Howdy folks!
Welcome back to the charts, I have once again started them and they will be posted, weekly, on Saturdays. This is to reduce the workload and stress that had been put on me.
The charts have been reduced by one, that I didn't think worked with the rest and caused me issues last go around, this was the growth compared to other organizations chart.
I have also made a few of the charts easier to read, like the unique member and total member count chart, with the addition of a count of total accumulation per week. This allows you to see how many new names are actually joining the organizations in the top ten, as well as who is just joining many organizations.
I have also included, within these sets, a data point from my last chart set - this is to see how much growth had occurred in my absence.
I have also made a discord, for those that want the charts immediately, or want to know when they are posted, with links and access to my archive folder. Visit the Discord here!
Please, use this to suggest new data sets, chat about the data or even just hang out to chat with people with various interests in this field.
With that all being said, I really want to thank you fine people for the support I received when this was still running, and I appreciate the continued support even when I wasn't.
And now, without further ado, the charts!
September 23rd, 2017 Organisation Top Ten Chart
The Top Ten Growth Rate
Unique Member / Total Member Totals and Growth Rates
Cool idea. You basically want an app that increases your playing time, or more likely follow up and utilize your automatic stuff to craft for example, or to manage...
A gaming app, that is. But it's already been talked about, and it's far away from us. First we need an alpha.
Hey there, community, here's what I got from asking questions at the meeting and playing the pre-alpha build. I will make no paragraph but only points as it is LONG, there's a lot, and even more questions than I had before then.
Creation / Exploration
NPCs : there will be some at the beginning of the game (where everyone spawn) showing you how to use your powers (creation suit), how the economy works, and everything that will be added like for example the 3D map
Ship creation: we have created our ship (little, single place ship) ourselves. What's needed: - a cubic unit you can make spawn that is the centre of the ship's creation (has to be one of the most expensive item) that allows one construction to be movable. (I don't remember the name of the unit)
- a cockpit - structure (metal) you can make spawn by voxel (you know, the video) - reactor(s) :
hover to use the vehicle on earth and hover close to the ground
real reactors placed besides a plane object (for those we used), so that the reactors were on each of the ship's sides
- a gyroscope unit (1/20th maybe the size of the cube needed imagine a cube like in minecraft but half the size) that points the way the cockpit is - one rule : all of the component linked with direct or indirect contact with the make-structure-movable unit (cube) - one other rule (not in the pre alpha) : physically it has to be possible regarding the size and so mass of the thing and also balance and aerodynamic proof of the ship
- Blueprints : you will have the possibility to get blueprints out of the ship you created with the prefabs, to manufacture it. You will have the ability to create (for advanced users it seems) more difficult objects and get a blueprint out of it (like a specific cockpit), though I'm not sure that last thing will ever be possible, it will bring the game to a realm of creation not even expected.
Buildings : same as ships without the mythic cube. Though you cannot make a ship out of earth, maybe you can do this with buildings or at least with hobbit-like holes... Massive ships or structures into space: - instead of a cockpit you have a control centre were you can command the ship if it is one, know where enemies or outside units are (radar-like)
- they talked about a drone you could throw out of the ship to make circle around the big structure and know what is outside in the command centre (with non-moving space buildings)
Conquest : flag-like (as an idea it was said to me like that but well... You know a flag in a future universe is weird) anyway the idea is this one. You conquer, you put your mark, you deploy shields (let's say force shields like a bubble or between a gate), well at least buildings (and guys to protect) and that's all, it's like IRL
Others: - Jet packs (for creation): there will be (I don't know for the fuel) only to construct things, I heard about using it only for this but not to travel, and with energy supply to recharge maybe...
- Painting ? It will be possible to do it at close range, though the build we tested was not capable of that
- Map : there will be one, a 3D one maybe, probably not in the pre-alpha as you can play without it to help debug the game (alpha is for that, don't expect to get pure pleasure, it's to test the game and help it being debugged)
Servers, players creations' economy
Cluster servers The server as in game when it will be released as alpha were not used (I believe) when we played pre-alpha. We were basically using a small on-the-go server. So of course it looked like a pre-alpha build, the one they are using to work on as they say. See the videos on you-tube (Dual Universe channel) for more information on how the cluster server works: it's one server for all that charges round your player's location.
Scripting and blueprint economy Still a good question. The problem is the server allowance and processing duration. It will be impossible to have all your scripts into the server to sell them, and there is still the problem about the security. We had a big talk about it, like we thought of common scripts within a same group or society that still runs if someone is connected (this will be possible), but to sell a script without the buyer that uses it reads it... it's something else. Also how much scripts are being used at the same time (I mean for robots you make out) is a deal and one of the biggest challenge of all we came into in our discussions.
Environment
Destroyable environment, the idea to find raw material being used then for ships is to have tools to scan where riches are.
Day/Night system (possibilities):
- Fake-sun (unreachable, that is a sunlight seen as coming from the sun) projecting realistically the light by moving on an axis : it's the one we saw being moved in god-mode, into a giant planet's ground. It seemed rather satisfying to see. - fixed sun(s), planets rotating on themselves
Water, fluids? No water, it won't be in the alpha nor the beta (as far as I know), and most probably won't be in the final game (Dec. 2018). What is sure is that fluids spawning and fluids manipulating at hand won't be possible to make and won't be at release it's sure. But (I didn't ask), still water why not (I don't talk about lands under water yet or anything under water), you'd be falling and dying probably. Swimming, I don't know as for sea ships.. Still conceivable but it won't be in any beta. The idea is: no liquids, anyway the game will still be OK and hard to handle (I mean you will get busy by playing it) just by exploring, making business, a new society, war...
Questions in suspend For now the gravitation operated in the universe is still not a question developed within the team, or anyway I have not asked to the team directly (one might confirm me that). So the planet acceleration should be (at first) the same with no mind to their mass. One point though considering the size of planets and what it results (you know, the smaller the planet is, the thinner and lower the atmosphere is, due to the gravity): to get out of the atmosphere, you can accelerate with your ship with one kind of gas (used within an atmosphere), and you use another type of combustion when into the void (turns automatically). So basically, the atmosphere seems (I haven't checked, sorry, not the time to do two lifts-off, and I would have had to count the seconds for that over all) graphically to be proportional to the size of the planet (anyway I don't consider mass). This is not a big problem here, I just want to expose anything I understood or schemed in my head.
Concerning weapons and combats system, we could access such things in the pre-alpha, but the team said there will be weapons (at least on the ships) and shields to counter (ships and buildings).
I haven't asked for the in-game "hacking a territory base" system as it was exposed in the kick-starter video, but it's still an idea.
All in all, we could see creation (god mode, for developers) and exploration by spaceship (the cabin already looks good btw).
Thanks for reading.
What about a closed-beta and alpha keys give-away on the official dual universe facebook page.
The interested would just like and share as for every giveaway on fb, with the link for the KS and a new video.
Is there is a topic that have talked about that already?
If done nicely, it will fit as IRL. You must own 5.1/7.1 headphones though, but it would be really immersive. Only the guys passing near you would distinctly hear of, the rest would sound like a crowd sound, like in other video games.
Hey you. I feel you, I'm in the same struggle.
Feel free to join the org you like (particularly mine, the Empire has great prospects), anyway it's a long time before even the alpha, but we still talk in Discord.
Great to talk about that. I thought a little bit more of an icon (fixed) in the inventory, which 3D shapes in it would rotate while hovering it with the cursor (in one way and on the Y axis only). Like a preview but rotating.
I generally like the idea of a mostly peaceful world. but I'm leader of a company, and making money is our main goal. And if no ships get destroyed, nobody would buy more than one or two ships. A totally peaceful world would be getting boring quick, while a total anarchy would be really frustrating. I hope that it will be something inbetween.
Yeah. Moreover the way that is 'tolkien-like' to come up with some random fake document's name by some unsound poem's lines. Come on, it's an outrage to Tolkien's memory itself, fake history doesn't come out of nowhere.
This is the Royal Destroyer it's the Political and Military HQ to the Empire. It's inspired by the Finalizer which is seen in the Force Awakens. More information will be posted about it soon enough.
It's an interesting question, because although players are supposed to be able to create their own weapons, the actual visual effects (lightning bolts for an arc laser) and actual damage effects, as well as the energy input required to power them would still have to be coded into the game by devs.
Maybe a huge step-based boosting plasma cannon, which is expensive to build, and it exist different types of ship protection shields.
and the shoots are fast like laser blasts.
Like that Picture, just smaller and firmly integrated into the ship.
My Idea is a Off-Oriented, one soot-based middle class attacker.
This thread has been removed due to the fact that its information is outdated and the replies reflect the outdated information. New thread arriving soon.
I take no offence. And I even feel bad every time I click the post button. But without it, the Galactic Empire faction could gain a lead with their posts flooding the main page.
Most of my images are stock, that I post and some are modified. The Galactic Empire and the Empire are in a bit of friendly competition. But I will make efforts to reduce posts. And come out with the occasional one that has quality over quantity.