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Godrath

Alpha Tester
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Everything posted by Godrath

  1. Selling secrets is one of the best ways to make money. Knowledge wins wars.
  2. Arkification Lightly touched on by the TU devblog post, and encouraged to open a dialog about their use. All further comments are my own opinion drawn from my years as a gamer. The greatest benefit for having an Ark Zone is a second area to have your builders, solo players, new people, generally non pvp people a place to settle. This would clear up the first Ark Zone later in the game, when ...hopefully... there will be a much greater player base to work with. Now this Ark zone would be owned by a player or organization. I would hope that a community oriented person or org would be placing this new Ark Zone. The atmosphere an Ark Zone promotes is a sence of safety and community. The great minds that have build gorgeous castles, city replicas, and to scale ships from TV and what not will finally have a place to take months on their projects. It is of my opinion that Ark Zone tokens should be the way to go. Novaquark dictates the amount of Ark Zones allowed in the world, and releases them as needed. Maybe with a global news cast about a token being found so it would be up to our explorers to go find them. Relevant links https://devblog.dualthegame.com/2015/07/24/territory-control/ https://devblog.dualthegame.com/2014/09/13/arkship-security-or-where-does-pvp-starts/ https://devblog.dualthegame.com/2017/03/31/organizations-purpose-management/ Thoughts?
  3. IMO...I don't see them making optics a thing. With the way their server works i think they are going to promote close range, in your face fights. Long range shots may be possible, but the targeting mechanic they want to use will make firing at a distant target very hard. Which come to think of it, denys targeting subsystems of a ship. Looks like you would be targeting the pilot and your shots will drift, and in that way may hit subsystems.
  4. They look to be drawing from how most crafting game systems are doing it. SE, MC, being the closest i have seen to what they showed in the April dev video. Common mats able to be crafted on you through your nano former, and higher grade mats needing a construct or factory/crafting block to be processed.
  5. Giant holes in the ground across the planet doesn't sound very efficient, nor good for the planet. I hope your T3 team is going to fill in your gaping hole in the planet that has finite resources.
  6. I'd like to join as a City manager. Planning where to put buildings and defenses.
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