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Pang_Dread

Alpha Team Vanguard
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Everything posted by Pang_Dread

  1. Well there will be player built safe zones and shields as well as the Ark ship safe zone. How those apply to our ships we don't know yet. I think its safe to assume there will be mechanisms to protect our constructs whether its a house, vehicle, or ships.
  2. Like said going forward players will be able to write their own futures. But yeah I think we should all have the generally the same starting point. I'm not looking for the Dev to write individual stories, just a bit more fleshed about background story.
  3. Last KS update covered it I think. https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1715212 So no not worried at all. Would rather they give us less frequent but more meaty updates then frequent trivial stuff to be honest.
  4. Well they also demo'd other parts of the game at that con they had. They showed two players doing a mission in a fully developed world from space to planet etc. Point is while slow, progress is being made. I don't even follow the game that much, I bought one ship a few years ago but am just waiting till the actual full game launches, not interested in any of the little instanced test beds they have going. But yeah nothing odd or out of the ordinary going on there as I can see.
  5. Well the problem wasn't with new Ideas about No Mans Sky. It was purely a over hype under deliver situation. and what's the disaster with Star Citizen? Its still in development, taking longer then some would like but steady progress is being made. I don't really like their modular method, would prefer them to make the full game then add to it not peace meal like they are now but as far as I know there no disaster or anything around the project. Its perfectly fine to be cautious and skeptical and we all should be at this point but lets at least see the game and hear more before just saying outright "it won't work".
  6. Yeah this. I think they've already answered and addressed most of the stuff they can at this point. The rest will have to wait until they actually get to working and bring these systems online to test. They've made lots of claims with the biggest being their new tech they created for many continuous players in the same area, the use of severs to load on demand areas of the game world. If they get that working than the rest should seem like a walk in the park. It won't be obviously as there's always unexpected delays and issues that arise but bottom line if even half the stuff they are promising works as advertised then should be in for treat of a game haven't seen for a long time. So yeah instead of trying to tell others how this all won't work might be more productive to try and get all the info and learn how it can and will work. New game, new ideas, new Devs with those new ideas and such. Give them a chance at least I say.
  7. Don't know about it being "the one" and I don't think we can really expect any game to be , that's just setting expectations way too high and setting ourselves up for disappointment. Best can hope for is a game that checks off as many boxes on our "the one" game want/need list as possible. So far DU is on paper checking several boxes on my list, Sandbox, player economy, deep crafting, immersive living world, player creation/destruction of buildings and vehicles (ie not pre-made sets and scripts) to name a few.
  8. just don't log off in the middle of nowhere or places that are not secure, problem solved? Seriously though yeah in this game likely much more thought will have to go into when and where we can log off. Shit happens and IRL should always take precedent but again logging off safely might require some preparation before hand. Whether is some kind of personal shields or public safe zones. If doing multiplayer stuff then obviously there needs to be recourse for your team mates to continue playing and not get stuck or w/e because you went L/D.
  9. Well eventually we'll have accounts with NQ for testing purposes so it makes sense to have everything combined and connected. Also they might, some have make it so the forums or certain sections can only be accessed by testers and backers so will need to link accounts for that as well.
  10. Yeah I think the type of game being made has a lot to do with it. I follow another Crowd funded game, a PvP game called Crowfall and while I won't go so far as to say its a toxic community its certainly divided at times and clicks form to try to shout down opposing views based on the topic or feature being discussed. This being a more sandbox game in the true sense of the word i think it fosters a more open and cooperative community. It also is FAR more tolerant to opposing views as I've seen so far at least. Now that might change once we get into testing and start giving feedback based on actual gameplay but don't see it getting anywhere near the toxic levels would see in more focused ie PvP game, PvE game type community's.
  11. Well I'm more looking at it from a background story and short story point of view not so much for RP. I think it would be helpful to know some details about society in those years before the exodus so can tie a characters story better into the game worlds story. But yeah can assume there would be strife from those not chosen, how governments/countries were able to build their Arks without falling into chaos, some probably did succumb and fell into complete chaos.
  12. I've done some digging around the main site and such on the Lore and background of the game about the Earth being wiped out the Ark ships but couldn't really find anything on what life was like in the years leading up to the announcement of the impending doom and the years during after until the great exodus. Stuff like government structures, Democracy still in place?, Corporations take over? Societal and cultural sects and classes, viewpoints, stuff like that. Would really help I think build better back stories and such for our characters.
  13. Another for the pirates life aye! At this rate the privateer/pirate population will outnumber all the rest lol
  14. Well I would think the game would mainly be marketed as a Sci-fi based Sandbox game with voxel creation and not just space sim 2.0. New players will have plenty to do while waiting for the space combat to be added in the first update. its one thing if it wasn't in the game and they weren't saying when/if it was going to be added. But they are clearly saying it IS going to be added and it'll be added in the first updates after launch. Transparency makes all the difference in the world, IMO.
  15. Yeah nice idea but don't really see where it fits in the budget and timeline.
  16. To me sandbox games are all about that freedom. So really the privateer/pirates life is for me in Dual universe.
  17. Yeah I think people are trying to equate this to IRL as in we the players/guilds are all different countries under the same world and can have all out own currency's . Where in reality based on the games setup we are all just different states under the same nation hence will use all the same currency.
  18. Not any kind of economy expert or even close but in how many of those games was the economy player based? If its just grind stuff, sell to NPC then yeah it create what you described. But in these types of games its the players that set the prices, so go ahead grind a metric ton of uberanium but how much you get depends on many factors not on how much NPC x buys it for.
  19. Exclusives will stay exclusive. But that doesn't mean there won't be more suits and pets available in the new packages. It won't be the "Alpha Suit', it'll be the Beta Suit and have different colors and styles. The only promise should be worried about is the one they made to make the game and keep to their vision the best they can. Fluff and cosmetics are secondary.
  20. Sounds like it'll be mostly stat and resistance based. When you take damage the system does a roll depending on your stats and determines how much damage you take. Don't think they've said anything about being able to manually dodge and such. At most maybe we'll see sort of temp buff abilities that boost our stats for a short time that we can activate to avoid damage.
  21. Yeah after a while you'd have to move your equipment to a new site. It wasn't so much the nodes would deplete as they would move sort of. Like water for example, you would scan for the best quality could find and/or the largest node, drop down your equipment and start collecting. Then after a while you would deplete the high quality stuff and would need to move you equipment to find the high quality stuff again. You could continue to mine in same spot but the quality would go down and collection rate would vary as well. For its times it was a really innovative system and nothing that has really ever been matched since. But yeah SWG really was ahead of the times I think.
  22. Right, well the nodes were rather large and would deplete over time. I'm not advocating for auto mining, btw. Was just saying to the other poster that auto mining in SWG worked fine because of factors that may not be present in this game, hence why it wouldn't be good for this game.
  23. They've also got an obligation to make the game and they need to make money to do that. So sure a few things from the KS packages will be unique but its just not very realistic to think all or even most will. The new packages will have many of the same items but likely with different colors or skins and such for the cosmetic items. So the suits and pets and such in the new packages will exist but will be different enough from the KS ones. They'll also be more expensive to add the KS packages value and prestige. The basic rule is the earlier the supporter the better value for your "investment".
  24. Yeah but the thing that was the equalizer was the different quality level of the resources you mined and gathered. So even if you had whole fields of mining/gathering equipment the quality may vary and hence could never really corner or flood the market too badly.
  25. They just posted a few days ago an answer to the currency and economy question: BTW, they never really said NPC as in actual NPC characters we interact with. more like bots or programs that auto add things to the ingame markets. and also the same source on player made currency:
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