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Zamarus

Alpha Team Vanguard
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Everything posted by Zamarus

  1. Fairly sure they talked about a semi-lockon. If you don't know what that means it's essentially you aim at something, left click, the lock-on goes on the target (where you are pointing) it thinks you are aiming at, fires and calculates your accuracy. When you hit it also calculates damage versus targets health and other stats before giving the result (this all going really fast). I hope for sure that this is the kind of thing we will get and it's also easy to mask so you almost feel like you're actually aiming.
  2. Disagree honestly. As it's not the sole attraction for the game by far. Also remember that it probably has to do with targeting and no automation, maybe you can make a ship with multiple small guns but they are all firing where you aim. Maybe its about the tiers(size) of cannons. Either way if you want a big ship and big guns you need a crew with gunners. They've stated this and its because the game is formed for players cooperating in numbers. If you are solo you'll have to settle for a smaller ship, as easy as that and not unfair really.
  3. Dunno if it belongs in this sub but it was funny +1.
  4. I've thought these exact same things. And for all you know some people could already be planning divides like that ;^)
  5. I'm excited for: -markets crashing -factions clashing -construct-smashing -and a whole lot of political head-bashing
  6. Lazy boys both of you https://www.dualthegame.com/en/news/2018/01/30/our-toughts-on-territory-protection-mechanics/ "The owner of a territory located outside of a Secure Area will be able to set up a Force Field Unit to protect their Normal Territories. (Force Field Unit is a temporary name."
  7. On static constructs (bases) not AI (automation) on dynamic constructs (ships)
  8. It really isn't though. You need gunners for your guns on your gunships and JC has said that in multiple interviews
  9. No worries. It's best for everyone that there's no false hope or false promises creeping around. People need to know what they are going to deal with
  10. NQ has said time after time that the game is about people working together in large groups. While you will be able to do a lot solo you wont be able to do everything larger groups can do together. Manpower should and does count and if you disagree with that tough luck. Regarding automated weapons, not happening for ships (dynamic constructs) they said. It will be limited to static constructs (bases and such) and not have full power.
  11. It is and thank fuck its the case imo. This way you wont see solo players flying around in battleships destroying 30 man crews Build your ships in proportion to the men you have, that is whats gonna happen mostly. And if you want to solo fly a jumbo, then you wont get to arm it that much
  12. I mean it's already stated by devs that you need a man for every cannon on a ship. If you smack on 30 of them on a ship you better have 30 men to man them
  13. Yeah, shield barrier would be the failproof choice if you want everyone to know what it is. I do like the sound of stasis barrier i just don't think its THE straight forward choice if that's what people think is important.
  14. I'm actually gonna have to disagree with the part that everyone can recognize what it is. I know plenty of people that will either 1) Not get what stasis means 2) Not see any reference to what the barrier covers and possibly both
  15. There's no problem when its the result of two people interacting using the tools available. If you get scammed you took a bad deal, if you were oblivious to that then it's your own fault.
  16. I hope you read Lethys answer. Also there's many things to account for in a game like this 1. Not everyone is gonna come out equal in every trade, people WILL get away with things and if you were unprepared thats on you 2. You don't have to immediately punish someone, not everything requires instant karma you could get back at them later. 3. If people create reputation systems in game or you happen to have other means you can still affect people in safezones by hindering them from getting resources from outside if there's people you can give them bad rep to or if you can keep them inside out of fear. Any of these 3 outcomes will happen and are legitimate alternatives you will never return completely equal on things in this game and it really shouldn't be so. Use your brain as a player to figure out what you want to do about it.
  17. That is up to the org or player to figure out. If someone can wrong you, you sure as hell can wrong them back
  18. You are literally refuting your own point here. If aspects of pvp can be emergent that means pvp can be emergent
  19. Not exactly sure what you are getting at. Everyone has the opportunity to utilise the exact same stuff in the game, how are you gonna do that
  20. That is not how it works. By your logic anything that has already been around in other games cannot be emergent in DU. BS if you ask me. The very definition of it is creative solutions, complex situations that emerge from simple mechanics. There's even something called intentional emergence such as similar situations intended by devs. Either way we've been given the tools. And if people find unexpected ways to do PvP or literally anything else it is very much emergent gameplay, you can't just dismiss it pointing at another game. See, other games does not set the standard for what will be emergent in DU since it's a new game in itself that comes with its own complexity and player solutions to problems.
  21. While true keep in mind that the official name (Noveans) hasnt been out for long as for this thread is even the second part in a discussion that is far older
  22. Why not both and more?
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