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StoneLegionYT got a reaction from TheBlender in How should we go about naming our characters in DU
Over the player head :P? Showing the correct name to use to post on killboards haha. Either way I hope none this crappy hide their name stuff. If Joe Bob is in front of you I want to be able to display that. That being said if Joe Bob is inside a ship maybe shows the ship name / org name and if not in a Org then owner name?
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StoneLegionYT got a reaction from Ryoko_Takahashi in Reaction Wheels and Magnetorquers
Does she come with the Reaction Wheels?
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StoneLegionYT got a reaction from AlexCout in Reaction Wheels and Magnetorquers
Does she come with the Reaction Wheels?
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StoneLegionYT got a reaction from Pandora in Reaction Wheels and Magnetorquers
Does she come with the Reaction Wheels?
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StoneLegionYT got a reaction from Ezghoul in How should we go about naming our characters in DU
First "Call Sign" Last
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StoneLegionYT got a reaction from Kuritho in Reaction Wheels and Magnetorquers
Does she come with the Reaction Wheels?
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StoneLegionYT reacted to yamamushi in Reaction Wheels and Magnetorquers
As an alternative to RCS and having to rely on spending fuel to adjust orientation (Attitude control) in space, I propose the addition of two alternative systems that rely on different sources of energy.
The first would be a reaction wheel:
https://en.wikipedia.org/wiki/Reaction_wheel
Think of a reaction wheel as a moderately large disk that spins at incredibly high speeds, and is set on an axis of an object. Because of Newton's 3rd law (applicable here as the conservation of angular momentum), if you apply a change in the direction or speed of the spinning disk, the attached object will move proportionally along the axis of the disk.
If you apply a reaction wheel to all 3 axes (X, Y, Z - and yes "axes" is the plural of "axis"), you can adjust your orientation completely using electric energy.
Additionally, there is the maqnetorquer:
https://en.wikipedia.org/wiki/Magnetorquer
This post does a really good job of explaining how they work (and really isn't as math heavy as the question would lead one to believe): https://space.stackexchange.com/questions/2239/what-is-the-math-behind-magnetorquers
And for those that don't want to do a lot of reading, here's a short video that covers this topic:
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StoneLegionYT got a reaction from yamamushi in Reaction Wheels and Magnetorquers
Does she come with the Reaction Wheels?
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StoneLegionYT reacted to yamamushi in Once Again.... The Reddit Community
I vote Kane for mod!
Totally not just voting for him because he said he'd upvote everything I posted
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StoneLegionYT got a reaction from yamamushi in Fuel
I like to see maybe 2-3 types of fuel required. Something for systems, something for jumping, something else That way you can't just obtain it all from one method all the time you might need to land and gather something else to help power another system.
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StoneLegionYT got a reaction from Kuritho in Fuel
I like to see maybe 2-3 types of fuel required. Something for systems, something for jumping, something else That way you can't just obtain it all from one method all the time you might need to land and gather something else to help power another system.
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StoneLegionYT got a reaction from Kuritho in My Oxygen Suggestions - Something Passive But Important.
First off I know when dealing with coding of games, etc oxygen can be a tough one on performance. Not sure how the engine will work if it will work but I'm going use a bubble for oxygen at this point a passive if your inside the bubble you get oxygen. Maybe later on or maybe right away if Oxygen does get added it can be within the border of the ship/stations walls without much calculations.
What you have:
Oxygen Tanks - Fill with Oxygen from say a planet, etc.
Oxygen Station - Refill
Oxygen Recycle - To Recycle Oxygen.
Oxygen Computer - All the fun settings and controls.
Oxygen Vent - Allows you to give or remove oxygen from a room. pressurize or depressurize
So the idea is when your in your ship and things are setup correctly you should have enough Oxygen to supply you forever unless you take massive damage and start bleeding out Oxygen meaning you need to shut it down put your space helmets, etc on and fix the leaks before turning the system back on. The Air inside the ship you had a breach at would of been lost of course maybe total down to like 90% now depending how secure your ship is with bulkheads and how fast you turned off the oxygen or even via scripts.
The more people on a ship the more recyclers you might need. Not sure if we should co2 in a separate tank to be recycles or just need enough recyclers or you lose a bit of air overtime.
If you have a big hanger bay inside the ship or station you can pressurize or depressurize a room with the Oxygen Vents. Allowing you to breath in the hang and such.
Your space suits will consume a small amount of oxygen. Maybe with support for recycle upgrades later on but never 100% only to allow you to last longer time and I mean quite a longer time if you have the right upgrades.
So in the end even if you are an explorer going 10000000's of ly's out there you should be fine as long as you have a decent tank maybe a backup tank and enough to support the amount of life aboard your ship. Of course when you are outside your ship on a planet you can't breath or spacewalk, etc you will use a bit of oxygen since your suit can't hold such large scrubbers to recycle the oxygen 100%. But even 100's of space walks should not use up an entire tank this more a very slow usage.
Either way it's sort of an Active but very Passive System. It's not meant to be painful or hard. You could process Ice or Oxygen from a planet to fill up the reserves.
Feel free to make your own suggestions as well or use this thread but I just thought I share some my ideas. I know there is other ideas / dev plans and such as well but it's a idea forum
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StoneLegionYT got a reaction from Dociel in How should we go about naming our characters in DU
Over the player head :P? Showing the correct name to use to post on killboards haha. Either way I hope none this crappy hide their name stuff. If Joe Bob is in front of you I want to be able to display that. That being said if Joe Bob is inside a ship maybe shows the ship name / org name and if not in a Org then owner name?
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StoneLegionYT got a reaction from Kiklix in Copy Right Infringment
The only reason people don't want people to be able to prevent others being able to protect their work so they can take all the players designs and mass sell it making the system almost useless and not enjoyable and being a troll who wants nothing more but a ruined game and then the players start quitting the devs run out of cash they try to sell the company but it ends up folding and then we have nothing.
All because someone wanted to steal ship designs
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StoneLegionYT got a reaction from Kael in I had a sewing class.... xD
That is one the dumbest things I have heard. So you are saying that Women don't deserved to be paid? Because that is what you said women can be chefs at home for free but not in the workplace. Nice going mate lol.
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StoneLegionYT got a reaction from Shockeray in Beta Release Date
My prediction what will actually happen.
Alpha This Fall
Beta More Near The Fall Of 2018
Release Spring / Summer 2019
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StoneLegionYT got a reaction from Atmosph3rik in (Discontinued)
I don't know if this a info post, a question, a complement, a insult, ... IDK what is going on here.
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StoneLegionYT got a reaction from ThatAlex in (Discontinued)
I don't know if this a info post, a question, a complement, a insult, ... IDK what is going on here.
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StoneLegionYT got a reaction from Demonneo in Beta Release Date
My prediction what will actually happen.
Alpha This Fall
Beta More Near The Fall Of 2018
Release Spring / Summer 2019
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StoneLegionYT got a reaction from FD3242 in Beta Release Date
My prediction what will actually happen.
Alpha This Fall
Beta More Near The Fall Of 2018
Release Spring / Summer 2019