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norab7

Alpha Tester
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  1. Like
    norab7 got a reaction from Zen001 in Galactic Republic of Planets - Reopen for Business   
    I feel like there is going to be some 'Wars in the Stars' between these two groups... ha.. 
  2. Like
    norab7 reacted to Slaxx in background music for the website   
    can we please not start meme-ing in these forums? thanks.
  3. Like
    norab7 reacted to vylqun in Quantum Multi-World as Means to Travel Faster than Light   
    No, they wouldn't slip through each other, as nora said, that drive, (which is btw. only mathematically possible if you ignore physics), works influencing the space surrounding the spaceship, anything that enters its sphere of influence would still interact with the ship inside.
     
    I also don't get how your "quantum-multi-world" drive is supposed to function. Derived from your description its continous small teleportations, which in itself might be ok, but has nothing to do with (what i suppose you mean with "quantum-multi-world") the additional dimensions if you postulate a multiverse, but that just wouldn't work because you either are at the same location in space if you switch dimensions or at a completely different location, in both cases you would not archieve "small teleportations" while jumping between dimensions.
     
    "The engine works by "enforcing reality" in a radius around it."
    honestly, i'd rather have reasonable ftl-drives for dual universe, somethinq that you could find in hard-scifi, not some random things you would rather find in fantasy-scifi. the alcubierre is really close to the limit for that, but something like a reality overwriting drive definitely crossed that border^^
  4. Like
    norab7 reacted to Ripper in Component Research   
    And THERE'S the beginning of fascism.
     

  5. Like
    norab7 got a reaction from Dreamstar in Dual Universe Lore (Part 5)   
    - While there could be some hidden reasons, do you consider the fact to find blueprints by this manner ok? or do you find it a bit "too convenient" (lore-wise)?
     
    No, this gives explorers something to explore for. So far reading what I've been through there isn't anything concrete that the explorers are aiming to find, other than better locations and materials and maybe the potential arksite.
    Maybe, as some people have said change it from a simple 'click to get' interaction to a more meaning full one, maybe a puzzle or labyrinth that you need to traverse in order to get it, could be something like the 'cave of wonders' in aladin.. You can enter into the cave but if you make the wrong mistake you risk losing everything. Some caves could be guarded by traps and the like.. so you would end up being indiana jones.
    Just finding new things on the surface of the planet and clicking to get is very convenient, i want to work for my food..
     
     
    - For the time being, items made in kyrium are meant to be indestructible. Is it fine from your point of view? or do you think this could be an issue?
     
    Not if you do it correctly.. having ships out in space in indestructible parts would give a unfair advantage to the people with them, how do you stop a ship that can't be stopped?... 
     
    Maybe something where you restrict the use of them or their abilities...
     
    They might not be able to be damaged, but you can shut them off with EMP's or some hacking technologies that they would be susceptible too more so than standard destructible parts, so they are still beatable but they are not destroyable. Gives another level of combat i suppose thinking of it that way as you would need to have a battle plan to get around these parts.
     
    The other idea i thought of was to have them on territories only. If you attack a territory you need to capture or destroy the territory unit so stop them, or deactivate them. maybe incorporate the above idea also, where they are vulnerable to only certain type of attack that deactivate them temporarily.. Then you can better defend your territory but are not 100% invincible, where if you can't beat them.. how do you beat them ?
     
    - We want to make rewards earned this way very special and unique (not something that you can mine or buy to a NPC). Do you have some other ideas on the subject?
     
    I think this is awesome, but like someone else mentioned, you should have levels of special, or depending on how frequent these are to find (if you only explore) you could have some of them give you almost nothing too.. 
     
    Finding things should be fun and give you a desire to do it again and again.. other games don't manage to pull this off and people don't really continue to explore (unless the game is about exploring and finding items, thinking of DayZ style poop)..
     
    Incorporating the first idea, you could have the special and uniqueness relate to how difficult the cave/dungeon where the items are located is to complete. The easy caves to find and clear will give you simple items, where others that might require several people to complete (maybe not several, i like being able to explore solo) will give you the best types of items and the more rare unique ones.
     
    other than that, if you didn't change anything from what's already posted about this, i still would not be unhappy about it. I like exploring to find things, and this gives the option to do just that.
     
    nora,
  6. Like
    norab7 reacted to Dreamstar in Thoughts on Stargates and FTL   
    I'm hoping they will be open to evolving the system as players preferences put pressure on certain modules to develop.
     
    As Klatu pointed out the Nyza quote.
     
    a whole range of things that would be good that people want. Maybe they will create multiple modules with different styles of warp/FTL jumps and just let the gamers and the market sort out what they like to use for different purposes and have varrying drawbacks for using different types of drives.
     
    I like the stargates for a player made interstate/ fast travel systm between developed places.
     
    Warp drives are good, Im sure theyll balance out how fast they are though.
     Also Ill be interested in how we may link coordinates or conduct fleet warps.
     
    for FTL Ive been waiting for a time to ask if they've considered permanent and semi permanent Warp Buoy's to provide coordinates for those with FTL drives
    A permanent one for say, your outpost/ station
    deploy able beacon / buoys for helping to move your battle fleet around
     
    Or if they intend to be extremely clever and provide the basic functionality but leave it all in a unready state. make us assemble the pieces of a puzzle to get over each stage.
    Make us literally research things through script development, tinkering, exploring, trial and error with fuel types, ect ect to get whatever it is that will work.
  7. Like
    norab7 reacted to KlatuSatori in Building under water.   
    This is the only thing I've ever read about seas.  From the multiplayer ship crew blog:
     
     
     
     
  8. Like
    norab7 reacted to Obikawa in Moving a planet   
    Thank you for pointing the zero momentum aspect of that engine. You are correct. I overlooked that fact.
  9. Like
    norab7 reacted to Obikawa in Personal weapons   
    Energy is the laser's "bullet". Anyway, the previous post was meant to say that I do not see swords happening in this game.
  10. Like
    norab7 got a reaction from Obikawa in Moving a planet   
    Not that i'm picking at your ideas or anything, but wouldn't your engines give zero momentum as it's jumping the object not moving it?... it would just jump inside another object rather than crash into it traditionally?...
     
    Could be an interesting weapon style that actually... 
     
    But then again would it crash into it.. your SoC would mean you'd just pick up more and more items at the edge of the SoC and they would never hit you because you'd jump them along with your ship.... basically just forming a tunnel through another object....
     
    I like this as a weapon type now more than a FTL method...
  11. Like
    norab7 reacted to NQ-Nyzaltar in Dual Universe Lore (Part 5)   
    * The reward stated in the short story should be taken with a pinch of salt:
    - We are still in early conceptualization phase for the "rewards" players will get from this kind of interaction. 
    - We still need to discuss internally what the possible rewards could be while pondering it with consistency and balance concerns.
    - For these reasons, rewards from the mysterious civilization can change drastically as game development progress.
     
    Here are some points we raise internally and we would like to know your opinion on this:
    - While there could be some hidden reasons, do you consider the fact to find blueprints by this manner ok? or do you find it a bit "too convenient" (lore-wise)?
    - For the time being, items made in kyrium are meant to be indestructible. Is it fine from your point of view? or do you think this could be an issue?
    - We want to make rewards earned this way very special and unique (not something that you can mine or buy to a NPC). Do you have some other ideas on the subject?
     
    Also, a few things that are not consistency issues in the Lore (consider it "works as intended" ):
    - Kyrium is a strange matter from which arkships are partly made of.
    - How to make Kyrium is a complete mystery: No colonist have any memory about the fabrication process of this material.
    - Kyrium is obviously found on Alioth and there's no way humans were here before the Arkship landing.
     
    Best regards,
    Nyzaltar.
  12. Like
    norab7 reacted to Kiklix in Scale of the Universe   
    I just want FTL and space travel to work in such a way that I am able to travel for a very long amount of time (in game) to reach far far away planets. For example. I would like to fly a ship for 3-5 hours real life time at top speed and find a planet in some far distant system to inhabit. I think its limited now, but I hope that is something we can do in the future.
  13. Like
    norab7 got a reaction from Tierless in What can Dual Universe do?   
    How about moveable boxes constructions?
     
    All the games so far (that i know of, and can think of) have static voxel constructions, in DU you can build them to move, build them to fly... and build them as big as you like
  14. Like
    norab7 got a reaction from Astrophil in Personal weapons   
    I'm perfectly happy with you bringing a gun to a spaceship fight..
  15. Like
    norab7 reacted to SzaryWilk in Official DU teamspeak server.   
    I think official DU teamspeak server should arise. Not now but meybe during beta testing or release of the game.
    This is an interesting element of building community in game.
     
    I saw it in WarThunder and Elite Dangerous. I was with these games from the beginning.
     
    These servers are the first place where new players appears. They looking for help from experienced players. They are looking for other players to play together, they don`t always want to be in the clan. This is the first place for a new clans which do not yet have their own TS server.
     
  16. Like
    norab7 got a reaction from Cavadus in What about powered armor, exoskeletons, and clothing?   
    Mechs I hope that they do, I read something about how you could construct anything, maybe if there is a way to manipulate sections of the voxels with mechanical components like hinges, pistons rotators ect. then maybe we could create these by hand
  17. Like
    norab7 got a reaction from DevisDevine in Ship Blueprints   
    I haven't read anything official and the only thing i know is more 'my take' on what's been said.
     
    But it sounds like you will have a 'building state' (or something like that) where you construct and build everything you like under 'your name' and it's yours, you can build/ add/ copy/ paste what you like.
     
    If you give it to another person as a blueprint or copy they will not be able to enter this 'build state' which would restrict unauthorised copying unless you give them permissions, and the only way they can do anything is through player damage.. I think the permissions system is referred to as 'tags' not 100% on that though... 
     
    But if my take on what they're doing is correct then it would explain a log of the background protection system too, such as building and player bases... and i would be 100% ok with a system something like this. it would mean i could build till my hearts content and not have to worry about someone coming and stealing all my nice designs.
  18. Like
    norab7 got a reaction from Michaelc in Hello everyone!   
    Hi.. I had to double take there, one of my irl friends uses the alias MichealC for all his stuff.. but he's 30.. so obviously not yourself.. unless your in disguise ...
    I've only been here a short while but I am active so I don't know when I stop being a new person...
     
    But yeah HI..
  19. Like
    norab7 got a reaction from DevisDevine in Ship Blueprints   
    This has actually been confirmed by Nyz... keep forgetting how to spell the name... in a devblog or something somewhere, i just can't find it right now... figures.
     
    But from what i read the blueprint system will work as you've mentioned, There is a Master Copy for continuous use that the creator keeps him/herself and then generates a copy of it for a one time use only version to be sold/traded.
     
    The only thing I can't remember is the protection or the way that blueprints are created. Like you've said, whats stopping me buying your blueprint then the just copying it and having a master myself to sell... maybe for a little cheaper.. I might have read something about that but can't remember it... I'll have to hunt out the post where it's located and link it here....
  20. Like
    norab7 got a reaction from DevisDevine in Ship Blueprints   
    Thanks, I'm going to have a look through these again to see if I missed anything or incorrectly gave out any information that's more in my head that on the devs battle plan..
  21. Like
    norab7 reacted to norab7 in background music for the website   
    What music would you like?...
     
    Because I know my music would not be best to have as the backgr.... wait.. the ingame sound track!...
     
    Slaxx you genius!
  22. Like
    norab7 got a reaction from Cavadus in 47th Legion [MilSim, PvP, PvE] [RECRUITING OPEN]   
    Wow, well someone came prepared. I'm going to have to read through that and give some feedback... I like walls of text but not when i'm at work. Looks like a well laid out legion you have there.. how open to recruits are you ?
  23. Like
    norab7 got a reaction from Experia in Hello everyone!   
    Welcome to DU, nice to know that this type of game has competition. Always nice when there is competition as it means the teams worker harder to win giving us more stuff
     
    But... please don't break DU....
  24. Like
    norab7 reacted to norab7 in Hello everyone!   
    Welcome to DU, nice to know that this type of game has competition. Always nice when there is competition as it means the teams worker harder to win giving us more stuff
     
    But... please don't break DU....
  25. Like
    norab7 reacted to norab7 in Ship Blueprints   
    This has actually been confirmed by Nyz... keep forgetting how to spell the name... in a devblog or something somewhere, i just can't find it right now... figures.
     
    But from what i read the blueprint system will work as you've mentioned, There is a Master Copy for continuous use that the creator keeps him/herself and then generates a copy of it for a one time use only version to be sold/traded.
     
    The only thing I can't remember is the protection or the way that blueprints are created. Like you've said, whats stopping me buying your blueprint then the just copying it and having a master myself to sell... maybe for a little cheaper.. I might have read something about that but can't remember it... I'll have to hunt out the post where it's located and link it here....
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