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eyecue

Alpha Tester
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  1. If space pirates were to just sail around and only mob who they see, yeah i'd say it'd be super slim to see pirates but scanners and other drones and maybe even small installations on remote planets for long range scanning could pick up ships that may be transporting goods and plenty of time to intercept. Someone did say some travels may take a long time to traverse, it might be easy to plot intercepting courses
  2. Its about maneuverability of the ships, a small fighter ship in elite dangerous has some of the worse turning speeds, acceleration and deceleration in nearly all games I've played, so bad it makes most want to avoid combat altogether and doing so is a shame because it's a core part of the games
  3. But what about how ships react to outer space. Will there be drag? i know there is no drag in space realistically but some space battling games like to have a little drag as it's something we humans understand and is second nature to most especially motorists.
  4. I would heavily suggest not using a flight mechanic similar to elite dangerous and no mans sky and hopefully something way more engaging and fun like everspace. If anyone has other flight games in mind that would make a good mechanic to have for this game please comment.
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