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Zorac

Alpha Tester
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  1. Like
    Zorac got a reaction from Bernarr in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  2. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    Hi guys! 

    Due to me not being prepared for somethings recently, I have been saving the data but not posting the charts! 
    This will be resolved tomorrow as I plan on posting them all then  

    Thanks for sticking around.
  3. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    26th of November, 2016.
     
    For those above, as much as they may be referred to as a state or other group, i.e, an alliance, etc. I have not seen the intention be that all members joining will be from other organizations. Whilst there isn't any way to form alliances formally they will be counted as their own entity, as they seem to be. 

    Anyway, 
    as you will see below, I have added the past four days worth of Unique Member Count on the Total Member Count chart. What does this mean? 
    Well, 
    this count shows you the difference between the total top ten count and the amount of members who are crossed with other organizations, i.e, someone who may be in both Terran Union and Cinderfall, or any mix of organizations. 

    This will allow people to see the true numbers within the top ten! 
    As for growth, another day in double digits is great! The growth has been fairly stead for a couple days now, without too many new announcements and this may be a good trend that will fall off again, but we'll see! 
     
    And now to the charts! 
     

     

     

     

  4. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    24th of November, 2016.
     
    With the activity increasing, things get more interesting. 
    As the word of the kickstarter/pledging being re-started/re-initiated, We've seen a large number of people joining the forums and the organisations. 
    Along with this, we are seeing more and more orgs pop up, up to a thousand are around currently, and no, not all are active, and some are crossovers with eachother, but it is still rather impressive for such a small community. 

    Anyway, 
    thanks for reading the charts and my babbling and as usual, charts below! 
     

     

     

     

  5. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    22nd of November, 2016.
     
    Well, that was a rather long break with some interesting developments whilst I wasn't posting.
    Numbers in the top 10 have hit over 1,000.
    Terran Union is showing significant growth once again (nearly at 300), as well as Silverlight and a couple other groups showing small, but promising growth. 

    It will be interesting to see how this keeps up,
    anyway,
    last charts for catch up below!
     

     

     

     

  6. Like
    Zorac got a reaction from Anasasi in Will Alpha In Game Progress Carry on to Beta and Launch   
    I am 100% sure there will be several resets during alpha and beta.
  7. Like
    Zorac reacted to DarkNovation in Fan Art Wallpaper of the Core Unit   
    I just wanted to show my progression on a wallpaper for my pc of the core unit I have been working on, Most of the model is finished but I need to add small textures such as the "D" and the "dynamic core unity" text on the outside. Also planning to add some nano former effects floating around it (as seen in some of the published videos) and alter the colours and make some for the static cube unit.
     
    Thoughts on which style would look better.
    -Lighter Background Variant

     
    -Darker Background Variant

  8. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    17th of November, 2016.
     
    Solar Empire changed to black colouring. 
     
    Double up post!
     

     

     

     

  9. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    18th of November, 2016.
     
    With another drop off in joins, it gets quiet again. 
    Makes small talk about this hard. Charts will hopefully pick up with the addition of the new funding and pledge page here: https://community.dualthegame.com/pledge
     
    Charts below!
     

     

     

     

  10. Like
    Zorac got a reaction from Anasasi in Organisation Top Ten Chart   
    Will be interesting to monitor the charts now with the new crowdfunding site opened. Keep em coming, i really appreciate your effort.
  11. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    13th of November, 2016.
     
    After another day of feeling ill, I decided I would try to avoid staying up late, so yesterdays post has been posted today instead! 

    As for whats happening, it seems that the amount of joining and leaving members seems to be trending towards the negative, oddly enough, as I thought that it would stay fairly stable and a reasonable number (current or otherwise).
     
    I am still trying to find a way to pull all the numbers of all orgs to compile a weekly list, though, struggling with automation. Looking harder into it, stay tuned for that. 
     
    Anyway,
    today's charts are to be seen below. 
     

     

     

     

  12. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    13th of November, 2016.
     
    Back post, fill in in next post. 
     

     

     

     

  13. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    14th of November, 2016.
     
    Todays and yesterdays charts updated.
     
    A low growth week is ahead I believe. 
    So far not much movement, but it seems to have stabilized at this point, which is positive!
     
    Anyway, with not much going on, there isn't much to say.
    Charts!
     

     

     

     

     
  14. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    15th of November, 2016.
     
    Another double up, I messed up and got a day behind. Silly me.
     

     

     

     

  15. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    16th of November, 2016.
     
    Well, I realized today I was a day behind, luckily I had my data recorded and nothing had really changed, so it ended up being the same. However, there was a small spike in todays member count, which has me intrigued as to whether someone was taking a break and waiting so now they have come back or whether they just had a flood of applicants, either way, good to see.
     
    Have a good day, as always, 
    Charts below!
     

     

     

     

  16. Like
    Zorac got a reaction from SimonVolcanov in DevBlog: Scanning & Mining   
    Finally, was really looking forward to the next devblog! Some good friday reading here.
     
    EDIT: After reading this i almost feel like mining will be extremely fun instead of a chore. Maybe i should get myself a alt-account for mining.
  17. Like
    Zorac got a reaction from Lord_Void in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  18. Like
    Zorac got a reaction from Kuritho in DevBlog: Scanning & Mining   
    Finally, was really looking forward to the next devblog! Some good friday reading here.
     
    EDIT: After reading this i almost feel like mining will be extremely fun instead of a chore. Maybe i should get myself a alt-account for mining.
  19. Like
    Zorac got a reaction from Lord_Void in DevBlog: Scanning & Mining   
    Finally, was really looking forward to the next devblog! Some good friday reading here.
     
    EDIT: After reading this i almost feel like mining will be extremely fun instead of a chore. Maybe i should get myself a alt-account for mining.
  20. Like
    Zorac got a reaction from Anasasi in DevBlog: Scanning & Mining   
    Finally, was really looking forward to the next devblog! Some good friday reading here.
     
    EDIT: After reading this i almost feel like mining will be extremely fun instead of a chore. Maybe i should get myself a alt-account for mining.
  21. Like
    Zorac reacted to NQ-Nyzaltar in DevBlog: Scanning & Mining   
    (Posted Friday 4th of November 2016 on the DevBlog)
     
     

     
    Some progress on the mining game mechanics
     
     
    In this Devblog, we aim to shed some light on a very important part of the future gameplay of Dual Universe: scanning & mining. What follows is our current thinking on these features, as we are currently implementing them. This may still evolve in the future, in particular thanks to your feedback! So, let’s have a look.   Scanning is the activity of prospecting to find new resources in the ground on planets. Resources are physically geographically located, they have a span and a size, and they are generated via our procedural algorithms together with the planet as voxel blobs. They will be spread on the planets based on rarity and how important they actually are in crafting recipes. Some rare resources will not be found on Alioth, the starting planet, so you will have to journey out into the universe to locate them.. Each biome will have a set of typical resources associated with it, so prospecting starts by “knowing your biomes” The table below presents a simple rough description of how we plan to stage the levels of difficulty for materials:           Our current plans for prospecting are focused on two scanning techniques: radial scanning and directional scanning.   Radial scanning will allow you to probe for a given class of material in a given radius: the scanner will be able to show you what percentage of the area you’re scanning is made up of the class of material you are seeking. It’s only partial information. You won’t know where it is exactly, just that 1.6% of the volume of your scanning sphere is filled with metal, for example. A scan “operation” will take some time. Longer scans will yield more precise measurements. There will be a level of imprecision in the exact size of the radius, which you will be able to improve via skills.   How does it work? Well, most of the time, the thing you are looking for will not be in the sphere you are probing. So, you’ll see a 0% signal reading. You will then move and suddenly, a signal will show up. You know that your sphere has just “hit” a vein of what you are searching for. At this moment, you will be able to deploy a sphere marker, that will basically help you to visualize the volume where your target material is likely located.. The marker will stay there while you move to another location and start again. By intersecting markers you will start to be able to pinpoint more precisely where your precious material is located. This is the general idea.   Now, the exact technique you will use will also depend on the type of veins that correspond to the material you are looking for and what kind scanner you have. Consider these two schema that illustrate different strategies depending on the relative size of the average vein compared to the radius of the scanner (the double circling of the spheres illustrate the imprecision on the radius):                 These strategies will be important to master, because mining randomly will just exhaust your time and resources and will usually return only very common and not very worthwhile materials. Mining gear will have fixed scanning ranges that correspond to their levels. You won’t be able to adjust these ranges or change the scanning radius. They’re fixed. So, no choice: you need to move!   Now, once you start to have a better idea where you material is, you might start to use the directional scanner. This is much more straightforward. The directional scanner will give you the amount of the 4 or 5  most significant materials within a cone of a few degrees in the direction you’ve pointed your scanner.. The max distance will be a level dependent parameter, but will remain relatively small so you need to use radial scanning first to narrow your search area. The signal received for a given piece of material will decrease with distance, which should give you precious “gradient” information to follow. This is roughly how this could look:           In some future expansion we will probably add some more advanced tools for prospectors as well as planetary scale global information to help you judge the potential of newly discovered planets.   Our vision for this gameplay (as well as most of the gameplay of Dual) is to make it deep. We want players to be able to develop their own very real expertise on best practice, specializations, etc. We want the activity of prospectors to remain challenging even when you master it, so that a good prospector will have a very high value as part of a team. Now, for easy and abundant materials, it will be possible to find resources much more easily (we are considering a simple local highlight of what is there, so you just “see” it). But for the more rare and uncommon materials, we want it to be rewarding and feel like a real achievement. We provide the tools, but players will have to come up with the best strategies to get to the most precious material. The way you dig for gold as a beginner, and the way you will approach it after 100 hours of being a prospector are totally different. Sure there is a skill tree, but the actual trial and error experience also makes a difference. For a MMO game that is supposed to be played for hundreds of hours, anything not challenging quickly becomes a chore. We want to prevent that.   Now, about mining: it will be done via your Nanoformer. The harder the material and the larger the volume collected, the longer it will take. We have chosen an energy-based model where each material is capable of absorbing a certain level of energy before being “mined”. So, you will be able to upgrade your Nanoformer energy throughput to improve your mining as well as various mining skills. For more advanced mining, and possibly some rare materials, dedicated tools will enter the scene, but this might not be available at release, but rather in a future expansion. We are considering the possibility of Mining Units inside your constructs, but this will be in an expansion after release and it will require some careful balancing to make sure standard mining is still an option, in particular for beginners.   Interestingly, we imagine that the “profession” of prospector/scanner and the “profession” of miner could very well be separate. Some people will specialize in finding large veins of important materials (and possibly sell the intel about the location), while some others will specialize in mining it, focusing on a mining site for several weeks or months. When you exploit a deep vein, you will need to install things like lifts, vehicles, containers, and clean wide shafts to ease material and dirt evacuation. Maybe even factories close to the vein to transform the ore into pure material. This differs from most other games where scanning and mining are usually very similar and the activity of mining and scanning alternate frequently as you jump from one asteroid to another, or one mining spot to the other.   We hope you enjoyed this short intro and, as usual, we are very excited to hear your feedback and ideas! We are developing this at the moment, so it’s a good time for the community to share your thoughts and influence what is going on!     JC Baillie, Project Lead.  
  22. Like
    Zorac got a reaction from ATMLVE in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  23. Like
    Zorac got a reaction from guttertrash in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  24. Like
    Zorac got a reaction from SimonVolcanov in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  25. Like
    Zorac reacted to Anasasi in Organisation Top Ten Chart   
    Please keep in mind, descriptions are shortened because I was sick for three days, so these are catch ups! Read the most recent update for my analysis!
     
    26th of October, 2016.
     

     

     

     

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