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KnotaiG

Alpha Tester
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  1. @NQ-Nyzaltar How is it that you tell us to fill out a support ticket and then the support ticket tells us: > This ticket will be put on hold and get back to you with an update on the situation as soon as it becomes available. Our sincere apologies for the inconvenience, please don’t hesitate to let us know should you run into any additional issues or have any question. So yes I have my DAC but no other rewards on my account. Seems your saying one thing in public and some of us aren't seeing any actions.
  2. The abandoned ships should be packaged up and hidden from view in case the person comes back but also put that ship into the pool for wreckages to be found that way its like ooo look I found wreckage of XYZ. Would give you some ships without having to make them and would add to the lore/rp value of the game world. The tax rate should be adjusted but also we should add more bots to the market as now they need to buy things but also make the bots only buy what is located on that planet so you can't ship rare T5 to random moon where the bots haven't been driven into the ground from everyone selling to them. I would also make the NPC bots raise prices over time if they aren't buying/filling their orders so you get more of a baseline so markets don't just crash out if someone fills all the orders because they been holding off selling like in the real world. But a lot of this would need a higher level overview of what is being mined vs what is being used for ship/part building.
  3. How then are we to get enough credits in the economy to pay for larger ships? If a small size ship when its new(in terms of generally accessable) costs 10k if they do not introduce more credits into the economy then when a mid size ship would costs the same? That again means that your better off making money early in the game then waiting for people to start selling the big ships cause no new money means that they really can not raise prices as nobody will have any money. People think that inflation is bad but its not that bad what is bad is hyperinflation. Inflation just makes sure if you have 1m credits and take a 6 month break that 1m credits is worth slightly less as the tech/economy is moving forward. What would have cost 1m 6 months ago now only costs 800k as more and more people are able to fly/craft it and find the resources to do it. Another thing to look at is the time to money investment. If a small ship takes 5k units of something to make and a mid size ship requires 15k units of the same material then the mid size ship has 3x the base resource to build it. Now take a large size ship costing 3x the mid size one and your at 45k units of a resource. That is 9x the small ships amount of resource. Are you saying that once the economy is kickstarted that you won't need to add more money? Yes bartering for ships will become a thing but if your not giving a way to make credits then your going to be dealing with no way to pay for these bigger ships.
  4. The reason you can't remove them from the game is due to how will you expand or accept new players in the future if they have no way of making money. How will a new person get the credits they need to buy something from the market? How will the existing players trade if no new money is brought into the game? How will the economy handle the loss of credits if someone decides to quit the game? In eve you have the missions and rats to generate income you do not have that in this game. You will need to expand the player base if you just give new players X amount of credits when starting. This also becomes an issue as if you give X amount to players when they start the game 6 months after release that X credits is worth a whole lot more because everyone who has been in game has been dealing with a limited amount of funds to do things and has built up a massive amount of base level things like bases or mines and have resources to build things. This isn't a bad thing but it means your better off waiting to use your money for when you can buy things cheaper if credits are hard to get. With the most recent AMA they said they will have NPC placing buy and sell orders. I think this is a good thing in the long run as yes it creates a base price for materials but also think that this will get credits flowing into the game systems and we will be able to have millions of credits to buy and sell ships or blueprints. The market sinks of listing or fees will keep inflation in check. Also who is to say the NPC won't adjust the prices dynamically as in it will buy 1k copper at 10 credits each then the next order it will only buy 1k copper at 9 credits and if it doesn't get filled in 12 hours it will go up to 10 credits again?
  5. We have no idea what the in game currency will be based off of. NPC should be used as a way to generate credits always. How else are you going to get credits in the game? The trading system will most likely take a cut of it so if you put something on the market for 1,000 it might take 100 or so for listing the item. This is the "gold" sink. How are we to generate money if NPC do not generate it? What would an advance society use as money? Energy is something I feel would be a balance. I could see the credit system be based on "energy" as in if you find radioactive ores, you need those for ship fuel or you can sell to NPC for credits. Then it becomes a balancing of do I need credits or should I use it myself or sell to other players? The Ark ship might also have missions for us to do other things we don't know about yet. We are rebuilding society on this new alien world and do not have a huge amount of systems in place which makes life become very exciting.
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