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StoneLegionYT

Alpha Tester
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  1. Like
    StoneLegionYT got a reaction from Isba in No Talent Point Refund?   
    I'm going to give NQ this one time and this one time only.

    STOP CHANGING EVERYTHING AND ACTUALLY ADD CONTENT...
  2. Like
    StoneLegionYT got a reaction from Leniver in No Talent Point Refund?   
    I'm going to give NQ this one time and this one time only.

    STOP CHANGING EVERYTHING AND ACTUALLY ADD CONTENT...
  3. Like
    StoneLegionYT got a reaction from Megabosslord in No Talent Point Refund?   
    I'm going to give NQ this one time and this one time only.

    STOP CHANGING EVERYTHING AND ACTUALLY ADD CONTENT...
  4. Like
    StoneLegionYT got a reaction from Aaron Cain in No Talent Point Refund?   
    I'm going to give NQ this one time and this one time only.

    STOP CHANGING EVERYTHING AND ACTUALLY ADD CONTENT...
  5. Like
    StoneLegionYT reacted to NQ-Wanderer in THE FUTURE OF DUAL UNIVERSE   
    Dear Noveans,

    With the launch behind us, it’s time we give you better insight into our direction of development for Dual Universe.

    Before the release, our Creative Director gave an overview of many upcoming game features, and we want to expand on his letter by giving you a more precise look at what we’re working on specifically in our upcoming updates.

    We are currently continuing to focus our work on the initial stabilization and resolution of issues following the launch, and we are also working on update 1.1 which we are aiming to release in December.
     
    What’s Coming in Update 1.1?
     
    Kickstarter Rewards: Part Two

    We want to take this opportunity to thank you once again for your incredible support and patience. Kickstarter backers are the supporters that helped start Dual Universe. We’re working hard to deliver your rewards.
     
    In update 1.1, you can look forward to the following:

    - Two versions of pets, with a total of eight variations.
     
    Automata Tier 1: Automata Nora-SP pet_agnes_tier1.mp4
     
    Follow us on our social media to see the others in the coming days!
     
    Automata Tier 2: Automata Nieve Automata Tier 3: Automata Spud-7 Automata Tier 4: Automata Max-E  Automata Tier 5: Automata Elite  
    Anicham Tier 1: Anicham Scrap pet_alex_tier1.mp4
    Follow us on our social media to see the others in the coming days!
     
    Anicham Tier 2: Anicham Comp Anicham Tier 3: Anicham Max 
    - Avatar skins for both body types:
     
    (Gold/Sapphire/Ruby/Emerald/Diamond/Kyrium Kickstarter and Founder packs)
    Alpha Team outfit
     
    Follow us on our social media to see the others in the coming days!

    (Silver+ / Contributors / Sponsors / Patrons)
    Arkship Passenger outfit (Bronze) Military outfit (Gold+ / Sponsors / Patrons)
    Arkship Passenger outfit (Silver) Earth Legacy outfit (Silver)     (Ruby+ / Patrons)
    Arkship Passenger outfit (Black) Earth Legacy outfit (Black)
    - New emotes:
    (Gold+ / Sponsors / Patrons)
    Dance
    Cry
    Thumbs down
     
    Follow us on our social media to see the others in the coming days!
     
    Thumbs up Just DU it  
    (Ruby+ / Patrons)
    Victory Threat Facepalm Silly dance Salute  
    - In-game titles
     
    Features
     
    - Grid Snapping: with this feature, when deploying a blueprint, you can snap to the grid of another already placed core, like when placing a Space Core Unit. This feature will help you to align cores perfectly with one another while deploying blueprints.

    - Steam Achievements

    - Element recycling : dismantling elements back into a portion of their components.

    - Eight new talents linked with schematic creation.
     
    Looking further into the future, What’s in the 1.2 Update?

    - Tactical Map: a visual display providing a tactical view of surrounding constructs detected by your active radar.

    - New tools for finding wrecks and a minor revamp of the radar system.
     
    - Changes to the Deep Space Asteroid Tracker and the asteroid system.
     
    - Adding the ability for repair units to use scrap.
     
    - New Orbital Delivery Challenge.
     
    ----------------------------------------------------------
     
    We still have a lot of development planned in the longer term which you can read more about in the letter from our Creative Director, and we hope that we’ve given you a clearer picture of our immediate direction for Dual Universe. We will update you should this planning change significantly, and look forward to hearing your thoughts and feedback in this forum thread.

    It’s been an incredible month since launching Dual Universe. We’ve worked hard to address issues, and though we always want to do better, we hope you’ve enjoyed the game so far. All across Helios, wonders are already taking shape as you bring the game to life. We can’t wait to see what you’ll build in the coming months and years. From all of us here at Novaquark, thank you for being a part of our game.
  6. Like
    StoneLegionYT got a reaction from Devilish in Exploit with mining units   
    It would be cool to have an override rather then lifting it each other. That is unneeded taxation on the server anyways tbh. Just a random idea anyways  Or if you are like me you are just too lazy to be bothered by it period haha.
  7. Like
    StoneLegionYT reacted to Megabosslord in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Let's set aside for a moment that wiping beta player constructs at launch was always unfair, given past commitments. NQ have now heaped insult on injury with a number of stealth nerfs at launch:
     
    Alioth T2 Distribution: 
    I did 80 territory scans on Alioth at a ~3 tile spacing and found zero T2. None at all. Zip. Nada. No T2 - after spending 3 days building the XL assembler and scanner. This is a broken gameplay loop. Combined with the removal of Malachite from Alioth, the stealth nerf of ore distribution on Alioth resulted in a week of wasted effort. Forcing effort with no payoff is not gameplay. 
     
    If NQ had been transparent with us before launch, said they were going to nerf T2 on Alioth, I wouldn't have wasted that critical week. I would also have rebuilt my base before launch so the BP wasn't made of 500,000M3 of Copper. Now, to deploy my BP I have to swap copper for another honeycomb, and then go back and untangle where the new material has blended with the same material already in the BP. More rework, on top of the wasted time.
     
    1000m Build Height: 
    This was self-evidently dumb. By choosing a 1000m cap instead of 1128m, it's impossible to build a 1000m AGG pad without placing your foundation core at an exactly multiple of 128m (since you won't be able to place the top core if there is less than a 128m gap.) Even then, you can put nothing on your 1000m pad, no elements, no structure. And you have to either use smaller cores for your top layer (increasing server load) or build your base from the top core, down - which means tall temporary scaffold structures first to place top cores and work back down - while others complain about griefing the entire time. 
     
    A large number of pre-launch bases had AGG pads at or slightly above 1000m. All these pre-launch base BPs are now bricked.
     
    This misstep demonstrates a fundamental ignorance of their game's own mechanics by devs, and poor understandng of players. To make matters worse, the change wasn't even included in patch notes. The only place it was mentioned - just wks before launch - was in 'Ask Aphelia #12. Few players had any opportunity to fix their builds before launch. This mistake (1000m vs 1128m) would easily have been picked up if players had been warned.
     
    In summary, not only did NQ reneg on prior commitments to honour our builds in their 'persistent' universe - the only compensation being retained blueprints - they went on to stealth nerf the BPs we kept. 
     
    [EDIT: Because this rule is not yet being enforced, and it is still possible to place a core above 1000m, this will create even more pain for players uncertain or unaware of the rule - should NQ decide to delete structures after they are built. And for as long as the rule is unclear, it is impossible to safely place the foundations of a tall structure.]
     

     
    Missing STUs for 'Contributors' (and Surface Natron):
    By making Sanctuary the only place with surface natron near Alioth, Alpha contributors already had a significant advantage at launch - since natron is needed to make many popular elements: screens, lights etc.. NQ then messed up further, by jacking up the distribution of STUs meaning only some Contributors received them. ~10 days later, this still has not been fixed. This means a small number of players, purely by chance, have the only access to surface natron near Alioth.
     
    HTML/SVG nerf and Indiscriminate LUA Changes: 
    The disabling of HTML screens was long rumoured, but took so long to be done it appeared to have been abandoned. Waiting till launch to tell players all SVGs and HTML are also now bricked is also poor form and counter-productive. Because a large number of ship BPs from pre-launch contain screens using HTML, and virtually every factory monitoring set-up, any player flying these ships or running these factories, will now simply go to settings and re-enable HTML, to be able to play the game - undermining the point of the exercise to phase out HTML, and prolonging the inevitable pain and frustration when it is finally done. This pain is now unavoidable given the original misstep of building a new API with zero compatibility with HTML/SVG. (The new API should always have been implemented in a way to minimise the effort of reworking existing content for players - rather than forcing ground up rebuilds of all screens. Better still, existing content should ideally have been ported on behalf of players.)
     
    Combine this with the frivolous renaming of a number of LUA cmds, additional rework has also been created for players to reimplement scripts written before launch - for no apparent reason. 
     
    STILL No Static BP Placement Snapping!: 
    We asked for this in the Alpha Trello 3 yrs ago. It was poorly implemented on day one - snapping new cores only. Hundreds of players have asked for it to be fixed for static BPs over the years. It never made sense that new cores snap into place, but static BPs work of a bizarre raycast that doesn't even align with the player camera and - annoyingly - nudges by 2 voxels instead of 1. This feature was already long overdue, but now made more critical since it is essential to redeploying any mult-core construct after the wipe. Finally... finally, it was coming! In the launch livestream it was promised for launch here, at timecode 35:38:
     
    Instead, we now learn this was skipped, rendering all multi-core static construct blueprints useless. 
     
    Summary:
     
    - Forcing players to constantly rework their builds is not gameplay.
    - Reworking existing content is a poor proxy for new gameplay loops.
    - Player input is invaluable. 
    - Last minute, uncommunicated changes rarely if ever have a positive outcome.  
     
    The culture at NQ of disregarding the time and effort of players, and lack of consideration of impacts on our gameplay, is worrisome. More worrisome, is the tendency to continuously rework existing content - mechanics, terrain, boolean noise - rather than develop significant new features, many of these features requested years ago. NQ are still missing the winning strategy of successful 'player generated content' franchises like Minecraft, where the focus of the first several years was on adding new gameplay loops - as opposed to continuously reworking existing ones. Reworking existing content decays player satisfaction by forcing the constant rework of our own builds. And making changes by stealth only magnifies the problem.
     
    Until this is understood, the future of this franchise is fraught. 
  8. Like
    StoneLegionYT got a reaction from LeeFall in So Long - And thanks for all the fish (UPDATED)   
    Thank you for making DU Special. You will be missed, but I have a feeling in the end will all be missed sooner or later. For me it's the asteroid mining and the excuses about planetary hand mining. I accept there was lag and issues. But I don't accept this forced gang bang of asteroids myself. I was a gold backer maybe not someone high up there but I was sold on 3 things...

    1) Exploration of a Galaxy
    2) A Galaxy with multiple bodies in the sense we can hop onto a ship and go to the deep unknown this was the whole point of deep space probes, etc as the chance finding something was slim. 
    3) Mining of Planets... Now it's just a forced mining game to encourage us to PvP really and not about PvE... Even Starbase did a much better method of asteroids that I would trade in a heartbeat... Then again NMS, Empyrion, Hell Space Engineers for some reason all can do mining better then what DU offers. 
  9. Like
    StoneLegionYT got a reaction from Emptiness in Exploit with mining units   
    It would be cool to have an override rather then lifting it each other. That is unneeded taxation on the server anyways tbh. Just a random idea anyways  Or if you are like me you are just too lazy to be bothered by it period haha.
  10. Like
    StoneLegionYT reacted to NQ-Nicodemus in Exploit with mining units   
    Hi, Danny_UK!

    Thanks for letting us know about this. What you described is not considered an exploit.
    This is a trade-off for an immediate chunk of ore that costs players ore in the longer term. It’s also limited by the number of available calibration charges.

    We’d also advise that you use our support ticket system when reporting potential exploits. Thanks!
  11. Like
    StoneLegionYT got a reaction from Twofish in Challenges are interesting but they do need some work.   
    I like the concept of challenges their little gameplay ideas that I think need a lot more work and a lot more added. 
     
    First off I think the biggest issue is that you do not support the ability to let people switch mouse support on any of the ships. This means for people like me who have really bad abilities to coordinate control-wise on the keyboard to fly ship or utterly failing these missions. I spent hours and hours and hours just finishing one and I don't think I want to do it again because it was an enjoyable.
     
    The tutorial skip suggestions come up while doing them. I think they're not a bad thing to allow you to skip the beginning portions of it. For example in space I'm supposed to leave the hanger and I did leave the hanger. Unfortunately sometimes when I go in it doesn't trigger and that's it I have to close it down and go back into it.
     
    Also another issue with the space one is the forklift ship flips onto its side the second you get into the ship LOL just an interesting little bug there.
     
    I would love to see more varieties added eventually. Maybe ones where you fly to point a to point b to point c to point d just for fun. Or maybe a taxi service kind of thing. Right now basically you have a fetch and return infection return which is neat but I feel like there could be many other ways of implementing other types of challenges. Two of them kind of feels very basic especially in a MMO it just doesn't feel right at all.
     
    Just some suggestions I like the idea and the concept of it obviously I just think there could be a bit more tweaks done to it.
     
     
  12. Like
    StoneLegionYT got a reaction from Schmidtrock in Having a Blast here is my Let's Play Series for Dual Universe Release!   
    I hope others are having a great time as well! 
  13. Like
    StoneLegionYT got a reaction from Wyndle in Can anyone else confirm that recruit a friend accounts that add steam time to their accounts don't actually qualify?   
    So I did a little testing and I recruited by main account and used Steam purchase on it and linked it. So obviously I can go in the game and it shows you know that I had referred but it does not give me the recruit a friend rewards.
     
    So my guess is that it's also not giving us the recruit a friend sign ups either. So both parties lose out if they use steam to add game time.
     
    Hopefully this is something the devs can look into in the future. And maybe even account for all the ones that were already done when they do fix it.
     
    Ty
  14. Like
    StoneLegionYT got a reaction from Cybob19 in Can anyone else confirm that recruit a friend accounts that add steam time to their accounts don't actually qualify?   
    So I did a little testing and I recruited by main account and used Steam purchase on it and linked it. So obviously I can go in the game and it shows you know that I had referred but it does not give me the recruit a friend rewards.
     
    So my guess is that it's also not giving us the recruit a friend sign ups either. So both parties lose out if they use steam to add game time.
     
    Hopefully this is something the devs can look into in the future. And maybe even account for all the ones that were already done when they do fix it.
     
    Ty
  15. Like
    StoneLegionYT got a reaction from Messaline in Limit On Market Quantity   
    Are you sure that's not buy orders 🤣🤣🤣🤣☺️? 
     
    Can we have a screenshot please?
     
  16. Like
    StoneLegionYT reacted to NQ-Deckard in Attention asteroid hunters!   
    Attention asteroid hunters!
     
    Asteroid despawn and spawn times have been corrected. The current wave will despawn on Friday, August 13, at 15:00 UTC. The new wave will spawn on Saturday, August 14, at 09:00 UTC. Future waves will spawn on Saturdays.
  17. Like
    StoneLegionYT got a reaction from VerZalj in Industry Progress HUD   
    wow 9 hour ago and no replies. This is amazing thank you for sharing this with the community. 
  18. Like
    StoneLegionYT got a reaction from _Tavas_ in NQ, why are you killing your one popular game mechanic?   
    Honestly temp or perm my issue is NQ and their communication skills... 
  19. Like
    StoneLegionYT got a reaction from Duke_Suraknar in NQ Pls address in the near future.   
    All I can say especially for brand new players who not followed DU that NQ would be extremely irresponsible to turn on PvP on the current planets at this point especially without proper in game info as well as none stop out of game info to tell the players what and how it's going to happen... You can't have what you have now and flip a switch your player base is going to decay faster then your already lack of skill on doing a 40min rollback on major econ dupe a week ago...
     
    I like DU please don't continue to go to the path of destroying this game with rash decisions. MMORPG's are suppose to adapt as they age.
     
  20. Like
    StoneLegionYT got a reaction from Foregotten in Industry Progress HUD   
    wow 9 hour ago and no replies. This is amazing thank you for sharing this with the community. 
  21. Like
    StoneLegionYT got a reaction from blazemonger in NQ, why are you killing your one popular game mechanic?   
    Honestly temp or perm my issue is NQ and their communication skills... 
  22. Like
    StoneLegionYT reacted to blazemonger in NQ, why are you killing your one popular game mechanic?   
    NQ-Please .. Why are you nerfing industry out of existence with even further batch increases. The one gameplay mechanic people seem to enjoy and you pretty much remove it from general gameplay to keep the backend alive.
     
    Player: I need to make 20m3 voxel material for this construct.
    NQ: That will be a minimum of 250m3 (may be more) so get mining one or more ore veins and be stuck with a massive surplus AND time lost to production.. Or do what we actually want you to do which is travel up and down to markets and buy what you need (and hope it is actually available) 
     
    Might as well bring back NPC traders for these materials as this is going to reduce the gameplay for so many, it could even cause people to leave the game (for now).

    While there may be reasons for these changes, NQ needs to COMMUNICATE them in advance, not cold drop them on players and not say a word. Initially they indicated the changes made were actually incorrect, we all thought they meant they were too much, turns out they were not big enough.
     
    Not hat I have any hope or illusion NQ cares much as they seem to be more interested in creating the illusion they "fixed" the backend by removing the symptoms and not the cause (as they tend to do).
  23. Like
    StoneLegionYT reacted to FryingDoom in NQ, why are you killing your one popular game mechanic?   
    There communication leaves a lot to desire.
  24. Like
    StoneLegionYT got a reaction from Anaximander in youtubers and their orgs   
    lmao I just saw this thread and haha.. NQ he has more RL money then me do something about this! NQ he has less work hours then me make him work just as long as me!
  25. Like
    StoneLegionYT got a reaction from TheBlender in How should we go about naming our characters in DU   
    No thanks. If there is a local ass trolling I want to know who it is without them getting away from trolling lol. Maybe that is just me but this day of age I feel like anon trolls will just ruin more of the game. 
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