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norab7

Alpha Tester
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Everything posted by norab7

  1. You could have very rough, stealth tech if you could have a camera and a big screen. That would be an interesting this to see.. you are just floating towards a giant mirror of your own ship and suddenly it changes to a motherload of different ships all bearing down on you. That would be both cool and terrifying, if not out of date for the time the game is set in, screen based stealth will be just a luxury to have when you have proper cloaking devices i guess. nora,
  2. Next 20years you could be inside the game like the matrix, and doing all the destroying and flying around yourself. Think of 20years ago mobile phones were almost non-existent and now everyone has one, it's more likely that the people who don't have a mobile phone are non-existent now, and think of how much better they are now compared to then. I totally think it is possible within the next 20 years to have some form of matrix/SAO style game where you control the game with your mind and are inside virtual reality and such. IBM has started making a VRMMORPG based on SAO with forcefeedback and such so it feels like your touching the objects inside the game. But yeah, that was slightly off topic, but to think about the moons situation maybe they are not planet type constructs, when you think about it they are going to be smaller and in the high chance that they are not habitable, so they could be a asteroid type and movable and such. Although we don't know anything other than planets will not be movable but asteroids we still don't know yet. Would be nice to have though, imagine hollowing out a moon and moving it around like a death star, and people confusing it as a moon, mining through it to see if there are resources and eventually opening up into a very powerful fortress in the middle.. Even if we can't do that, I've just got the whole nerd'shakes from thinking to much about DU. ha... nora,
  3. Isn't that like 19:30 GMT +0 (London),. nora,
  4. No, no, no.. not pixel art, I mean you just draw the voxels down in a shape of a screen and it becomes a screen like what you want. Where you don't have the 'screen element' you just have 'screen voxels'... Giving you the option to create a screen as big as you like but still have the functionality of what a 'element screen' would have. nora,
  5. I like the idea's here but I don't like how it's done. I don't think you should just 'go somewhere' and get the information, you should have to test the area, or take a sample or something. Do a action to get a result, like using a machine to get a core sample of the planet to give you information about it's materials and rarity. Or processing a air sample you've taken in a biome, different samples for different biomes. I don't mind the mapping data being just a fly over thing, but maybe a little bit more complex map data that just 'Here's the planet'. If maps are represented in a holographic globe (We don't know anything about maps yet i think) we could have a level of detail of the planet. The closer you fly to the ground or the better your 'scanning technologies' are the more detail of the planet surface you can get, otherwise it's more of a blur of mountains, or if you haven't entered the atmosphere it's just a colored sphere telling you nothing more than 'there is a planet there'. If you do manage to have a close look at the surface you could start to gain map data of trees, wildlife, crevasses, hills, lakes, oceans depending on where you travel to. And taking 'core samples' could give you information in a range around where you took the sample, so again the better equipment you have the wider the range you can get the information from. This would allow a hefty amount of data to be sold, Wild Life, Ore, Rarity, Maps, Water, Atmosphere. Gives the explorer the option to sell more than just 'maps'. Obviously this is probably what the other people meant but as I started typing my fingers just started to type by themselves. Hope it makes sense. nora,
  6. What about voxels that just take on the purpose of a screen?. You could build your own screen as long as you used the correct voxels in a square shape, or it could just use as much of the voxel space as it can in a square shape so you can have any shape you want but the screen will always just use a square. That could be interesting, I'd like to know if voxels have properties or if there are just blocks. We don't really know anything about the voxels other than they are materials and you can build them, we know elements will have properties only because you can lua script them, but will voxels have any properties that we can tinker with, like colorchanging them or something ? nora,
  7. I was thinking more of like what SE did with it's screens, where you can program them to show you all the different information that you want, that ran off a very basic language.. nora,
  8. Aye, both will kill you, but one of them will slowly eat your suit away giving you a limited time to do your business and get back to safety before consuming you..... nora,
  9. Don't forget black holes, everyone likes a good black hole, especially one that sucks in things and destroys them or crushes them.. you could get locked in the gravity field of a black hole and have to try to power out of it and stuff, lure people into the gravity field of one by a sneaky star gate outside or something.. nora,
  10. I wan't going to reply with something about making them out of voxels and then realised that if you had a specific element for displaying information you could have smaller and more precise information present on a billboard. I like this idea, you could have the billboards not be billboards but just standard displays, so you could have them do other functions like show ship fuel, energy levels, shield output, inventory states ect.. Possibilities i would imagine are endless when you think how open they are wanting to make lua I +1 this idea.. nora,
  11. You all are only pretending to be DU fans i guess... a proper DU fan wouldn't need to be reminded about such events.. haha nora,
  12. I don't know 100% but i'm sure Terraforming has been confirmed as a no, but might be available in a kickstarter goal (maybe, might be confusing myself here). As for the harsh environment, I don't think anything has been said about the different types of biomes and planet types yet. Can't think of anything that's been said at least. However there is a thread somewhere about planets and tentacle planets, or planets that would try to eat you and such. I like the idea that there could be planets that you would have to build 'differently' on if you wanted to build there, like a water planet that you need to build floating buildings on, or attach it to the sea bed to be able to build. Or lava planets where you need to build supports of <rare material> into the lava before you can build normally. Or oxygen less planets where you would have to build inside domes or airtight buildings to be able to breath/replenish oxygen ect. I hope there is something like them, I like having the extra challenge of where i'm going to build my base and ships. But I think a lot of this has been confirmed to be only if certain stretch goals for kickstarter are met. I think. nora,
  13. So this is a joke thread? If so, why did you post it, did you post this purposefully just to annoy or aggravate another group of people/ alliance on the forums? nora,
  14. I like how you Bumped your own thread here. But i'm still on the side of 'hoping' it happens. Also, your signature is MASSIVE... people will more then likely turn that off because of its size rather than be interested in your 'syndicate?'... just letting you know. nora,
  15. I disagree, I'd prefer the outcome of a large scale event to be something that everyone gets or affects everyone. Like in a asteroid situation, if you manage to destroy it before it hits the planet then the planet gets small locations of rare resources around the place, you just have to find them (or watch them fall) but there would be that many small locations that everyone gets a chance at them. Or on the other side, if you don't manage to destroy it, then the planet gets some 'debuff' or is damaged in some way that affects all people on the planet, making it a event that everyone wants to join in on but only for the people on that planet or that sector of the universe. If it gave you something transferable you would get people looking around purely for these situations, like big organisations, and killing off other people so they can reap the rewards for themselves. Even if you are just a small fry, they could kill you to stop you getting any advancement. But global/sector scale rewards that's non-specific to a player would give everyone equal footing on getting the rewards and remove more of the 'killing everyone for greed' part of it. nora,
  16. norab7

    Shields Please

    I'm just going to have to point out that the only 'safe area' we know about so far is the arkship protection range on Alioth, nothing else in the verse will have any protection other than what the players decide to create themselves. That being said, I'm sure there was another thread somewhere about shields, that has lots of ideas in it also, but I agree with what you are saying, and also want to reiterate what 'DD' says about it being in the lore, we just don't know the size, scale, protection, capacity ect of the shields. So its more of a question of how they will work other than if we will get them. nora,
  17. norab7

    Aliens?

    Sell them in the basic market on the first Arkship or something ?.. I'm sure there was something somewhere about there being a standard market for trade on the Arkship, but now typing about it i think it was me who suggested something like that somehwere.. I've read far to many posts to remember now. But if i'm correct then there will be some initial way to get money from the Arkship, and past that... well... where does any money come from when there is none on a fresh start?. Maybe we can make it, or it is actually a material, like if we wanted to sell gold IRL, we get a value from it. nora,
  18. norab7

    Aliens?

    I think I'll only care about having some grand presence of AI/NPC in the game if there are not enough players to play the game and keep it feeling occupied. But then again i'm going to be playing with people hopefully after i join a alliance. So i won't be alone anyway But I do agree that i would prefer the core game and functions to be fleshed out and polished as much as possible before deviating to do NPC/AI unless they are already in the plans. nora,
  19. That's only if you take into account what we know from reality and the planets we've found in our range of view. After 10,000 years FTL (in a game) there could be solar systems of just pure biological life and what not. Not pointed at you, but there are a lot of people applying what we think we know about the universe from out single point of reality and seem to forget that this is a game that's 10,050 years in the future and that much distance away at FTL speeds. We could have anything, especially if the onboard AI has be researching all the time to give us stuff.. nora,
  20. I don't know about that logo... I think Nyz might have to put in a 'mature' button if it gets any worse.. I mean come on, she's only got half a head... .. Thought i was going somewhere else didn't you, naughty naughty... This sounds like Cinderfalls plans, more or less simplified. What sets you apart from them and why should i consider joining you rather than another alliance ? nora,
  21. Ahh, well theres plenty that would work, like whats been said, upgradable morpher, nanostations, nanobots, better nanobots, maybe a station where the repair engineer can redirect the nanobots to a certain location (like hologram of the ship) by selecting damaged points and sending them there, or control repair drones and such. Many different ideas out there nora,
  22. Azreal got the credit for my sentence.... *Sad Face*... This brings up another thing I've been meaning to make a proper thread about but keep forgetting. What about world/universe events. Will the Devs be doing anything that the entire world/universe has to cooperate on to stop/win/build ? Just thinking about this topic about planets being destroyed and the like, what if there was some universe event that would destroy the planet unless the players in the universe stopped it ? Like a GIANT asteroid slowly floating towards Alioth or another planet, since it would be destructible, we would have to attack it or mine it down to size before it hit, otherwise 'poof' goes Alioth/planet. What about a situation like that? Would that be an allowable situation to destroy a planet, if the devs are thinking about universe events? nora,
  23. Yeah, I agree with this. It's like SE now, you start with the welder/grinder ect ect, but you have the options to upgrade your tools and get better ones if you choose but you also have the option and ability to do everything with the start tools. This is how I see the morpher too, unless you just upgrade the morpher on your arm and nothing else, so if you die or something you keep the upgrades you have made. nora,
  24. @Azrael - Quote from Nyz about Stargates and FTL going from Solar system to Solar system. Link: https://board.dualthegame.com/index.php?/topic/406-devblog-the-first-images-of-dual-universe/page-3
  25. Another organisation to think about joining. How many more is there going to be?.. But yeah, good read, nicely laid out and such, but I'm not sure I agree with the logo as shadow does, feels very... 'liney'... Might have to have a look into which organisations I should join soon before all the good ones are taken nora,
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