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Hades

Alpha Team Vanguard
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  1. Like
    Hades got a reaction from Lethys in Sapphire and up gets ALL of the patron pack?   
    NQ clearly outlined that alpha would not start out 24/7.  I didn’t even question that the servers weren’t up 24/7 when pre-alpha launched.  Once again, this was discussed many times before alpha due to the French labor laws.  
     
    If your goal is to simply play the game.  Do NOT buy into the pre-alpha access for sure.  Heck, if I were you... I would wait until the servers come up online 24/7 before even putting a cent down.  Since that seems to be your desire.  These packs are solely for people who believe in the vision of the game.  The patron pack is for those who wish to help NQ stress their servers so we can break stuff, and NQ can fix it.  Thus allowing us to get closer to the 24/7 servers.  
     
    There’s nothing wrong with taking a step back, and seeing how things shake out.  And if the game is in a state you can get behind... then you should hop on
     
    It’s also important to note that you get quite a bit with these packs.  12 DACs is equivalent to 12x15 euros?  So you’re not just buying early access.  You literally get the equivalent in game time.
     
    Addressed to all:
    I cannot be more abundantly clear than the following:  If you don’t wholeheartedly believe in a project... do NOT back it.  It’s best for both parties.  You don’t feel ripped off if things don’t go as planned, and the development team does not have to deal with unsatisfied backers.
     
    So many crowdfunded projects become a cluster fumble because backers expect more than is promised.  NQs promise is to do their damnedest to make the best space exploration/civilization/building/conflict MMO in existence.  Could the project completely fall apart for some reason?  Sure.  But when you look at the track record of NQ and the amount of heart and soul they’ve put into the community and the game itself... I don’t think that’s likely at this point
     
    In the end, I hope you stick around (whether or not you buy a package or not).  The community of DU is truly unprecedented in many areas.  And I’d say this is mainly because of the team behind it, they are responsible for cultivating this community.
  2. Like
    Hades got a reaction from Alethion in Sapphire and up gets ALL of the patron pack?   
    NQ clearly outlined that alpha would not start out 24/7.  I didn’t even question that the servers weren’t up 24/7 when pre-alpha launched.  Once again, this was discussed many times before alpha due to the French labor laws.  
     
    If your goal is to simply play the game.  Do NOT buy into the pre-alpha access for sure.  Heck, if I were you... I would wait until the servers come up online 24/7 before even putting a cent down.  Since that seems to be your desire.  These packs are solely for people who believe in the vision of the game.  The patron pack is for those who wish to help NQ stress their servers so we can break stuff, and NQ can fix it.  Thus allowing us to get closer to the 24/7 servers.  
     
    There’s nothing wrong with taking a step back, and seeing how things shake out.  And if the game is in a state you can get behind... then you should hop on
     
    It’s also important to note that you get quite a bit with these packs.  12 DACs is equivalent to 12x15 euros?  So you’re not just buying early access.  You literally get the equivalent in game time.
     
    Addressed to all:
    I cannot be more abundantly clear than the following:  If you don’t wholeheartedly believe in a project... do NOT back it.  It’s best for both parties.  You don’t feel ripped off if things don’t go as planned, and the development team does not have to deal with unsatisfied backers.
     
    So many crowdfunded projects become a cluster fumble because backers expect more than is promised.  NQs promise is to do their damnedest to make the best space exploration/civilization/building/conflict MMO in existence.  Could the project completely fall apart for some reason?  Sure.  But when you look at the track record of NQ and the amount of heart and soul they’ve put into the community and the game itself... I don’t think that’s likely at this point
     
    In the end, I hope you stick around (whether or not you buy a package or not).  The community of DU is truly unprecedented in many areas.  And I’d say this is mainly because of the team behind it, they are responsible for cultivating this community.
  3. Like
    Hades reacted to NQ-Nyzaltar in Supporter packs out!   
    Hi everyone!
     
    A few quick answers:
     
    @NovaPrime
     
    The packs will remain available until we'll reach Closed Beta.
     
    @RedalAndrew , @Vexare , @chevron:
     
    You have now access to the Pre-Alpha forum section
    (please keep in mind everything here are under NDA )
     
    @Pantera:
     
    The Supporter Rewards that haven't been gifted automatically to equivalent Founder Packs are the following items:
    - DACs from Supporter Packs
    - Beta Keys from Supporter Packs
    - In-game and forum titles from Supporter Packs
    - Name in credits as a Supporter backer
    - T-Shirt from Patron Pack.
     
    @Warlord205 , @Omfgreenhair
     
    Error 500 can happen due to huge traffic happening on our website (as you can imagine, our database is a bit stressed at the moment ).
    So if you get this error, please come back a bit later. Moreover, the issue has been identified and we are going to make a short maintenance tomorrow to improve the capacity.
     
    Best Regards,
    Nyzaltar.
     
     
     
  4. Like
    Hades reacted to ATMLVE in Supporter packs out!   
    Yes, previous backers get some of the new rewards based on backer level.
     
    https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  5. Like
    Hades got a reaction from The_War_Doctor in Is solo play practical   
    I’m not sure an attacker would follow someone for hours on end just on the off-chance they MIGHT have something worthwhile.  If an attacker doesn’t catch up to you in 10-20 minutes, I imagine they will branch off.
     
    If the universe is truly vast, I think it will be fairly simple to slice out your own stakes far off the beaten path.  Meanwhile conflict would be occurring at points of high interest.
     
    But yeah, it IS possible for that attacker to follow you.  And that’s something you always have to keep in mind.  DU isn’t inherently safe.
  6. Like
    Hades reacted to Pleione in Is solo play practical   
    Hmmm.   OK.  I understand this isn't Eve, and isn't Space Engineers.  I love that its single shard, and REALLY love that there is no limit on construct size (unlike SE).  Guess I will have to play it and find out!
  7. Like
    Hades reacted to CmdrKordianPiatkovski in New Supporter Packs   
    yep

  8. Like
    Hades reacted to NanoDot in how will the large crew that large ship may have work in a game like this   
    That would be a logical pattern for DU, because it gives smaller orgs a chance to survive. When you don't have the manpower to field a fleet of capitals, at least you still have a fighting chance with a bomber wing and the fighters to support them, because it's a credible defence force.
     
    It may mean that smaller orgs will not be rolling over bases, but that may well fit into DU's strategic design. Alliances will have the offensive power, and territorial warfare will be "grand strategy" rather than "me and my 4 buddies gonna blow up ur base"...
  9. Like
    Hades reacted to Evil_Porcupine in how will the large crew that large ship may have work in a game like this   
    right, after my first reply, i'm now going to go through and take the time to point out lots about this thread now i have read it all.

     
    How? DU is a *multiplayer* game. It has been said that we will have to work together to complete objectives, such as getting off alioth at launch within a week iir. 
     
    This could be for a completely different reason. Lets find one. I will start with looking at the fact that in HOTS or any other MOBA, People expect to play their own character, not share one. And not picking it could be for a reason such as they are weak because of damage or something, not that its hard to coordinate.
     
     
    How does it take fun away? It might do that for you, but you don't represent everyone. And you only getting a handicap while gaining nothing? You are gaining not only loot from slaughtered enemies due to being able to coordinate with multiple players, and not have to control every aspect of a battleship on your own. Want x guns to target Y systems but only for a certain amount of bursts? You need voice comms for that, and people are the only ones that can respond to voice comms accurately as of now. Gl trying that, plus everything else, in the middle of combat on your own.
     
     
    Again, Your opinion, not everyone's. If you don't want to sit at a cannon, then in order to not be bored anymore, you are limiting yourself to ships one player can fly, e.g. non combat, interceptors, small bombers. And who says It will be as simple as that to fire a gun?
     
     
    There is a reason behind this, and that's to promote teamwork and cooperation, plus meaning that you have to work together if you want to make a large impact in a battle, or DU in general. Also, would you pay a few hundered euros/punds/dollars a month to crew your battleship with bots, not to mention the thousands on rigs for the bots to run on? Or would you prefer to be chatting with friends while not having spent that money?
     
    ROFL, remote control is different to automatic targeting. One person equaled one turret then, and it will in DU also. Also, "It would be 100% legit not be allowed to use technology" is literally saying that its ok not to use past tech, but i will assume you couldn't word it correctly so will take it as you saying the system is stupid. Why should the game devs make it your view of 'realistic'? We have no idea what future targeting will be like. Atm on warships it is mainly one person targeting with one gun. If not a team of people targeting with one gun. Who knows if that will change so that one person has the brain capacity to control them all at once in only around 500 years of evolution. Darwin, thats who. It took millions of years for modern humans to progress from slightly dumber intelligent life to current intelligent life. A leap like that wouldnt happen that fast.
    (Tl;DR of this paragraph: This isnt tech available int the past or present, and for it to be so humans would have to evolve faster than should be possible)
    (p.s. even if you could evolve the brainpower to manage all systems at once in that time, its still an unevolved you controling it)
     
     
    Put their time into what? how is putting the effort into building a battleship solo, which isnt possible anyways in the time you would probs like, different from putting the effort into getting a crew together to do it?
    (p.s. You are wrong to put time on this, effort would work better, so i used that)
     
    very expensive in that you need to pay your crew, maybe?


    Overall, what you seem to be saying here is that you would prefer to go alone, but still want to be as strong as people who are working together. If this is true, then maybe DU isn't for you. This game is based on teamwork, and not on everyone being able to run a death star on their own.
  10. Like
    Hades got a reaction from MookMcMook in Can we have droids like in star wars?   
    Yeah, that doesn't mean I won't be asking someone to dress as R2D2 and make boop noises.
  11. Like
    Hades got a reaction from Armedwithwings in Can a Organization control a complete planet   
    Eh, not entirely true in this case. Can’t kill someone and take their safe plot .  It’s actually pretty funny, just watched chronicles of riddick last night.
     
     Large organizations dominating safezones is an issue (one that I don’t think is necessarily bad).  
     
    However, I do believe organizations owning large swaths of a safezone can be a GOOD thing.  Not every single player needs an entire plot of land, they simply need a place to lay their construct to sleep at night ^^.  Perhaps someone will offer a place to land for a small weekly/monthly fee.
     
    A bunch of single ad hoc players owning land pretty much means there won’t be any system order or infrastructure for the area. They’ll simply implement what they need for themselves... and nothing more as they don’t have the manpower to open up a market, or anything of that nature.  And the fact of the matter is, many would remain barren 
     
    I think it’s more important for large organizations to own chunks of the safezone than it is for someone like me to own such.
  12. Like
    Hades got a reaction from Lethys in Can a Organization control a complete planet   
    Eh, not entirely true in this case. Can’t kill someone and take their safe plot .  It’s actually pretty funny, just watched chronicles of riddick last night.
     
     Large organizations dominating safezones is an issue (one that I don’t think is necessarily bad).  
     
    However, I do believe organizations owning large swaths of a safezone can be a GOOD thing.  Not every single player needs an entire plot of land, they simply need a place to lay their construct to sleep at night ^^.  Perhaps someone will offer a place to land for a small weekly/monthly fee.
     
    A bunch of single ad hoc players owning land pretty much means there won’t be any system order or infrastructure for the area. They’ll simply implement what they need for themselves... and nothing more as they don’t have the manpower to open up a market, or anything of that nature.  And the fact of the matter is, many would remain barren 
     
    I think it’s more important for large organizations to own chunks of the safezone than it is for someone like me to own such.
  13. Like
    Hades got a reaction from MookMcMook in Can a Organization control a complete planet   
    Eh, not entirely true in this case. Can’t kill someone and take their safe plot .  It’s actually pretty funny, just watched chronicles of riddick last night.
     
     Large organizations dominating safezones is an issue (one that I don’t think is necessarily bad).  
     
    However, I do believe organizations owning large swaths of a safezone can be a GOOD thing.  Not every single player needs an entire plot of land, they simply need a place to lay their construct to sleep at night ^^.  Perhaps someone will offer a place to land for a small weekly/monthly fee.
     
    A bunch of single ad hoc players owning land pretty much means there won’t be any system order or infrastructure for the area. They’ll simply implement what they need for themselves... and nothing more as they don’t have the manpower to open up a market, or anything of that nature.  And the fact of the matter is, many would remain barren 
     
    I think it’s more important for large organizations to own chunks of the safezone than it is for someone like me to own such.
  14. Like
    Hades reacted to Lethys in PvP System   
    Our beloved twerk found it:
     
    AMA pt 2:
    "FTL will be handled in a very basic way at release, but we might add the fact that FTL flight happens in a "parallel" hyper universe in a later stage after the initial release. The idea would be then that FTL travel happens in a hyper space, where you could possibly add bubbles that, when intersected, would take you out of FTL space, back into normal space"
  15. Like
    Hades got a reaction from Lethys in PVP timers confirmed! What should we call them?   
    Inside of protetictive territory shields?  “The owner of a territory located outside of a Secure Area will be able to set up a Force Field Unit to protect their Normal Territories. “. It’s literally the core mechanic of these devices.
     
    Force field unit implies it’s more than just a door imho.   The whole point is to set one up so someone doesn’t burn your dig to the ground while you’re asleep.
     
    I’m pretty sure all conflict is a strict no-go within the protective shield.  Not really sure how else it would work.  Basically a temporary safezone.  Until you take down the shield of course...which should be able to be taken down by other means than just force.  Hacking, or disasbling a necessary generator.  All subject to the cool down of course.  But that’s another topic I suppose.
  16. Like
    Hades got a reaction from MookMcMook in PvP System   
    And that’s precisely how it should be ^
     
    Time consuming, but rewarding depending on your goal.
     
    That’s the only reason I don’t think we should be able to just jump out of FTL.  It wouldn’t be very difficult at that point, as you just have to jump out of FTL and set up an interdiction point.
     
    These things need hours/days/weeks in the planning to be done right.  
  17. Like
    Hades got a reaction from Lethys in PvP System   
    And that’s precisely how it should be ^
     
    Time consuming, but rewarding depending on your goal.
     
    That’s the only reason I don’t think we should be able to just jump out of FTL.  It wouldn’t be very difficult at that point, as you just have to jump out of FTL and set up an interdiction point.
     
    These things need hours/days/weeks in the planning to be done right.  
  18. Like
    Hades reacted to Lethys in PvP System   
    Gate is the wrong word here imho as those ftl points will Not be the same as stargates.
     
    As you already said, those points are placed by players thus enabling them to travel between such points (or the whole Network). So interdiction in between makes sense.
     
    It comes at a high cost though: 
    You would need to "scan" those lanes in order to know where to setup that interdiction sphere.
    Fly there with sub ftl (which May take hours!)
    Set it up there (however hard that May be)
    Intercept the ship (IF someone passes there while you wait. Spaigames ftw)
    Kill it and possible guards (they can Set traps for pirates too ofc - maybe they WANT to be interdicted)
    Bring in a transport for all the goods (or have it with you but hidden somewhere)
    Get away there and fly Home....for hours again
  19. Like
    Hades reacted to Atmosph3rik in PvP System   
    @Hades Yeah you have to be in hyperspace and lock on to them and get in range, and then initiate the interdiction.  Then you have to keep them in range and in front of you long enough to finish it.  While they try to evade you.
     
    It's the evasion part of it that i'm not a fan of, because it just seems unrealistic.  Rather then using your own strategy to evade them you have to follow this target on your screen as if you're also chasing someone, and if you don't keep up with it then you get knocked out of hyperspace.
     
    I guess it will have to be different in DU since it sounds like FTL travel will be from one point to another.  So everyone will be traveling along the same paths.  In Elite:Dangerous you just have an FTL drive and can travel anywhere with it.
     
    So in DU everyone will already know the path that someone will be traveling in hyperspace.  So maybe interdiction would be done by building something along the path, that knocks everyone out of hyperspace.
     
    I wonder if we will be able to drop out of FTL in between gates?  Or once you start you just pop out at the other end.
     
     
  20. Like
    Hades got a reaction from Armedwithwings in how will the large crew that large ship may have work in a game like this   
    Seems like it’s already balanced to me.  More players, more firepower 
  21. Like
    Hades got a reaction from Zamarus in how will the large crew that large ship may have work in a game like this   
    Seems like it’s already balanced to me.  More players, more firepower 
  22. Like
    Hades reacted to Zamarus in PVP timers confirmed! What should we call them?   
    Yeah, shield barrier would be the failproof choice if you want everyone to know what it is. I do like the sound of stasis barrier i just don't think its THE straight forward choice if that's what people think is important.
  23. Like
    Hades got a reaction from Zamarus in PVP timers confirmed! What should we call them?   
    Then stasis barrier is a bad choice unfortunately.  You're probably right.  Still better than a lot that I've seen here.
     
    Shield Generator/Shield barrier is honestly the most straight forward.
     
    My vote goes for something as simple as shield generator.  Force field unit probably gets the point across as well.  Shield generator leaves no room for error, however.
  24. Like
    Hades reacted to Captain Jack in PVP timers confirmed! What should we call them?   
    stasis barrier?
  25. Like
    Hades reacted to Razorwire in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Ok, I'll try again.
    I was offering counter-points to an artificial 7 day timer between knocking out a TU and being able to place a new one, if it's merely to stimulate a ground war. I don't think you need to, I think it'll happen anyway if both sides are prepared.

    It should take as long as it takes to take the ground. If one side is throwing heavy resources at the fight or is very clever about it and the other isn't, or if one side doesn't even show up, it should be over very quickly one way or the other.
    Remember that a TU is likely not the same as an area protection device; say knocking down the shield sets off a siege timer to give the owner time to respond, the TU is still inside the siege-shield. It'll all be settled only once both sides have been given time to muster, and that's when your war starts, mixed forces and complex ground defences and all. And *that* bit should take as long as it takes.
     
    I guess all I'm saying is that I don't want to knock down a shield, wait the 24hr (or whatever) siege-timer out, flatten the defences, kill all the defenders and destroy their spawn-room, blow up their TU and then *still* have to wait a long arbitrary time before I can drop my own TU. Nor do I want to destroy a TU only to have a hidden defender on the other side of the hex instantly drop another one.
    I'd go for a 5 min timer before you can place a TU on a territory that has recently lost one, and a 15 min timer on placing a TU where *you* have recently lost one. Gives both sides some reaction time and prevents ninja TU replacement.
     
    We'll see what we get, and we'll poke it until it breaks and they fix it. Then we'll poke it again.
     
    And don't worry about opportunist griefers, Devs have said that TUs are going to be expensive, and that there will be some kind of offline protection; greifers won't likely spend all that cash on a TU in the first place, and if they do, you'll get warning and time to react.
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