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Lord_Void

Alpha Team Vanguard
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  1. Like
    Lord_Void reacted to blazemonger in “Marketplace Heist” Response   
    Can we get a dislike button?
  2. Like
    Lord_Void got a reaction from [BOO] Sylva in DU Memes   
    Do the Honeybadger Dance!!! 
     
    *Disclaimer: NSFW lyrics. It's all meant in good fun
  3. Like
    Lord_Void got a reaction from Steven Reeves in Any plans for linux users?   
    Which is sad. I wish more people added support for Linux
  4. Like
    Lord_Void got a reaction from Julius_de_Carnutie in Forum en français pour la communauté francophone !   
    Bonjour! Je m'appelle Void. J'étudie le français, mais je ne parle pas bien. J'étudie le français pour trois raisons. J'adore langues (Je parle l'anglais, l'espagnol, et le chinois). Ma petite amie parle le français <3. Et enfin, je pense que le français sera une langue importante dans Dual Universe. C'est un jeu français, et communauté française devrait avoir fierté. Je pense que ils devrait créer un subforum française.
     
    Je m'excuse por ma français mal. Je vais de mieux en mieux.
  5. Like
    Lord_Void got a reaction from [AE] Ravenna in Do you play EVE Online?   
    I play EVE and I love EVE, but I don't want this to be an EVE clone. 
     
    That being said, EVE is also fairly similar to what this game looks to be (single shard, revolving around spaceships, sandbox game, player driven economy) so a lot of people use EVE as a reference point for how systems should/would work. EVE has also solved a lot of issues/ideas already, so there isn't a huge need to reinvent the wheel for some areas. In addition, many systems are being taken directly from EVE (skill system, market system, combat system, account structure).
  6. Like
    Lord_Void got a reaction from Happiness in Loadgiant Cargo Ship   
    Definitely basic, but a good design. Personally, I might ditch the landing gear. A ship that large probably won't be landing on a planet. It'll probably have to be built in space and spend all it's time in space.
  7. Like
    Lord_Void got a reaction from Vyz Ejstu in How hard (or easy) will it be to earn DAC?   
    Stealing DACs (in the context of looting in the game) is not a real life crime. I've seen a lot of people say this and it's just plain false.
     
    DACs are not cash equivalent as they cannot be converted back into real life money. If they could be converted back and forth then, yes, they would be considered currency and stealing them would constitute a real life crime. The in game economy would also be subject to all sorts of international currency laws which would make everything super messy (nothing like having to report your earnings in a videogame for real life taxes ). Once the customer pays for them, they turn into virtual, 'fake' property that is not covered by any real life laws. So long as the rules laid our in the game's EULA are not broken, people can do whatever they want with them with no consequences, including stealing or "scamming" them. They can be used for dollar-to-ingame-money comparisons based on their in-game selling price but that figure would just be for comparisons sake. 
     
    As to whether or not DACs should be lootable, I say yes, but not immediately.
     
    They should not be lootable until a system like EVE's redemption system can be implemented. Like many people who backed the kickstarted, I would be spawning in on day one with a nice fat stack of DACs and I don't want to lose them all the second I step out of the safe zone. 
     
    In the long run, though, they should eventually be made lootable like PLEX in EVE. I don't think any of the arguments against this have much merit to them. With the redemption system in place, people who buy them could spawn them directly into the market where they were going to sell them with zero risk. Likewise, people who wanted to buy them for the gametime could buy them and activate them on the spot with zero risk as well.  Only the people who want to haul them around would have risk, and that's fine. DACs are going to very expensive in game by their very nature (that's worthy of an entire post in and of itself), so anyone who does DAC trading between the various trade hubs is going to be making obscene amounts of money off even small percentage differences in prices. Why wouldn't we want those people to have risk? (And if super rich players were smart they could still use arbitrage to avoid the risk of transporting it.) As to the argument that having DACs be lootable will lead to them only being traded in safe zones, and, possibly, that this will cause all the trade hubs to be in safe zones. Again, why is this a bad thing? For starters, safe zones will probably end up being major trade hubs anyways, depending on market destruction mechanics. It doesn't matter whether it's a billion dollars in ore or a billion dollars of DACs, if I'm trading high value items of any sort and market security is really such a concern, I'm probably going to do it in a safe zone. Additionally, the developers have stated that there will be multiple safe zones spread throughout the galaxy that would allow for there to major safe-zone market hubs in every region (region is kind of a loose term here but you get the picture).
     
    For the other arguments, that lootable DACs will result in hatred or people quitting the game, I think that is unfounded. As NQ has said, we are all adults here (or at least we should be) and we should be able to manage risk. This is not a game for children. I'm reminded of the ever present argument in EVE over the concept of suicide ganking. Many people insist that ganking is driving people away from the game because they can't handle the danger. And yet, when CCP ran the numbers, it turned out that new players who were ganked within their first week of play had a much HIGHER retention rate than those didn't! The sense of risk gave value to the experience. Now I'm not saying that everyone start ganking each other all the time, but there is a difference between reasonable protecting people from unreasonable risk and unreasonably protecting people from reasonable risk. It makes the game boring and people go play something more exciting (like getting ganked in EVE haha).
     
    DACs should be unlootable until a proper redemption system can be implemented. After that, I see no reason why they shouldn't be made lootable.
     
     
     
    EDIT: In response to some other points I have seen made in this thread.
     
    1) When people are talking about "looting" DACs they seem to use the words "steal" and "loot" interchangeably, and I think this is causing some confusion. What people are talking about with have "lootable" DACs doesn't mean that someone can just come a long and yank them out of your pocket, or steal them from your account while you are offline. What it means is that DACs would be treated like any other good in the game. If you are carrying them in your ship and it gets destroyed, people can loot them from the wreck along with whatever else you were carrying. Whether you are for or against lootable DACs, we all need to be on the same page about the specifics of what we are arguing over. I support lootable DACs but not the ability to just "steal" them from anyone.
     
    2) Some people have argued that, in order to solve the DAC Problem, other items be made more valuable so as to "distract" people from DACs. This isn't really feasible since all high value items will still follow the same laws of supply and demand that DACs will. Some will trade them, some will use them, and some will hoard them. The main difference with DACs is the fact that they are tied to a real life currency value (although that does not make them a RL currency equivalent as some have suggested). Since they are tied into a real life value, they are less vulnerable to price manipulation on a global scale. In addition, the value of DACs will naturally rise with inflation rate of the in game economy, making them a good option for long term investment.
     
    3) Some people have stated that since DACs are intended to be a way for people to pay for membership by playing, or skip grinding by paying for a DAC and trading that for in game money, people should only be able to trade them once or some other limiting factor that would prevent people from actively stockpiling/trading DACs. What they don't realize is that this would create huge problems for precisely those people who want to use it for its "intended purpose". Imagine if people could only trade DACs once, so the person who bought it in game had to use it. If more people bought DACs to sell than there were people trying to buy them, the people who paid real money will have essentially wasted their money as they won't be able to sell the DACs, or they will have to sell them so cheaply that it won't be worth it. Imagine the other way around, for some reason a bunch of people try to buy DACs off the market at the same time and there just aren't enough DACs to go around. Two things will happen there: first, prices are going to skyrocket, and second, no matter how high prices go, not everyone who wants one will get one. By having a market that can resell DACs, both buyers and sellers are protected. Sellers know they can always sell their DACs when they want to, and buyers know that they can always buy one when they want to. The price will also be kept in check by the supply/demand and will remain relatively steady. Again, look at the PLEX market in EVE Online. This isn't really an argument for or against lootability, more an argument against putting a limit on how many times DACs can be traded.
  8. Like
    Lord_Void got a reaction from Greenfox in DU Memes   
  9. Like
    Lord_Void got a reaction from Fishyy in Do you play EVE Online?   
    I play EVE and I love EVE, but I don't want this to be an EVE clone. 
     
    That being said, EVE is also fairly similar to what this game looks to be (single shard, revolving around spaceships, sandbox game, player driven economy) so a lot of people use EVE as a reference point for how systems should/would work. EVE has also solved a lot of issues/ideas already, so there isn't a huge need to reinvent the wheel for some areas. In addition, many systems are being taken directly from EVE (skill system, market system, combat system, account structure).
  10. Like
    Lord_Void reacted to VVV_GLORY_VVV in GLSQ/U Has A New YouTube Channel!   
    If you missed last weekend's episode of Q-Cast, you can watch it here. A Reminder that instead of a Q-Cast stream this weekend, we will be doing a joint live Q&A with our friends over at the Terran Union on their YouTube Channel. The stream is planned for Saturday, May 3rd at 10 am EST (7 am PST, 3 pm UK Time, 4 pm CEST). If you would like to submit a question for us to answer, please use the dedicated google form. We hope to see you there!
  11. Like
    Lord_Void reacted to Cybrex in Project Tortuga   
    The Tortuga City building contest for Pre Alpha has concluded and the winners are Kurock, Agilolfing, Captain Hilts, Lau2356, and Sunrider. They will be the first among many to help layout the final layout and design for Tortuga City. Keep an eye out for future events from Tortuga City as we begin to flesh out roles of administration as required throughout testing.
     
    This project has come a long way since its inception, with a community already beginning to flourish on Discord. Why not come join in on the fun and help make a badass home for yourself?
     
  12. Like
    Lord_Void got a reaction from Korvid Rin in DU Memes   
  13. Like
    Lord_Void got a reaction from Korvid Rin in Last Post Wins   
    He doesn't
  14. Like
    Lord_Void reacted to Peregrin in Dual Universe Lexikon   
    The soundtracks for the Pre-Alpha Teaser and the Outpost Contest videos were composed by Maxime Ferrieu, the creator of the original Dual Universe tracks you can hear on SoundCloud and other medias.
     
    Those soundtracks, however, have a definitively more "epic" vibe to it, a break from the soothing, mellow, kind-of-generic "space music" we've had until now, and since Maxime became Audio Lead for Novaquark last month, we may be in for a general shift of musical ambiance.
     
    ... That'll be 2 Quantas, thank you.
  15. Like
    Lord_Void got a reaction from Kurock in Visible IDs on Community Site   
    The the Dual Universe community is growing, rapidly, and the communities within Dual Universe are growing, too. The number of people in the community can make it difficult to keep track of who is who on the various platforms: Discord, Twitter, the forums, the community site. There isn't much that can be done about people going by different names on third party services, but it would be nice if it could be easier to tell which people on the forums are which people on the community site. This is a minor but consistent annoyance when socializing and when interviewing people to join organizations. 
     
    I propose a simple and minor fix: include people's DU ID in their community page profile. The ID already exists in the forum profile (look in the URL), should be easy to access since all the accounts are presumably stored in the same database, and as far as I am aware the ID cannot be used for any nefarious purpose. The ID could either be displayed in the URL on the community page or placed as a separate field on the page. Additionally, this change would allow people to create better third party tools. 
  16. Like
    Lord_Void got a reaction from Lethys in Visible IDs on Community Site   
    The the Dual Universe community is growing, rapidly, and the communities within Dual Universe are growing, too. The number of people in the community can make it difficult to keep track of who is who on the various platforms: Discord, Twitter, the forums, the community site. There isn't much that can be done about people going by different names on third party services, but it would be nice if it could be easier to tell which people on the forums are which people on the community site. This is a minor but consistent annoyance when socializing and when interviewing people to join organizations. 
     
    I propose a simple and minor fix: include people's DU ID in their community page profile. The ID already exists in the forum profile (look in the URL), should be easy to access since all the accounts are presumably stored in the same database, and as far as I am aware the ID cannot be used for any nefarious purpose. The ID could either be displayed in the URL on the community page or placed as a separate field on the page. Additionally, this change would allow people to create better third party tools. 
  17. Like
    Lord_Void reacted to Stig92 in Shockeray's Dual Universe Community Map 1.1.x   
    Would be nice feature if in game it would be possible to observe the situation of organizations/people, and maybe their relationships in this kind of formate (withfilters etc available) that updates automatically taking data stright from the game. 
  18. Like
    Lord_Void got a reaction from Anasasi in Shockeray's Dual Universe Community Map 1.1.x   
    All three of us have been a bit sporadic @Anasasi @Shockeray ... maybe we should coordinate our sporadic-ness?
  19. Like
    Lord_Void got a reaction from Shockeray in Shockeray's Dual Universe Community Map 1.1.x   
    All three of us have been a bit sporadic @Anasasi @Shockeray ... maybe we should coordinate our sporadic-ness?
  20. Like
    Lord_Void reacted to Anasasi in Shockeray's Dual Universe Community Map 1.1.x   
    Keeping it up, sporadically, but more than me

    Good work. 
  21. Like
    Lord_Void reacted to Shockeray in Shockeray's Dual Universe Community Map 1.1.x   
    Correct. I increased gravity and shrunk the nodes so that I could fit all the organizations in the image easier.
  22. Like
    Lord_Void reacted to Shockeray in Shockeray's Dual Universe Community Map 1.1.x   
    There are so many new members of organizations! Even limiting the map to organizations that have at least 6 members, this map has 4370 nodes.
    in order to continue creating maps as they grow unwieldy, I have changed the display parameters a bit.
    EDIT: now with 100% more Tortuga City...
    Shockeray's Dual Universe Community Map 1.2.3 04-18-18 (<--click here for interactive)
    Image:

    (Soul Nebula is #5, woo!)
  23. Like
    Lord_Void reacted to Anasasi in Organisation Top Ten Chart   
    Hello there guys!
    I figured it may be better to post later in the week as opposed to April 1st (you know, just so I don't ruin peoples day).

    Anyway, it has been a very, very long time since I had updated the charts and I thought I better update them to see what has really changed. 
    I can see now that a lot has changed, groups have either collapsed or split up, changed names or gained popularity through other means.

    All top ten organizations now sit above one hundred members and Terran Republic is closing in on the thousand member mark, good work guys.
    It is good to see the staple names still hovering in the top ten though.

    Anyway, just an addition, the new groups, I have started at '0' members as of last update as they had no previous numbers.

    Thanks for reading and I hope you enjoy the update guys!

    Archive:
    Do you want to see all my other charts in one place, sorted into dates (including forum charts)?
    Click here!

    Discord:
    Have questions, suggestions or just want to chat?
    Head to the discord here!

    Oct. 8th, 2017 -- April 4th, 2018 Charts
    Organization Top Ten Chart


    Top Ten Growth Rate


    Total/Unique Member Count 

  24. Like
    Lord_Void reacted to NQ-Nyzaltar in How to recruit! (and not be a nuisance)   
    Hi everyone.
     
    As seen by their actions, some community members have recently garnered a negative reputation for Dual Universe, its community, and the Novaquark team. It would have been logical and welcome to consult the Novaquark staff before posting what are supposedly considered “good practices” to recruit players into an Organization and what are not.
     
    As a matter of fact, Novaquark DOES NOT consider what has been described in this thread as good practices to recruit new players for an Organization in Dual Universe.
    Here is the official Novaquark stance on the topic.
     
    Best Regards,
    Nyzaltar.
  25. Like
    Lord_Void reacted to NQ-Nyzaltar in Player Recruitment & Advertisement: dos and don'ts   
    I) About Dual Universe (and/or a DU Organization) Advertisement
     
    (a) It's fine to advertise the game and/or your DU Organization(s) to players you already know or with whom you have already played with in other games without harassing them. If they aren't interested, do not insist.
     
    (b) It's absolutely not acceptable to enter other gaming communities with the only intent being to randomly advertise Dual Universe or your DU Organization to players you don't know. Being polite isn't enough. Participating in said group with the intention to legitimize your advertisement is not enough either. You won't fool many people with this method. While one player may be convinced to join your Organization, it will most likely antagonize significantly more players, making them hostile toward you and Dual Universe due to these cheap and inappropriate practices. 
     
    If you don't understand why this is wrong, just imagine players coming from 10 different game communities and invading your Discord, subReddit, or Steam group, falsely pretending to be interested in the game you’re playing while instead being there to make advertisements for the game he plays in your channels. Any person would quickly be tired of this behavior and ban them all, as well as form a negative image of the game that has been advertised. Please don’t do this.  Not only is this rude, this can be considered harassment in addition to brand damage, which could result in a ban from Dual Universe for such behavior.
     
    (c) While it didn’t seem clear for everyone so far (despite being in our EULA and in our forum chart here), here is a strong reminder: impersonating Novaquark staff is a serious offense. This will result in a permanent ban without further notice or discussion. There is also no limitation period for this offense (meaning: if we got proof of Novaquark staff impersonation several months or even years later, the sanction will still be applied).
     
    (d) While this has been some kind of grey area until now, there won’t be sanctions applied to involved Organizations for the past actions. However, from now on, Organizations that will benefit from the aforementioned bad practices could see their member list reset at Novaquark’s sole discretion. We wish to make it clear that there is nothing to gain from such advertisement and recruitment practices as well as inform other gaming communities that the Novaquark staff will not tolerate these methods of advertisement and recruitment.

    II) About Gifting Practices as a Recruitment Incentive
     
    Novaquark has not enforced any strict rules regarding gifting practices so you are free to gift DACs or Supporter Packs as you see fit. However, we don’t encourage use of this freedom as a recruitment incentive unless you are perfectly fine with the definition of "gifting" (giving something for free to someone else without expecting anything in return for this gift). 
     
    Before gifting a DAC or a Supporter Pack, you should carefully consider that a player could leave your Organization or simply never join it at all. In this situation, this will be your responsibility and we will not refund nor reverse the gift you made to another player. The Novaquark team will not step in to oblige the receiver to fulfill his part of the bargain either (if there was any).
     
    So choose and gift wisely.
     
    If you have any further questions on the topic, please let us know.
     
    Best Regards,
    The Community team.
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