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AccuNut

Alpha Team Vanguard
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Everything posted by AccuNut

  1. I think there is merit to having a moderator clear each logo before it is applied in-game...however...in that case you could make the argument that all constructs should also be cleared. I know the subject was brought up at one point as to whether the moderators would regulate constructs, and the ultimate conclusion was that any offensive ones could be reported.(Or just destroyed, if you have the firepower.) Restricting them to players above a certain level seems like an effective method to me. This would allow some of the smaller groups or even individuals who prefer to be loners to still enjoy a unique logo. Another way would be to make them expensive, nobody would want to create a logo that is offensive if it could simply be disqualified, it would be wasted cash. I would definitely like to see a way to create HD logos as opposed to pixel art, though. Think about it, some of the ships will be pretty sleek. It would be a shame if their owners were stuck with the option of either no logo, or one that looks like it came from a 90's computer game. Just my 2 cents.
  2. Not a bad idea, having sellers "buy" space with a one-time fee or lease it for a set period of time would add another element to the market. It would be especially useful in very busy or small markets, since the seller would have space guaranteed​ for their future listings! This could also be used to help fund building more market space!
  3. Another thing to consider about swearing is that kids will​ be playing this. So having a quick-report option would be nice, or even the ability to mute someone for everyone else if they are on your/your organization's property. This would allow market owners and organization police to do some regulating of their own to keep the environment enjoyable for the rest of the players. I am not suggesting that just anyone be allowed to "property mute" another player simply because that player happens to be on land owned by an organization they belong to, it would be an ability granted to specific, trusted individuals by organization leaders. Also, having the ability to amplify voices would be cool, I mean, just imagine a police patrol ship with an external PA system: "WOULD ALL CIVILIANS PLEASE VACATE THE LANDING ZONE. THIS IS A RESTRICTED AREA!" You gotta admit, that would be pretty awesome!
  4. If by this you mean a way for you to keep track of who you personally trust and who you don't, then I think it is a great idea! Even if a viewable reputation system such as what is being proposed here is implemented into the game, it would allow you to keep track of who you have had good experience with in the past, and may want to hire again. If it isn't implemented, it would make it easier to achieve a word-of-mouth reputation: "Hey, Player X, I want to hire someone to do ABC job, you had that done like 6 months ago right?" "Yeah, I actually tried two different guys, hold on, let me check my log. Yup, Player Y and Player Z. Player Y was a lazy bum, but I would highly recommend Player Z, he did a great job!"
  5. That makes sense. Another thing to consider will be the difficulty of obtaining the item(s) and how quickly the item tends to sell. To use your example, lets say item "A" only sells for $20 per cubic unit, but is easy to craft and sells quickly. Meanwhile, item "B" sells for $100 per cubic unit, but is much harder to craft and sells more slowly. The MO charges $5 per cubic unit of space taken regardless of item type. If seller "A" sells 400 cubic units of his item per day, he makes $6,000 after the market takes their cut.($2,000) However, seller "B" only sells 40 cubic units of his item per day, and as a result only makes $3,800. ($4,000 - $200 Market Fee.) So, in this case, seller "A" made more profit in one day than seller "B", even though he paid more in market fees. Also, the market made more off of the sale of item "A" ($2,000) than item "B" ($200). If anything, this would encourage the market to favor item "A". It would come down to whether seller "A" deems the percentage of his profit lost to the market acceptable compared to his potential total profit. That being said....this scenario is purely speculative. I am not necessarily defending the use of the price-per-cubic-unit method, just presenting another angle to consider. It might very well play out as you described. Very well-thought-out post!
  6. This seems like a good idea to me! Let's say I run a product transport business. I am hired by a market to deliver purchased items to one of their customers. The market has a good reputation for paying its employees, and I have a good reputation for delivery. If a system such as this existed, we both have the added benefit of being able to verify that the terms of the contract were met. If I make a mistake, such as forgetting to deliver a portion of the merchandise, the market can see that and remind me. Once I finish the delivery, I can get paid. So, I finish the delivery, and the customer I delivered to has some goods of his own he wants to transport back to the market. Let's face it, nobody is going to know the names of ALL the reputable companies for EVERY type of job. (Builders, miners, pilots, transporters, etc.) This is the first purchase that he has had delivered, and has never had any reason to look into reputable transporters. At this point, he has to decide whether or not to trust me with the job based solely on the fact that the market trusted me with theirs. I am not saying this is a bad thing, since it encourages markets and transporters to choose each other wisely, as hiring/working for someone with a bad reputation could cost you jobs or even harm your own good name. But... since he has access to a system that allows him to check on whether or not I completed the contract, he feels comfortable enough to hire me based on the market's reputation. I do think that a mechanic that establishes penalties for failing to complete a contract, or keeps track of the number of successful contracts might push the boundaries of reputation-based decision making. It could also penalize unavoidable failures to complete a contract. ( computer crashed, ship destroyed, etc.)
  7. Hello everyone! Just thought I would chime in and introduce myself. I do not have much to say in my own post, as Starkontrast and I put all our ideas into the one above. We are excited to hear what you think! Thanks, AccuNut
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