I must admit Sir, that sounds superb .... but, none of us is a game designer ... how can we achieve all that?"
    "Ahhh, don't worry Jean-Pierre, players will do our job!"
    "Sir, you truly are a genius!"
    ....
     
     
     
  3. Like
    sHuRuLuNi got a reaction from huschhusch in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    I do get you. It's just it seems everybody else is only interested in numbers and figures (Excel) and not fun.
     
    Game loop is this: you mine (grind) to maybe sell ore and make money, or create stuff (elements) and make money.
    Then you can mine more and make more money.
     
    And that's it.
     
    Whoever thinks this is "fun" ought to question his psyche.
     
    Also, that people seriously do not see the problem with a SPACE GAME, which has SPACE and PLANETS, but which are completely unnecessary (for the current game loop you do not need any of those) - is beyond me.
     
    It is a sad state of affairs when in the forum of a SPACE GAME all topics you can read are as follows:
    - "How can I link the machine XY to factory element ABC?"
    - "Which Tier of ore is on planet XY?"
    - "Do I need an XXL container to haul ore from ABC?"
    - "How can I improve refinery efficiency?"
    - "Can someone give me the coords to Asteroid ABC which has T3 ore?"
    - "How many charges do I need to calibrate the Autominder Tier 69!?"
    - "Come take part in this weeks PVP EVENT! SCHEDULED FOR HH:MM" ..... SCHEDULED .... FFS
     
    It is indubitably obvious that this game was planned and designed by PROGRAMMERS and NOT GAME DESIGNERS.
    These people have NO FREAKING IDEA what entertainment is, what fun is, what a GAME is. No wonder the original Founder has a background in Robotics -- because the bloody game plays as if it was developed by and for robots, and not actual human beings.
     
    I can see them when they were planning to create this: "Let's make a SPACE GAME ... And in this game, let's then make a bunch of planets - preferably as bland as possible, and let's make it possible for players to make ships - which they will use to transport ore or maybe steal ore from a poor sap - of course ore, what else is there?, and let's make the players learn a programming language so that they can program stuff and make stuff more EFFICIENT .... mmmm NUMBERRRRRRRRS - that will be fun!"
    "But, Sir, people might not find such a game entertaining ... what about NPCs, Quests, Aliens, Lore, A PURPOSE TO ANYTHING?"
    "Ah, blablabla ... who cares -- let's put some grand sentences in the game description, like, SPACE EXPLORATION, DISTANT SOLAR SYSTEM, NEW CIVILIZATION, BUILDING, VOXELS, MILLIONS OF PLAYERS ON ONE SERVER - how does that sound?"
    "I must admit Sir, that sounds superb .... but, none of us is a game designer ... how can we achieve all that?"
    "Ahhh, don't worry Jean-Pierre, players will do our job!"
    "Sir, you truly are a genius!"
    ....
     
     
     
  4. Like
    sHuRuLuNi reacted to OrionSteed in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    After taking over from the old regime, I truly feel in my heart of hearts that the current Dev team is doing all they can to improve everything with the staff they have.   We have seen incremental improvements and good changes.  I tip my hat for trying and the progress that's been made since I started.  That being said, my concerns (also as a beta tester) are as follows:
     
    (Caveat - Everyone plays differently and these are my personal thoughts only. I may be wrong on my analysis, which I admit ahead of time.  Also, I'm not a mission runner.  I don't find mission running enjoyable.  I've heard it's a good money maker, but it's not what I'm interested in and not what I do.)
     
    Mining - The safe zone asteroids are treated like meat to piranhas.  They will be mined out completely within hours, even the T1. You have to discover them in that stage to have a chance, and even then there are 6 to 8 ships on them when you're about to land.  Flying out there only for it to be empty is a huge waste of time and not fun.  With the territory mining so dang expensive to maintain, this is really hard for new players to overcome.  My recommendation is to have even more ore than there is now on these safe zone roids. I get that the higher tier ores you have to venture into the pvp zone or buy it, and that's fine - not asking that to be changed.  Those roids are actually amazing.  Open the T1 and T2 up a bit in the safe zone.  More ore please.
     
    Ore Consumption - This will probably be highly debated but to run a standard factory, it takes so much ore! I don't have a complicated set up and I spend over 85% of my time just mining to break even.  It's not fun and that's not what I want to do all the time.  If that's the game play loop for this game, it's dead, and I'm serious.  Now you say "join an org" .  I'm already in an amazing one and I contribute to the mining best I can, and take what I can when it allows.  If it weren't for this group sharing, I'm not sure where I'd be.  If this could be scaled a little bit to provide more product for less ore, I think it'd be a step in the right direction. If you don't believe me on this, just pay attention to the help and general chat in game.
     
    Economy - I understand why you went to the schematic system you have now.  However, the fact of the matter is with the economy the way it is, the price of schem's to what you can make and sell is just gross. Remember that we want to keep new players, not drive them away.  I often see elements on the market that are just breaking even on schem cost. No profit for ore.  You're using these fees for schematics and territories to slow everything down, but what's really happening is a grind that's not fun.  The player is under an extreme amount of pressure to make money...just to get by!  Not profit.  My recommendation is to scale back the fees for both schems and territories by a large margin.  If you need to increase time, do that, but the quanta sink is egregious. I played in beta. I knew "how things worked'.  I "recruited" a player, and spent several days and hundreds of text messages just to explain him very basic things that the tutorials didn't explain. He played demo twice but still hasn't went to live yet. I can't convey how behind a non-beta player is just to figure things out.  The learning curve is real.
     
    Content - We need more than mining and missions. I'd like to see you work within the constraints of what you have to create some more content.  There's a fine balance between fun and grind.  Right now the grind is egregious.  I just feel like the ore I work so hard to get vaporizes within hours. I could be creating / building / et al but the ore is being used so fast.
     
    PvP - How fun is PvP really? Camping pvp asteroids helps no one in the long run. It's not a great game play model.  Plus you have players sitting at the asteroid, then deploying just a core and guns when a miner comes into range.  I can't believe this is what you envisioned for "PvP".  This is shallow and probably not intended anyways.  The alien cores were a good first step, but there could be more. Could there possibly be hot spots that would draw pvp players, with rewards for a winner?  Ship elements perhaps that showed a declared pvp'er where this hotspot was, and best man wins the prize? Rare ore, rare weapons, etc?
     
    Many of my org mates and I sit around and talk about how we want this game to succeed. If you add a few more pieces with actual content, you will be successful, I have no doubt of that. We need to see a little more balance and content though, imo.
  5. Like
    sHuRuLuNi reacted to GraXXoR in Get rid of schematics already.   
    Schemitics reduce server load by simultaneously inflating the cost of products while at the same time reducing spare ℏ. 
     
    They also significantly reduce fun.  I’ve spent a really dull hours just trying to scrape together enough ℏ with the tiny fragments of what remains of our org by surface scavenging the shit out of everywhere I have permission. 
     
    It’s worse than mining used to be. 
     
    I’ve said it before and I’ll say it again. The whole premise of “entirely player driven and built” is a laughing stock. 
     
    bots control our hex-rent. Bots control our schematics. Bots control our sales taxes. Bots hand out and receive missions. Bots sell pretty much everything anyone needs. Bots buy stupid almost unlimited amounts of ore and bots hand out a daily stipend. And bots control whether or not we can fire weapons. 
     
    what is there actually left to play and strive for other than building?
     
    why is there no energy required to run anything? Why is there no oxygen requirements for our habitats?
    why is there no food or farming? 
     
    why are there no threatening box life forms that raid our camps?
     
    why are there no mysteries beyond a few lowest possible effort alien cores?
     


     
    what an absolute joke. 

     
     
  6. Like
    sHuRuLuNi reacted to apollo0510 in NQ and Time 🤦   
    Are you guys ( and girls of course ) asking for consistency ? Seriously ? Are you asking for stuff that makes sense ? Wrong game ...
  7. Like
    sHuRuLuNi got a reaction from Megabosslord in KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread   
    Haven't received a single thing. Neither STUs nor anything else. But hey, this is the game where a small light weighs 80kg but a mountain weighs zero and can float, so what else is new ...
    And I don't really care anymore. Just perusing the forums for amusement.
  8. Like
    sHuRuLuNi reacted to Bollox in What next for DU?   
    update? 
    this game shud be rebuilt from the ground up to have a chance to deliver 1/5th of its promised featureset.    DU is a mismanged mess that never shud have seen the light of day in its current form. 
    im sure from the steam sales they hoover up a few more victims to keep this charade up for a while, but give or take 3 months and most of those people will quit, and then wut?? 
     
  9. Like
    sHuRuLuNi reacted to Hazaatan in QoL - Improving the little things   
    The devs have been ignoring the forums for 7+ years...  Any good ideas you guys come up with have already been covered and ignored several times.   Have a nice day.
  10. Like
    sHuRuLuNi reacted to mghtyred in FOUNDER REWARDS - Where are they?   
    LOL. It's been YEARS. Put a ticket in. This guy. 
  11. Like
    sHuRuLuNi reacted to mghtyred in FOUNDER REWARDS - Where are they?   
    WHERE ARE OUR REWARDS?

    I think the Founders have been more than patient. Most of us contributed back in 2016 with an expected delivery date of 2018. We were later told that there were delays, and that we would receive our rewards "soon". Soon became "later", and then "before game release date". Here we are on release day, and we're still left waiting. As a Ruby founder, I was promised the following: 


     
    I am still waiting. This is not right. I have made several inquiries via email, and through these forums, and I either get a blanket statement of "soon", or I am ignored. This is gone on for too long. JC and the team need to address this. Today. It's launch day and we're all feeling pretty cheated. 
     
  12. Like
    sHuRuLuNi reacted to mghtyred in Backers having DACs can't use them yet for play time and can't play without paying more   
    Even those of us with lifetime subscriptions are still getting screwed. Go check out the threads about the kickstarter rewards. Novaquark has a lot of explaining to do. 
  13. Like
    sHuRuLuNi reacted to mghtyred in KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread   
    Still waiting on a reply. Where are our rewards? It's release day, and we're still waiting. I contributed to the Kickstarter in 2016 with an expected delivery of ALL in 2018! Are you going to just leave us here waiting forever? Was this a con? 


  14. Like
    sHuRuLuNi got a reaction from Kezzle in Needed Changes Before Release   
    Main Pillars of DU:

    Exploration: the game is "ready for release" yet its first of the main pillars is COMPLETELY MISSING. There is nothing to explore, because there is nothing to see worth your time or effort. Barren wasteland, nothing to find, no aliens, no ancient civilizations, no real artifact, no unique planetary features worth exploring. Move along.

    Building: so-so ... the question is why though? There is no purpose behind building anything really (besides maybe ships) because there is no system dependency. You can build a fake garden out of plastics but you don't NEED to build it, because there are no dependent game mechanics tied to it. So you are wasting time and energy for something that is completely pointless and nothing will change whether you build it or not, nothing will be risked, nothing will be gained. Also, it's fake so nothing will grow in it. Move along.

    Economy: lol

    RPG: wait, what? Ooohhh so that's what the end of this acronym ("MMORPG") stands for .... I see. Well, nothing to see here, move along.

    PvP: another lol ... or wait! Maybe, you know, if you had built a garden which happens to be in that specific spot of land with its unique features, and the only place known where the produce is 900% higher than anywhere else, thus making that garden extremely sought after, so you have to defend it with everything you got, because some players might try to attack you and occupy your land where this garden is ...... oh, I forgot again, there is nothing of the sort here. Move along.

    Social: Ha!
     
     
     

    After 8 years, the game is now ready for release.
  15. Like
    sHuRuLuNi reacted to Atmosph3rik in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Well i suppose all of your theoretical future customers will be incredibly excited about having the playing field leveled for them.
     
    I sure hope they exist. 
     
    And i hope you aren't expecting us to promote the game to attract them.
     
    Because i really don't see anything here worth promoting anymore.
     
     
     
  16. Like
    sHuRuLuNi reacted to FatRillos in Ask Aphelia Episode #10 Discussion thread   
    I've been screaming this for the 3 months since the wipe talk. I mean WTF? We have to wait 3 damn months (a whole business quarter) to get a decision that effects the player base in such a way that the game is going to die because everyone has left because of indecision.
     
    I mean I just found starship evo and it has one guy developing it and it already has everything this game has including better voxel tech with moving parts like hinges and rotation.( land vehicles and mechs)  and you get to scale engines and thrusters to the ship. The map is thousands of systems almost in the vein of elite dangerous. 
     
    And it has some pve and has online pvp. Yes it's in VERY EARLY access but it shows how far up their ass these Devs heads are. To have a whole group of Devs that can't beat a one man show. Embarrassing. 
  17. Like
    sHuRuLuNi reacted to CptLoRes in Death mechanic   
    I wish it was a bad joke, but the main death mechanic in DU is ... boredom leading to permadeath.
     
  18. Like
    sHuRuLuNi reacted to Mncdk1 in MERCURY (0.30) UPDATE NOW AVAILABLE - discussion thread   
    "Global Illumination"... Look how dark everything is, with this many lamps.
     
    This is ridiculous.
     

  19. Like
    sHuRuLuNi got a reaction from merihimRefin in Needed Changes Before Release   
    Main Pillars of DU:

    Exploration: the game is "ready for release" yet its first of the main pillars is COMPLETELY MISSING. There is nothing to explore, because there is nothing to see worth your time or effort. Barren wasteland, nothing to find, no aliens, no ancient civilizations, no real artifact, no unique planetary features worth exploring. Move along.

    Building: so-so ... the question is why though? There is no purpose behind building anything really (besides maybe ships) because there is no system dependency. You can build a fake garden out of plastics but you don't NEED to build it, because there are no dependent game mechanics tied to it. So you are wasting time and energy for something that is completely pointless and nothing will change whether you build it or not, nothing will be risked, nothing will be gained. Also, it's fake so nothing will grow in it. Move along.

    Economy: lol

    RPG: wait, what? Ooohhh so that's what the end of this acronym ("MMORPG") stands for .... I see. Well, nothing to see here, move along.

    PvP: another lol ... or wait! Maybe, you know, if you had built a garden which happens to be in that specific spot of land with its unique features, and the only place known where the produce is 900% higher than anywhere else, thus making that garden extremely sought after, so you have to defend it with everything you got, because some players might try to attack you and occupy your land where this garden is ...... oh, I forgot again, there is nothing of the sort here. Move along.

    Social: Ha!
     
     
     

    After 8 years, the game is now ready for release.
  20. Like
    sHuRuLuNi got a reaction from Aaron Cain in Needed Changes Before Release   
    Main Pillars of DU:

    Exploration: the game is "ready for release" yet its first of the main pillars is COMPLETELY MISSING. There is nothing to explore, because there is nothing to see worth your time or effort. Barren wasteland, nothing to find, no aliens, no ancient civilizations, no real artifact, no unique planetary features worth exploring. Move along.

    Building: so-so ... the question is why though? There is no purpose behind building anything really (besides maybe ships) because there is no system dependency. You can build a fake garden out of plastics but you don't NEED to build it, because there are no dependent game mechanics tied to it. So you are wasting time and energy for something that is completely pointless and nothing will change whether you build it or not, nothing will be risked, nothing will be gained. Also, it's fake so nothing will grow in it. Move along.

    Economy: lol

    RPG: wait, what? Ooohhh so that's what the end of this acronym ("MMORPG") stands for .... I see. Well, nothing to see here, move along.

    PvP: another lol ... or wait! Maybe, you know, if you had built a garden which happens to be in that specific spot of land with its unique features, and the only place known where the produce is 900% higher than anywhere else, thus making that garden extremely sought after, so you have to defend it with everything you got, because some players might try to attack you and occupy your land where this garden is ...... oh, I forgot again, there is nothing of the sort here. Move along.

    Social: Ha!
     
     
     

    After 8 years, the game is now ready for release.
  21. Like
    sHuRuLuNi reacted to Zarcata in MERCURY (0.30) UPDATE NOW AVAILABLE - discussion thread   
    Sometimes I wish they'd knock everything down completely and start over with the latest technology. The time they've spent so far is then a learning phase for the studio.
  22. Like
    sHuRuLuNi reacted to Sabretooth in This game was fine as a sandbox building game   
    What is in this game that make people think this is the next gen EVE?
    Seems more like people try to talk this into the next EVE.
     
    Its because of power, who will have the most power in a world wide single server mmo.
    Thats why lots of people want a wipe, they have lost against Legion and want a new chance. 
    Thats why some want no safe zone and planetary warfare, they want to rule all.
    Although the planets still look empty as bleep, its an investment for the near future.
     
    If they do wipe, nq can make this solar system half the size for better performance. Remove some planets, nobody is building there anyway.
     
    Naaaah.
    I still think this game was at it best after 0.23. For me it was too bad that they didnt focus on expanding the building part. sliding doors xs, l or xl. Making use of the element skin tab, having more tools to work with soil.
    Have more types of cockpits, hybrid engines, waterengines. 
    People could pew pew or build or do whatever. The more you can build the more you can do whatever you want.
     
    And yes, CS builders know that a build project can take months or even years. And after all that time, nobody but you knows about it.
    The space station I had took me about 7 months to build. Make quanta, get the ore to build, buy the spacecores and elements, building a better ship.... And that was just the groundwork, no decoration or anything.
    Decorating it fully would take me at least another year. 
    Why? Because there is lots of other things to see and do in this game.
     
    But what I did miss the most in this game is the survival aspect. Health bars for food, drink and energy.
    Actually making use of the plant element for fruit, the sink for water and chairs and beds for power-up.
     
     
    Ok Ok Ok last story:
    Late summer 2021 I was on DUCreators website, searching for bp's. When I got the coords, I flew over to alioth, I thought it would be a 2 day trip. Well I spent over 2 weeks on Alioth, admiring the bases and malls that where build where I needed to pick up the bp's .
    Some bases where abandoned, I knew that because their shops had old cheap prices. Christmas time!! I would buy up everything until I could carry no more.
    If they owners would come back to the game after a break, they would have seen that they didn't build all that for nothing.  Sabretooth was here!!
    Too bad you cant leave a message in the message box for the owner.
    Then I went home to Thades. And you know, landing on my station really felt like coming home.
     
     
     
  23. Like
  24. Like
    sHuRuLuNi got a reaction from Zarcain in Tell NQ your game loop (non-PvP)   
    It's a game made by 2 people, and has more content and entertainment in it right now than DU has after spending 30 million dollars and 7 years of development.
  25. Like
    sHuRuLuNi got a reaction from Samedi in Tell NQ your game loop (non-PvP)   
    It's a game made by 2 people, and has more content and entertainment in it right now than DU has after spending 30 million dollars and 7 years of development.
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