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Vyz Ejstu

Alpha Team Vanguard
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Everything posted by Vyz Ejstu

  1. Hello, Sarge_of_Greyhawk. Going into the community page will give you nothing but an experience of how bugged out it is. The only proven way to post new or change existing content is to log into the game and do so from there. Cheers.
  2. I suggest you send another ticket. Other than that, there's not much you can do about it client-side. It may be better to wait a bit longer. In your defence, four days should have been sufficient to receive a reply.
  3. For more information and planned dates, you can check here too: https://www.dualthegame.com/en/server-status/. Cheers.
  4. We extend a warm welcome to @Rainczech and UristMcKerman, the newest members of the HTX. Are you feeling lost and shackled by the learning curve? We'll show you the way out. Lead at your own pace. Break the chain. That's what Trust is; Freedom. [OPEN]
  5. Camaraderie is inherent to the value we place on each other. You are worth much more than your weight in gold. That's why Trust is; Gratitude. [OPEN]
  6. Teamwork as a foundation is always a sign of success. Decide to choose what works. That's what Trust is; Synergy. [OPEN]
  7. Hello, Pierrounet. All 3 subscription packs grant you immediate Alpha access, one or more Beta keys and several Dual Access Coupons to start with. You can visit the official website here: https://www.dualthegame.com/en/pledge/.
  8. Give your dreams wings and let them take flight. We'll help make them a reality; Fly with us. Trust is; [OPEN]
  9. We extend a warm welcome to @Goldnhardt, the newest member of the Heimera Trade Xchange. A hallmark of our Universe is the infiniteness of possibilities it offers. A trademark of humanity is its keen desire to explore. Will you dream? Will you be brave? Dare to be. [OPEN]
  10. There's an old saying: 'If you want to go fast, go alone. If you want to go far, go together.' Are you in for the long haul as an industrialist, trader, hauler or elite PvP player? Then, there's a place for you at the HTX. Travel far. [OPEN]
  11. Dream of stars from the safety of a campfire. Or, burn the camp, cancel your plans and set out to make your dreams reality. It takes courage to act on big dreams. Few people are bold enough to leave the comfort zone. Domination isn't wishful thinking. It's a possibility. Think big and act on it. [OPEN]
  12. The Universe is vast. Space is cold. The planets are infinite. The Heimera Trade Xchange is home to a select few. The gates are open. Your search ends here. [OPEN]
  13. At the Heimera Trade Xchange, we know what we want. Right now, we want players that are confident in their playstyles. Join an organisation with a clear goal and a deep sense of dignity. We know our worth. Do you? [OPEN]
  14. The staff at Outpost Zebra are unsatisfied with its performance. We know we can do better and are determined to improve in that regard. Before we blindly make sweeping (or otherwise) changes, we would like to hear from you, the community. Over the course of a week or more, we will be open to gathering opinions from the members of these Forums...and then some. Then, we will set up a poll, based on the feedback we receive from you. Founded by @Falstaf, the website caters to the greater Dual Universe community in an objective, professional way. For starters, we have seven pertinent points: What do you think Outpost Zebra could do better? What content should be added to make the site engaging? What content is currently unnecessary? Are you interested in multi-language content? If yes, do you know anyone interested in translation? What do you think Outpost Zebra should focus on more? What is existence? Any other suggestions are welcome. These questions were open on our server before the Forums. We pass information openly, but first to the people closest to the source: our Discord server. If you have questions, suggestions, or a bit of advice you'd like to share on our server, click here: Discord Server. That said, we hope to engage Noveans more on the Forums. Comment here or in the Discord server and we'll take your input seriously. That includes articles, short stories or opinion takes of your own. While we hope for feedback, constructive feedback is more important. This is a project by Noveans for Noveans. We don't wish to dally before improving the quality of what we have. For an informed perspective, please visit the Outpost Zebra website first: Outpost Zebra. We look towards hearing from you. Regards.
  15. The Heimera Trade Xchange is recruiting miners and prospectors. Miners, industrialists; hauliers and escorts; traders and insiders alike are welcome. Recruitment is open. All you have to do is ask. Many thanks to @Ramsai who contributed significantly to this advert. Regards. [OPEN]
  16. A warm welcome to @Ramsai, the latest Novean to become a member of the Heimera Trade Xchange. We reckon that, with enough time, both parties will rise to greater heights. On that note, visit our OP to view the updated Forum description. What of you, Novean? Do you hope to join elite ranks of a premier Dual Universe organisation? Visit our Discord server through this link, drop a comment here, or message us to find out more. Watch the image on the OP to know when recruitment is open. Regards. [OPEN]
  17. Welcome onboard, NQ-Naerais. Cats and coffee belong on a winning team. Any word on seeing your favourite pet or beverage in Dual Universe soon? Glad to have you with us.
  18. The lacklustre response this year is somewhat disappointing. Novaquark has stated that the contest duration was longer than usual in the first place; to allow for information release on their part. If there is an extension of the deadline, it's sensible to have proof of there being more entries currently in the works. Perhaps if more people voiced their opinion, the deadline could be extended. Do you intend to make a submission if the contest is extended? If yes, how long would it take you? Cheers.
  19. This contest submission is a continuation from my previous Novawrimo entry: That Bright Dawn. 'Feels Like Pain' is much shorter and I hope to do more stories like this in the future. I can only hope you enjoy reading it as much as I did writing it. Kind regards, Vyz. FeelsLikePain.pdf
  20. It might be. From a realistic stand point, asteroid fields are dynamic (on a celestial timescale). There are entrants and dropouts constantly tugged by celestial bodies and ejected by natural forces. NQ could speed along the process to avoid overly fragmented player populations. At the very least, until fast travel and star-gates bridge the vast interstellar distances, some help will be required to balance the game's population dispersion.
  21. During the podcast, NQ said NPCs as a tentative option for new player missions. The podcast is almost a two hour affair on YouTube. I suggest you download a podcast app to do something else while you listen along. That aside, I believe NQ is well aware of their promise to have a player run economy. This suggestion recognizes that promise and offers a way or at the very least, community suggestions on avoiding NPCs in this regard. A quanta faucet in the example you gave would rely heavily upon NPCs. As NPC-run, it may provide newer players with a fortune to start out; it might alternatively leave them with slow minutes to a hours of grinding to do. That could in turn, nudge them towards finding an organisation fast or crawl through the game at a snail's pace in defiance of the obvious push. It's unlikely that a large percentage would drop the game within the first two days, given the subscription model of Dual Universe. On the other hand, new player experience is a crucial thing to get right. Rewards, immersion and teamwork are significant parts of that experience. Cheers.
  22. Thanks for the reply, NQ. This might seem somewhat nitpicky: was the choice to exclude pets based on the roadmap outlines?
  23. In the podcast, NQ talked about player-created missions and the dynamic play with allowing newer players to earn some income to start off. A possible suggestion was NPC sponsored missions aimed at the newest of the players. Another suggestion is creating an option for restrictions by 'player age'. I don't know if this will be sufficiently addressed by the RDMS or solely handled by the planned Mission System. Under this suggestion, entities can restrict mission access by the age of the player; perhaps by months or weeks. I think it plays to NQ's goal of enhancing contact between older and newer players quite nicely. Quests created under such system could provide the newer players with something to do, earn an income, and be introduced to an organisation, while excluding mature players from farming those quests. It might indirectly affect competition between organisations too. Larger organisations may be able to spare more resources/rewards to lure newer players to them or decide not to bother on that front altogether - letting word-of-mouth marketing do the job instead.
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