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VoxtheFox

Alpha Tester
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  1. I assumed markets to mean a physical location, be it on a planet or a space station. Seems like "virtual markets" would have little use since you need to physically take delivery of the goods. The interesting part will be market-holders having to defend their marketplaces, will make for some interesting economic warfare..and the regular kind of warfare.
  2. Option B plus the following: DACs are not safe in destructible stations. If you bring a DAC outside of the safe zone, that is your fault.
  3. Method 5 is the most interesting that you've placed, but I'd like to see it as follows: A flat % of sale price, plus a carry-over charge based on the length of contract on the market and volume (m3) of goods. It'd be pretty cool to have the maximum volume of goods allowed to be sold on the market match the volume of "storage areas" in a marketplace, but that might be pretty unwieldy.
  4. I think this really goes against what the developers have envisioned for this game. They want everyone in the same shard, so having private servers would just split the playerbase up. If you don't want to be sniped as a streamer then put in a hefty delay and move around because yes it does put a target on your back.
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