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About Eld1r

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  1. Eld1r

    Death of a spaceship

    I thought about it too. I played with the thought of debris cores (not controllable and with a simplyfied physics and for bigger debris only) that may be simulated not by server but by client. These cores would have access for all to collect the scrap and are assigned and distributed between nearest clients for simulation. So sync is the same as for ships and like all other online games ping may be a problem.. While I believe voxel dividing to single objects is generally possible I see a bigger problem in syncing the exact division and all behaviours of the objects in time. 🤔 Can not go further in this forum ^^ Anyway would be nice if fleet battles create big debris fields to collect ^^
  2. Eld1r

    Modular Weaponry

    I was looking for a forum thread of implementation ideas. More based on the building system. But while I read this I want to put in my two cents. ^^ (🇩🇪 idiom "Give my mustard"😂) I read of many problems for overpowered guns. But don't forget that there may be overpowered defense systems, too. Of course you can use BFGs for defense. I mean rather shields, sensors and a secret service. While shields will also need much energy, but let's say the biggest one is strong enouth for lots of BFG impacts. They make it possible to strike back effectively. Also BFGs can appear on the sensors while routine scanning a ship. Showing a high energy usage or if hidden/deactivated a disproportionately power generation or power storage. When we talk small ships with nuclear weapons there will be a level of radiation and sensors trigger alarms. This may not work if the sensors are near to own nuclear weapons and so on. All of this may lead to using security protocols. You know.. Political and military squabble. ^^ hm.. BTT: Modular Weapons sound interesting. There are many possibilities of weapon systems and NQ read our ideas. I'm sure NQ will do a good job. They will balance it.