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Ravenskysong

Alpha Tester
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Everything posted by Ravenskysong

  1. I really want to be an architect so hopefully we can blueprint buildings. but I also want to help organize people. give people an example of how to build together with the tools and have everything go together. I'd be happy filling a chunk of land with useful towers and apartment buildings and landing pads and passing the chunk off to someone else so long as they maintain it. I remember back in minecraft town mode servers I would have a chunk for my own house, buy another chunk, build a house and a farm and sell it. I'd have whole blocks of my little houses in a row. In one server I ended up with kinda my own neighborhood and people would move into my houses, and it was nice because it was a little break from all the shoeboxes and half built shoeboxes and cobblestone towers.
  2. discordauth:5iIAs-sNr6M9TlLTyXlVuD-9uzLU9fW82b6a0zb1H2Q=

  3. resources management and creative design don't really go well together. for shipyards I would love to see a system like starmade, where you can build a blueprint first and then get the materials later you can sort of build it in a ghost/instance and then make the blueprint and fill it up with the materials and then put that blueprint into a shipyard and it slowly builds it. I would love to see a system that lets us build something and then lets us know how much materials we need to make it. there would have to be balance tho, like you can kill the person while they are doing it or something, or it is only doable in safezones.. or.. or it is like a holodeck you enter on the main mothership spawn. I like the idea of there being big reasons to keep going back to the mothership, that we don't just leave and forget it and that could be a big draw
  4. I would like to have something along these lines. Or perhaps some sort of graphic display to connect things. like in starmade your items just magically teleport to what they are connected to. I'd like something more like tekkit, where you build pipes to connect things. or possibly a robotic arm that plays an animation and lets items move in all storage units nearby, kind of like factorio. something that explains why the items are moving without being overly complicated to deploy and use
  5. considering how much trouble I've head with wheeled vehicles in scifi games I am in no hurry to have them in another game.
  6. It would be cool to build underground. In minecraft pvp its a huge advantage to build underground, but eventually you get found. the middleground I'd like is yea, there is a scanner that shows you all the caves and structure... but it is part of the thing we deploy to claim land. like an upgrade. youg et to know all about your spot, but you can't use it elsewhere.
  7. I imagine it will be some sort of pre made hub that we build. some sort of prefabricated part, that is then deployed from the inventory or ship. then you can build off of that hub. there will probably be like.. like a zone around the planet that you can build in. I don't imagine that all of empty space will be space station friendly.
  8. I would enjoy doing this. the hard part is having it look like a city, and not just a bunch of buildings. but all areas players claim are the same shape. possible if everyone builds a matching street all around the hexagon it will look better? and possible have a few designs for bridges, that go in the air between buildings. maybe not bridges with doors into buildings tho, for safety.
  9. I would be so excited for a rail system. the one in starmade lets me do everything from move my ship into the hangar, to move cargo containers, to moving turrets to making transport systems. I think I would enjoy that more than the scripting, because you can do all the behaviors with blocks like in minecraft redstone. It is a bit easier to learn and extrapolate. You have a few blocks that each do one thing, a rail, an end rail, a turn around rail, connect, release, a signal detector etc. in starmade weight slowed rails to a crawl if you didn't do it properly, would magnetic rails care about weight? since it is really hard to get magnets to touch would it ever be possibly for a magnetic rail system to be overweight? possibly have gear/tread based rails with friction as the entry point, and magnetic don't get slowed by weight rails as more end game?
  10. I, personally, am more interested in building on the asteroids. preferably hidden bases on multiple asteroids that can trap players that come into the belt to mine. mwuahaha. movable asteroids cause a lot of issues in starmade. I remember they didn't do impact damage, but I was bulldozing them around with a special ship. Eventually though they would glitch out as we got out of the chunk they originated in. The server couldn't handle keeping track of it, I think. I remember I even did a tug boat one. I drilled a hole in the asteroid, built a hook on the back of my ship, linked them up and flew off. It was then I learned how much thrust and power is needed to move something that big, my little tugboat didn't go anywhere. eventually I got the power needed, but then when I tried to slow the ship down the asteroid hit the butt of my ship and things started to glitch, clip and blow up. I am pretty sure movable asteroids in dual universe would cause similar issues. however it would be nice if they drifted and spun and orbited a little bit.
  11. there seem to be a few things in common done well and done poorly in a lot of the space games I like. In other games building cool things with just a few premade plot shapes works really well. Empyrion, space engineers, starmade. they all have other things in common tho too, some lighting trouble, trouble walking on moving ships, lag trouble, buffering between space and planets. or for me at least. I am interested in seeing if dual universe runs into the same issues or if they get past them, if it ends up with the polish level full mmo's have
  12. we have pretty large building blocks but really cool designs were made in games like landmark and minecraft. things like the chairs will be easier than things like the glass. for instance they could go The Sims way and have multiple textures for a premade chair's wood and padding. the middle building will be possible as well, but I find in most voxel games buildings have to be scaled up so that you can get the details in. part of the fun of these games is not seeing how carefully you can recreate something, it is what can you create with the limits and tools available.. the interesting ways we can bend the rules or combine things. like in minecraft using stairs for windows and cool patterns or howin landmark they used smoothing tools to make the voxels smaller than they would normally have been. I would not be surprised if we started off with a certain voxel size and couldn't go smaller but then later on get more fine tuned control or more flexable premade assets . although with that first one,t he glass... glass itself is tricky to start with. in a lot of games glass colors don't change the light colors for example, or the glass is just a smei clear block with no... glassy-ness to it
  13. I really like the post with all the stealth options. it would be neat to have choices. have a brittle, weak ship with stealth that is really hard to detect. have a large ship that can't be detected while you are standing still, but the moment it moves it can be scanned. different mixes with different parts and requirements
  14. I have seen that before in games. where the npc price sets the lowest possibly price. But if the npcs were turned off for a bit people would have to pay whatever price they could get, and there could be price drops. perhaps the currency should be manufactured by players, but it is resource intensive? you have to get all the materials and take them to the arkship and the arkship turns them into currency its like its own npc
  15. it sounded as though there may be more alpha2 entry options for packs. but they will probably for sure do beta and also some sort of package with dacs or those in game name reservation tags. but each rotation of packs will be less valuable as time goes on kickstarters will always have more stuff than other later entrees people that got into the pre alpha will probably have more alpha access and more DAC's per what they spent then there will probably be beta packs, I would be very surprised if there wasn't some sort of beta or DAC coupon pack deal, and probably all sorts of merch. shirts art books etc hopefully they will have an additional teir for people that want to upgrade pledges they already made too they seem less interested in taking money from us now, and more interested in getting people invested into the future of the game. it is one of the reasons they took the pack downs and didn't add any more stretch goals just for the heck of it
  16. Today was a lot of fun, it was neat to have a big spike in activity on the forums even when the start of the servers was delayed.
  17. ha! funny comic. like group projects everywhere. this reminds me very strongly of when a group tries to plan a build in minecraft or build a space port together in starmade. sometimes just have to give each person a spot to do what they want, and a spot to do what they need to for the group so they don't interfere. side note, i'd call us Quarks, cuz its an actual thing. It is.. I think it is what electrons are made of or something.
  18. I was hoping that was all it was, but two more (different cards) card tries and calls to the card companies haven't worked. edit: after a few more calls, I have gotten it to go through. thank you for the help.
  19. Hi there. I was wondering if anyone else had tried to buy a pledge/pack on the page and have it fail. I wanted to buy a pack when I got home from work but it seems to be down. Has anyone ran into this issue? Maybe it is just too many people buying them last moment? I really, really don't want to miss out on the alpha access.
  20. I'd like a few more days, if only because my payments wont process for some reason xD
  21. Greetings, Aether family. As we get closer to our chance to stake a claim in the universe for real I just wanted to say how excited I am. Outpost Zebra looks amazing. I am really looking forward to seeing what we can all create together.
  22. I do not mind holes in the lore. It will encourage us to make our own ideas. I also like the idea of stressing that the new lore, or future is more important than the past. the game will mean different things to different people and setting in stone what earth was like before the game starts may limit some people's backstories and concept of their character.
  23. I would be interested in aliens, but not the scifi standard ones. I dont want an alien fishman telling me to go kill 50 novalarks and bring me their spleens. maybe something so alien we can not understand them. something so beyond it its almost something out of the Cthulhu mythos. or perhaps their ruins and outposts and the quest is to decipher the outpost's secrets. in doing so you get rewards or blueprints. then when you meet that alien it reacts based on what you have done. it ignores you if you havent solved any mysteries. attacks you if you got its mysteries by force, or grants you some info or another quest if you got it by figuring out the puzzles. or any mix, like maybe some aliens respect your brute force instead. but they should be rare and dangerous. mankind has ventured out into the great unknown. the MORE UNKNOWN there is, the better. the more strange and mysterious, the better. the more humans most work together against the unknown, the better. let mankind's greatest enemy not be himself once more. side note, when I heard npc I was originally picturing more along the lines of the arkship itself. like the ai. go get me 100 iron ore and I will make you a speeder bike sort of thing. we may have like a suit with the ai in it or the ai may be confined to the ship. I wouldn't want the ai to be there all the time though, I want to feel on my own, isolated, driven to make connections with other humans to survive.
  24. I'm not worried. They have a lot of things to worry about and take care of. They need to figure out how to continue funding, if they need to bring on more people, what to work on next. things like that. I won't get worried until like.. new year's. if theres no new website or update by then I'll get nervous.
  25. hello! welcome! good to have another person share our excitement
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