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Heliomance

Alpha Tester
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  1. Like
    Heliomance got a reaction from Anonymous in Date convention   
    That's because we don't actually have any instruments capable of measuring mass directly. We have instruments capable of measuring force, and of measuring acceleration. So the prototype would still mass 1kg, it just wouldn't exert a force of 9.81N on Alioth.
     
    This means that shaving the prototype down and redefining the kilogram would cause utter havoc all across the board in derived values. If you redefined the kilogram, then the Newton would no longer be the force required to accelerate 1kg by 1ms-2.
     
    Redefining SI units is... not a good idea.
  2. Like
    Heliomance got a reaction from SandoMutt in Specs on Market overview   
    Yes, people are absolutely want to know what they're buying before they buy it. I'm not disputing that at all. But a simple list of statistics isn't going to work.
     
    The two main suggestions that have come up that are workable are a VR environment to test-fly a ship in before you buy it, and the emergent gameplay of trusted reviewers. Both have pros and cons, as expected. 
     
    A try-before-you-buy VR environment would give you a very good idea of what you're paying for, whether you like how it handles, and so forth. On the other hand, it means you don't really have a clue what you're getting into before you buy, requires more work for NQ, and doesn't really allow any sort of objective ranking.
     
    Trusted reviewers (presumably doing Youtube videos or something) would allow for somewhat more of an actual ratings system, and be able to give you a far better idea of what you're buying in advance, letting you actually plan to buy a specific type of ship. On the down side, they're only realistically going to be able to review mass-produced ships, it's not going to be worth their time to review small runs and unique models.
     
    That said, that's realistic, to be honest. I suspect that what we'll see is more along the reviewer lines, as I'd be surprised if we had VR test functionality at launch. That would encourage mass production and a certain amount of standardisation, as in real life. If you want a custom ship, you'd then have to either build it yourself or work closely with a shipbuilder, paying extra money for the privilege of getting exactly what you want. There, your guarantee of quality would be the shipbuilder staking their reputation on your satisfaction - if you're not happy, you spread that fact around, and the shipbuilder doesn't get any more commissions.
     
    We might even see an organisation of high-end custom ship builders spring up, the equivalent of Bugatti, Rolls-Royce, and the like, who specialise in one-off custom orders for very rich customers. Owning a Quasar-brand ship (for example) might become a status symbol, a sign of wealth and status. That could be very cool.
     
    One way or another, the community will work out a means of making sure that ships can be bought and sold with some understanding of what you're getting. It won't be a simple list of statistics on the market page, though. I suspect it's more likely to be a manufacturer's description which is trusted to be honest, because the manufacturer lives by their reputation.
     
    Hell, the game is all about emergent gameplay and player-driven politics. Maybe whatever nation-orgs become dominant will institute an Office of Trading Standards that you can complain to if a seller rips you off, and they can force compensation.
  3. Like
    Heliomance got a reaction from SandoMutt in Specs on Market overview   
    So you have 5 engines. If they're pointing in different directions, adding the total thrust together doesn't tell you anything useful. But there could be perfectly valid reasons to build it like that - well-scripted, it might use different engines in response to different commands to make it more maneuverable.
     
    It may not seem like much of a stretch to you, but it's actually not possible. Not just difficult, not possible.
  4. Like
    Heliomance reacted to Bluestorm in Specs on Market overview   
    It would be easy for the devs to create a list of core elements and basic info.
     
    What we are discussing here is the relevance of these information : it won't be relevant in most cases.
    So why bother with them if they are subject to misinpretation?
    It will only trouble the buyers and they will soon be ignored by the community.
  5. Like
    Heliomance got a reaction from Titanis in Specs on Market overview   
    If it's set by the creator rather than being calculated, though, it would be really easy to lie about. That's not great.
  6. Like
    Heliomance reacted to BliitzTheFox in Tech tree   
    The tech tree will definitely be hidden, if it exists at all. The research is intended to be infinite with expansions adding a lot of hidden content. But technology research will have no defined path, it would be more like how technology works in Stellaris; however, more obscure and difficult to track.
     
    For instance, when they add warpgates to the game, no one will know how to build them until the research system actually finds out how. Then the massive amount of reasources will have to be gathered, and finally the warpgate drone will take weeks to get to the next star system.
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