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Mr_Kamikaze

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  1. Like
    Mr_Kamikaze reacted to Aesras in An Apology and Explanation   
    I see your intention, I really do but by no means do I support your actions, these kind of actions do create problems in the community as a whole as you might have noticed as such kind of actions divert the attention of NQ from important things like developing the game and while I really believe that social community management is a big thing to consider, we also need to know that NQ doesn't have a very large team and they are all involved in certain parts of development of game.
    We all are humans and we make mistakes, it is good to see that you are at least stating your point of view and while I do not support your actions I can at least respect you for standing up and doing what you did.
    I do hope though in the future such an incident doesn't takes place and if you do end up making a bank it is without alts But again best of luck.
  2. Like
    Mr_Kamikaze reacted to Caesares in An Apology and Explanation   
    Greetings,
     
    It is I, the nefarious, evil, wicked, retarded and dastardly creator of the Intergalactic Banking Federation. Now first off, I would like to say that what I did was wrong, obviously, and that I in general should not have done it. However, I find that a lot of people did not understand why I had made this organization. I recently moved to DU from Star Citizen. The problem I had with Star Citizen was that, first off, it was not being made, and, second off, each main economy had it's own industry giant, with no hope of catching up. Many of these organizations had joined early, and where stuffed with alternate accounts that had been made before SC had decided to stop players without packages from being able to join orgs.
     
    Despite this, accounts that had already joined where not affected, allowing large organizations to remain in control mostly because they inflated the numbers. 
     
    So, then I saw DU. I instantly sold what I had in SC, and switched over. There was no way you could compete with those giants. But, looking through the organizations, I grew worried. Much of the accounts in the larger orgs (TU, Void) seemed to be fake, or at least inactive. This worried me. After already being scammed out of years of time hoping for SC, I did not want to go through the same thing with DU. 
     
    So, I made the IBF. I made multiple alt accounts (how I did so I will later explain). The only goal in my mind was to see that, if I pushed hard and made all the accounts so that the community would see, what would Novaquark do? 
     
    Also, as a note, the perpetrator of these activities where me, myself, and I. There was no one else involved.
     
    In the end, Novaquark shut down the organization I had made, which gives me an enormous amount of joy. In SC, the devs don't want to attack the big orgs, because they are their main customers, and they simply don't care. To see devs and moderators shutting down an org, but still allowing the accounts to be free as a kind of second chance was also uplifting, because it shows that the people at Novaquark (I hope I spelling this correctly) don't want to be strict on any one, and are free to second chances. 
     
    So, in the end, my mission is accomplished. You may not like or approve of my methods, and after this neither do I (I had a surprising amount of stress because of this, resulting in me typing this going on 70 hrs of no sleep), but at the end of the day it made me a staunch DU fan and believer. 
     
    How I Made That Alts And How To Stop Alts
    The most annoying thing about the signup system right now for an alt-maker is the recaptcha. This requires a human to do the recaptcha and puzzles it gives. (That is what would take up the majority of the ten hours I spent making alts)
     
    However, the other things people thought would be difficult, password, email, nickname, where not that difficult. For email I would use guerilla mail, since you can make unlimited email addresses and for usernames I simply came up with them or had a generator open. On average, it took 3 minutes to make a convincing alt, and about 2 min to make a really horrible alt.
     
    Now, there is a very easy way to stop this. Don't allow more than three alts per IP address (all the accounts I made, totaling 150, where made on two devices) do not allow users to have guerilla mail emails, and add more human-required brain work, such as maybe answering a code or making sense out of phrases in the email before the verification process for the accounts begins. 
     
    If all of this is done, the average time for one alt account could exceed 20-30 minutes.
     
    Also, maybe require filling out payment info, or at least residence, that way someone cannot be two people in the system.
     
    The Apology Part:
    I know I might have caused some pain recently. Whether annoyance, anger, or frustration, it was my fault. Please understand, I absolutely hate alts. They where what made me leave SC. I wanted to see if DU could be affected in the same way. The pain, annoyance or frustration I caused was completely my fault, and I sincerely apologize.
     
    Getting to know this community, and see it come together to fight my organization was very empowering and motivating. I am now certain that this game will come out, because of the people who make up it's community and the developers, who listen to that community.
  3. Like
    Mr_Kamikaze reacted to Cybrex in BOO - Band of Outlaws   
    The Conan hype is dying, but we're still keeping the server up, but majority of us are dipping in to Blackwake and Hellion in the time being. We'll wait for some more updates to Conan before we get ourselves engrossed in it again. 
     
    We've also got some exciting things in our media pipeline under development that we hope to show you guys in April/May. 
     
    Thanks,
    Cybrex
  4. Like
    Mr_Kamikaze reacted to Lethys in Post-Meet Up Thoughts   
    I will watch the video once it's on youtube or when I get home - thanks for the write-up void!
     
    It's nice that everyone who sees the game now live is excited - that's a good sign.
  5. Like
    Mr_Kamikaze reacted to Aesras in Transported Goods Safety   
    The simple fact is that there is no hardcore quest system like in normal MMO, a "quest" is formed via a contract system, for example I post a job on a local job board that I will trade 100 iron for 5 gold, you accept the job or "quest" so to speak, and then lets also say that you have to come to my location to trade the iron for gold, it is totally okay for someone to steal your iron while you are coming to my location, there is going to be no safety net for such job systems so the risk is definitely there which I think will make the game more immersive, atleast thats what I understand.
  6. Like
    Mr_Kamikaze reacted to Code24 in Objective Driveyards - Aerospace Corporation [Recruiting]   
    I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!
     


     
    If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 
  7. Like
    Mr_Kamikaze reacted to Lord_Void in ! Better elements !   
    ^
  8. Like
    Mr_Kamikaze reacted to Zamarus in New Gold Member   
    Tro mig, det finns gott om nordiska spelare här omkring.
  9. Like
    Mr_Kamikaze got a reaction from Deathmorphe in Where you are from poll.   
    You missed Sweden,  so yeah, i'm from Sweden. I hope we have more Swe here.
  10. Like
    Mr_Kamikaze got a reaction from DarkNovation in Novacore - Now Recruiting   
    That ship looks cool
  11. Like
    Mr_Kamikaze got a reaction from Vyz Ejstu in Novacore - Now Recruiting   
    That ship looks cool
  12. Like
    Mr_Kamikaze reacted to DarkNovation in Novacore - Now Recruiting   
    Sorry I have been absent for a while but life's been busy. Glad to show off our latest ship design tho.

  13. Like
    Mr_Kamikaze reacted to NQ-Nyzaltar in DevBlog: Scanning & Mining   
    (Posted Friday 4th of November 2016 on the DevBlog)
     
     

     
    Some progress on the mining game mechanics
     
     
    In this Devblog, we aim to shed some light on a very important part of the future gameplay of Dual Universe: scanning & mining. What follows is our current thinking on these features, as we are currently implementing them. This may still evolve in the future, in particular thanks to your feedback! So, let’s have a look.   Scanning is the activity of prospecting to find new resources in the ground on planets. Resources are physically geographically located, they have a span and a size, and they are generated via our procedural algorithms together with the planet as voxel blobs. They will be spread on the planets based on rarity and how important they actually are in crafting recipes. Some rare resources will not be found on Alioth, the starting planet, so you will have to journey out into the universe to locate them.. Each biome will have a set of typical resources associated with it, so prospecting starts by “knowing your biomes” The table below presents a simple rough description of how we plan to stage the levels of difficulty for materials:           Our current plans for prospecting are focused on two scanning techniques: radial scanning and directional scanning.   Radial scanning will allow you to probe for a given class of material in a given radius: the scanner will be able to show you what percentage of the area you’re scanning is made up of the class of material you are seeking. It’s only partial information. You won’t know where it is exactly, just that 1.6% of the volume of your scanning sphere is filled with metal, for example. A scan “operation” will take some time. Longer scans will yield more precise measurements. There will be a level of imprecision in the exact size of the radius, which you will be able to improve via skills.   How does it work? Well, most of the time, the thing you are looking for will not be in the sphere you are probing. So, you’ll see a 0% signal reading. You will then move and suddenly, a signal will show up. You know that your sphere has just “hit” a vein of what you are searching for. At this moment, you will be able to deploy a sphere marker, that will basically help you to visualize the volume where your target material is likely located.. The marker will stay there while you move to another location and start again. By intersecting markers you will start to be able to pinpoint more precisely where your precious material is located. This is the general idea.   Now, the exact technique you will use will also depend on the type of veins that correspond to the material you are looking for and what kind scanner you have. Consider these two schema that illustrate different strategies depending on the relative size of the average vein compared to the radius of the scanner (the double circling of the spheres illustrate the imprecision on the radius):                 These strategies will be important to master, because mining randomly will just exhaust your time and resources and will usually return only very common and not very worthwhile materials. Mining gear will have fixed scanning ranges that correspond to their levels. You won’t be able to adjust these ranges or change the scanning radius. They’re fixed. So, no choice: you need to move!   Now, once you start to have a better idea where you material is, you might start to use the directional scanner. This is much more straightforward. The directional scanner will give you the amount of the 4 or 5  most significant materials within a cone of a few degrees in the direction you’ve pointed your scanner.. The max distance will be a level dependent parameter, but will remain relatively small so you need to use radial scanning first to narrow your search area. The signal received for a given piece of material will decrease with distance, which should give you precious “gradient” information to follow. This is roughly how this could look:           In some future expansion we will probably add some more advanced tools for prospectors as well as planetary scale global information to help you judge the potential of newly discovered planets.   Our vision for this gameplay (as well as most of the gameplay of Dual) is to make it deep. We want players to be able to develop their own very real expertise on best practice, specializations, etc. We want the activity of prospectors to remain challenging even when you master it, so that a good prospector will have a very high value as part of a team. Now, for easy and abundant materials, it will be possible to find resources much more easily (we are considering a simple local highlight of what is there, so you just “see” it). But for the more rare and uncommon materials, we want it to be rewarding and feel like a real achievement. We provide the tools, but players will have to come up with the best strategies to get to the most precious material. The way you dig for gold as a beginner, and the way you will approach it after 100 hours of being a prospector are totally different. Sure there is a skill tree, but the actual trial and error experience also makes a difference. For a MMO game that is supposed to be played for hundreds of hours, anything not challenging quickly becomes a chore. We want to prevent that.   Now, about mining: it will be done via your Nanoformer. The harder the material and the larger the volume collected, the longer it will take. We have chosen an energy-based model where each material is capable of absorbing a certain level of energy before being “mined”. So, you will be able to upgrade your Nanoformer energy throughput to improve your mining as well as various mining skills. For more advanced mining, and possibly some rare materials, dedicated tools will enter the scene, but this might not be available at release, but rather in a future expansion. We are considering the possibility of Mining Units inside your constructs, but this will be in an expansion after release and it will require some careful balancing to make sure standard mining is still an option, in particular for beginners.   Interestingly, we imagine that the “profession” of prospector/scanner and the “profession” of miner could very well be separate. Some people will specialize in finding large veins of important materials (and possibly sell the intel about the location), while some others will specialize in mining it, focusing on a mining site for several weeks or months. When you exploit a deep vein, you will need to install things like lifts, vehicles, containers, and clean wide shafts to ease material and dirt evacuation. Maybe even factories close to the vein to transform the ore into pure material. This differs from most other games where scanning and mining are usually very similar and the activity of mining and scanning alternate frequently as you jump from one asteroid to another, or one mining spot to the other.   We hope you enjoyed this short intro and, as usual, we are very excited to hear your feedback and ideas! We are developing this at the moment, so it’s a good time for the community to share your thoughts and influence what is going on!     JC Baillie, Project Lead.  
  14. Like
    Mr_Kamikaze got a reaction from Xplosiv in <Recruiting> The Solar Empire   
    Hello MrStarWars.
     
    The design of that spacecraft looks very good, a bit hard to see details only.
     
    I hope to see more spacecraft. I know how hard it can be to get tough criticism, i study at art school, so I receive daily criticism.
     
    I do like Star wars. The  Empire spaceship has a simple design, triangle shape, there are so many ways to build from the simple shape.
  15. Like
    Mr_Kamikaze got a reaction from Almanac in Greetings from beyond the pages...   
    Hello and welcome Almanac.
  16. Like
    Mr_Kamikaze reacted to Zorac in Where you are from poll.   
    Hell yeah! Sweden represent!
  17. Like
    Mr_Kamikaze got a reaction from Zorac in Where you are from poll.   
    You missed Sweden,  so yeah, i'm from Sweden. I hope we have more Swe here.
  18. Like
    Mr_Kamikaze got a reaction from Joakim in Hello everyone!   
    Welcome Joakim, i'm glad i'm not the only Swedish person here. Så Hej  
  19. Like
    Mr_Kamikaze got a reaction from Joakim in Where you are from poll.   
    You missed Sweden,  so yeah, i'm from Sweden. I hope we have more Swe here.
  20. Like
    Mr_Kamikaze got a reaction from crazyman130 in Where you are from poll.   
    You missed Sweden,  so yeah, i'm from Sweden. I hope we have more Swe here.
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