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Daphne Jones

Alpha Tester
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Everything posted by Daphne Jones

  1. As far as I can tell, T2 on planets is so rare that scanning is a waste of time anyway. Almost all of the high tier ore is coming from surface mining and asteroids, I think.
  2. This is a good idea. The original Helios system really had too many planets TBH. Moving some of them elsewhere would be a simple way to build the next system. If this is done, either Teoma or Jago should go to the new system so there's a habitable planet there. (i.e., water, oxygenated air, reasonable temperature).
  3. Remember when 14 days seemed like kind of a long time?
  4. Well, the number of DAC is finite atm. Presumably in the future it will be possible to buy DAC from NQ for cash. Then buying DAC for quanta is still not a problem because the DAC itself represents cash input.
  5. I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
  6. If the creator is willing, he can disable DRM for you.
  7. Did they announce there will be an announcement? Maybe it will just be that there will be another announcement.
  8. I'm just shutting down MUs as the local market runs out of orders. No point in mining on a hex that can't pay its tax from mining. Hopefully, big ore buyers will decide that waiting for fools to sell at 10 isn't worth shutting down their factories.
  9. It actually seems pretty dead to me compared to early beta. I don't care whether they put the rest of the planets in or not since I don't expect to ever go to them.
  10. Still waiting and getting really sore from being slapped in the face.
  11. My scripts are working fine. They needed updating because almost everything is deprecated since beta, but they work both before and after the update.
  12. Yeah. I agree with the OP. They needed to do something about the mining lag, but the result was removal of one of the stronger games loop that supported other things like big ore hauling ships. I don't have a good answer to this, but it's an issue.
  13. You obviously have never done PVP in DU. No ship loaded with ore can defend itself. Now that we have mass based speed limits, I doubt a loaded ship can even escape, even with a superior pilot and a good starting position.
  14. It's pretty clear that the design purpose of asteroid mining is to force us to be undefended targets for the griefers - or call them gankers if you like. Useless wastes of air, IAC. Of course NQ wants to discourage sz mining.
  15. First, find a way to afford a couple of L atmo engines. Depending on what you're filling that container with, M engines are not a good choice, although you might get away with M space engines if you have enough of them and good piloting skill (not talents).
  16. Tax free 4 x 100+ ore pool? That's better than Haven. Also closer to Alioth and has a low-grav, airless moon nearby to base space-only vehicles. Yes. I would take it now even though it would have been more valuable earlier.
  17. As far as I can tell, there's no method to find higher tier mining claims early in the game besides luck. If you happen to have T2+ on your claim you might get rich. Otherwise you're SOL. Most of us can't afford to field a TS and scan. I could have saved all my money to get a TS, but then I wouldn't have a base or a ship that could carry a TS. Did you just luck into T2 on Alioth? I hear T2 is very rare there, although, without a TS or uncommon MU, I would have no way to check my own tile. (I could just barely buy an uncommon MU and pay the taxes on my Alioth tile, but definitely not worth it for the small chance there there would be T2 there.)
  18. Too late to avoid it being a slap in the face... but I could go for stopping after ten slaps in the face. BTW, I did finally get a response to my ticket on this, but it was just "we're working on it." Too little too late.
  19. Yep. NQ managed to FUBAR and SNAFU in the same release. Good job. Not only do I not have my STU, but they haven't even acknowledged the two tickets I've filed about it. Maybe I should start filing a new ticket every hour until they do.
  20. The problem is that they've made a game design decision that 65L of ore yields 45L refined. (with some adjustment for talents). On one extreme, RL coal and gold as they come out of the ground yield much more carbon and gold than that, iron ore may yield about that much iron, but some things - like extracting fluorine from minerals - probably yields much less. So if you have unrealistic volumes for game design reasons, but realistic densities... you're going to have some weird results in some cases. I don't think this is easy to fix without unnecessarily complicating the game design.
  21. There was a time when this was much worse. It's gotten better, but it's not perfect. I try not to let it bother me.
  22. That's why I'm just focused on building a base on Haven - property tax free - and having fun flying the ship I designed at the end of beta specifically to be able to get flying with nothing but a source of T1 and a nanopack. I did build a fuel factory and a general workshop to make things I can't nanocraft. Maybe I'll get back to bigger ships when the markets are healthier, but I don't expect to ever claim any taxable land. That was a PITA in beta and I'm just avoiding it now.
  23. Is snapping a BP to a construct a real thing now? I can get lined up within two voxels using the visual preview, but I can't actually line it up perfectly. What am I missing? What's the trick? If I could move the BP preview one voxel at a time, I could get pretty close (although not as close I as can get aligning empty cores), but the smallest step seem to be two voxels.
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