Jump to content

Hampius

Member
  • Posts

    57
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Hampius got a reaction from Efeliel in Any LANDMARK builders here ??   
    Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted
    That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?)  the DU game is released.
    Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians
    And to think, it started so humble in 2014...
     

     

     

     
    And after that it skyrocket with possibilities...

     

     
    Pure magic of creation possibilities...

     
    We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark

     
    I dream of something similar in Dual Universe... Please, make it happen
     
    Kind regards,
    Hampius
    Ex-Landmark builder
  2. Like
    Hampius got a reaction from xelara in Any LANDMARK builders here ??   
    Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted
    That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?)  the DU game is released.
    Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians
    And to think, it started so humble in 2014...
     

     

     

     
    And after that it skyrocket with possibilities...

     

     
    Pure magic of creation possibilities...

     
    We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark

     
    I dream of something similar in Dual Universe... Please, make it happen
     
    Kind regards,
    Hampius
    Ex-Landmark builder
  3. Like
    Hampius got a reaction from LittleJoe in Any LANDMARK builders here ??   
    Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted
    That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?)  the DU game is released.
    Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians
    And to think, it started so humble in 2014...
     

     

     

     
    And after that it skyrocket with possibilities...

     

     
    Pure magic of creation possibilities...

     
    We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark

     
    I dream of something similar in Dual Universe... Please, make it happen
     
    Kind regards,
    Hampius
    Ex-Landmark builder
  4. Like
    Hampius got a reaction from Atmosph3rik in Any LANDMARK builders here ??   
    Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted
    That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?)  the DU game is released.
    Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians
    And to think, it started so humble in 2014...
     

     

     

     
    And after that it skyrocket with possibilities...

     

     
    Pure magic of creation possibilities...

     
    We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark

     
    I dream of something similar in Dual Universe... Please, make it happen
     
    Kind regards,
    Hampius
    Ex-Landmark builder
  5. Like
    Hampius got a reaction from Ben Fargo in Any LANDMARK builders here ??   
    Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted
    That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?)  the DU game is released.
    Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians
    And to think, it started so humble in 2014...
     

     

     

     
    And after that it skyrocket with possibilities...

     

     
    Pure magic of creation possibilities...

     
    We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark

     
    I dream of something similar in Dual Universe... Please, make it happen
     
    Kind regards,
    Hampius
    Ex-Landmark builder
  6. Like
    Hampius reacted to Seraph in New! Underground Base Building Video   
    JC shows off the painting mechanic here 
  7. Like
    Hampius reacted to DaSchiz in Boom, funded. Congrats NQ!   
    Oh wait .....
  8. Like
    Hampius reacted to Dygz_Briarthorn in What the hell is this?   
    I admit I don't get the point of multiple people building a tiny ship that could easily have been built by one person.
    But, I'm coming from Landmark, so I'm probably jaded.
  9. Like
    Hampius got a reaction from GalloInfligo in What the hell is this?   
    4 days till the end of KS campaign and you release this (can't call it otherwise) crap?

    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1700295

    Come on, you can be better than this! I've withdrawn my money from KS, but it doesn't mean I wouldn't be backing the game up again, but I need to be convinced! I need to feel that you know what you are doing, but I can't see it at the moment. You show a video of three people building a spacecraft...great idea and all, but one person built like two lines of voxels (how sophisticated...sigh) and other two added pre-made elements. If this is what the engine currently allows for, it's just even worse than Landmark before 2014...
     
    Either do not show such vidoes or show some really good stuff - people creating cities or bigger, more complex ships made of more complex voxel shapes, because at the moment it just looks simplistic. In other words - bad marketing from your side...
     
    Kind regards,
    H.
  10. Like
    Hampius reacted to Dhara in New Comic Book - The Outfit - Beginnings   
    We are telling the story of the Outfit from the very beginning in our new comic book!  Introducing The Outfit - Beginnings - Episode 1

    We also thought this would be a great opportunity to help advertise for the Kickstarter.  So please share freely as there are three different kickstarter ads in this episode and only ten days to go!!

    Many of our members had a hand in creating this comic.  We hope you guys enjoy reading it as much as we enjoyed making it.

    https://goo.gl/zlJSlr
     

     
  11. Like
    Hampius reacted to Dhara in The Outfit is now recruiting!   
    Welcome Hampius!  Nice to have you aboard!
  12. Like
    Hampius got a reaction from Dhara in The Outfit is now recruiting!   
    Thank you and greetings!
  13. Like
    Hampius got a reaction from Dhara in [Showcase] Show your Skills! Ship/Base/Building Designs & Concept-Arts (2D/3D/*D)   
    I think that the biggest advantage of DU is that LM started it's existence like two years ago. Why everyone could ask? Because LM is not a successfull product (despite being fun to play around with building stuff,etc) overally and that using voxels in a MMO game is a risky thing to do when there are other mechanics to be applied apart of building itself. I think that people (including myself) that have played LM might speed up things a bit in terms of tools improvement mostly because we have already been through that - we have tested quite a lot in terms of tools usage and problems that new features were bringing when released. 
    There will be many Landmark references in the future, I'm sure of that, but it can do good to DU. Besides, like Dhara_Elysande said, LM is not a competition to DU, but DU Devs might learn a lot from LM.
    I'm really looking forward to meeting ingame when alpha kicks in - it shall be an interesting adventure for those next 2 years
  14. Like
    Hampius reacted to le_souriceau in [Showcase] Show your Skills! Ship/Base/Building Designs & Concept-Arts (2D/3D/*D)   
    This is castle I'm currently building (WIP) in Minecraft. 
     

     
    This is "aerial" view of my city. New castle will replace old crappy one (some day). Everything too in "constant process", so some strange things and pits can be seen.
     

     
    Some buildings.
     

     

     

     

     
     

     

     
    Time to stop. I hase so much of this stuff to show : ) I played MC literaly years and years.
     
    But if you want to see somthing more close or detailed (and I dont lose it original, in case of more stand-alone projects), my pleasure.
  15. Like
    Hampius reacted to PetdCat in Video of open door at NQ   
    Damn....after seeing everyone in the video, I'm feeling really old!  LOL
  16. Like
    Hampius reacted to le_souriceau in Old minecrafter   
    Hi, everyone.
     
    Long story short, after literaly years of Minecraft and thousands of hours, I get little bored and was wandering to find some new amusement. So I stambled upon DU. Game conquered me by its potential.
     
    As my little boring bio suggest, I mostly interested in design. Ships. Buildings.  It was temptation to make some mock company with fancy name and me as fist and only employee, talk about lot of fantastic things, but... meh. I will probably just work freelance and solo. 
     
    And I made little showcase project. This is light aerospace fighter, sketchy 3-day work.
     

     
     

     

     

     
    Made with Blockscape. Game itself is complete crap, but works (and looks) good as voxel constructor. Bad side - process is mostly hand work "sculpting" (little or non instuments), very time consuming. And UI irritating as hell. 
     
    Generaly, I plan use this thread as some sort of portfolio, form client base, so to say. 
     
    Thanks!
     
     
     
  17. Like
    Hampius reacted to Danger in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  18. Like
    Hampius reacted to Atmosph3rik in Latest video and voxel deformation   
    Ok Twerk once again.  
     
    You mean Voxelfarm not Forgelight.   Forgelight is a game engine and has literally nothing to do with voxels.
     
    A "voxel reactor" isn't a bug or a glitch or anything really.  It's just a way of looking at a single voxel.
     
    For anyone who isn't familiar a voxel reactor is a term from Landmark.  It's just 8 single blocks (voxels) arranged in a 3x3 cube with one at each corner.  You copy a single voxel and paste it into the center to get a better look at the shape and also to modify individual corners of it by swapping in other reactor corners.
     
    I can't imagine any reason why we wouldn't be able to use the same technique in DU.
     
    edit: here's a picture of a small voxel in a reactor, you can see how it pulls each reactor corner in to the center.

  19. Like
    Hampius reacted to HaidenFR in Dual universe - Visit at Novaquark headquarters   
    DUAL UNIVERSE
    Invitation at Novarquark

    Dual universe has actually a false reputation of being a mix between Space engineers and No man’s sky. It doesn’t helps.
    I’ve talk about that with the team...
    ...They’re not only doing a building game, at all. It’s a complete game, with everything you may expect from it, made by players who play games alike and who want to create their ultimate version with their own concepts. They’re playing the same games as you and they’re not willing to make the same mistakes.
    For now they’ve just shown their technology and they want to make a game as the same dimension as EVE online on which you’ve put some Minecraft mecanics in a ++ version

    I need to tell you that I was sceptical before going to Novaquark. I've a huge videogames experience so I hade a lot of questions.

    So, here's the interview. (It's my redaction, not exactly how they said it)

    TECHNICALLY
    - For Dual universe, you're seeking for a real big thing. Technically will it really be possible ? With how many maximum players visible ?
    For now it's a technical demo. When we've started the project it was on a multiplayer basis and not a solo one on which you add things.

    We're starting from a fresh new game, multiplayer in mind, we put the maximum and we adjust the things together.

    - At what distance you make elements of the game pop ? And when it's too far away, it doesn't pop ? It's showed but in low poly ?

    It will be in low poly. We're tweaking it as the project goes by.
     
    - Will there be differences between orbital flying and space flying ?

    For first the speed, maybe the vibrations, different motors will probably be necessary to control the player's progression. It will be luxury to have a ship who can do space AND planet flying. Our goal is more to have a ship carrying a shuttle to go on the planets. We'll also avoid big structures to go on the planets to don't see them crash on your little house without warning.
     
    - Will there be wheel vehicles and their physics ?

    It would make a lot of calculations so the size of the planets would be shrinked so no.
    But we'll have hovercrafts who follow the terrain.
     
    - What about aquatic vehicles ?

    It's hard to do in voxels but we want to make innovations with the voxels.

    CONSTRAINTS
    - Dual universe'll have limitations with the things we can build ? What happen if I build a giant penis ?

    Any building has a tag with the name of the person and you can report it. If it doesn't respect the rules of the game, the materials and buildings will be delete and the player may be banned.
    Next to that, what you can build, can be sold on the game market. I think the players
    will be more interessted to buy things with style, rather than the ones who don't match with the universe.
     
    - The pre made parts of the ships are a very good idea for me and when I see a ship it gives less the feeling of : "There are only cubes in this".

    We're putting these elements to inspire the players too. Some of them don't know how to build a ship, so we give some keys to them.
     
    - What if I wanna destroy a whole planet ?

    It won't be possible. The center can't be destroyed.
    Mining deeply will be a real career to avoid lava zones who'll be more and more numerous as long as you go deeper.
     
    - I'm a bad player so with 60 people I decide to build a giant cube around a planet, so no one can't go inside. How will you avoid that ?

    A good player will come destroy it.
     
    - How to control big groups of people that you can meet on games like survivals who are raiding or griefing anythings they find ?

    We don't want to break the game balance in any way.
    The start of the game will be safe to be able to develop yourself.
     
    COMPETITION
    - You know of course that there're others games who looks like yours in which I don't have to pay every month. Their first problem is their world is so big that we don't find any other player. How do you solve that ?

    We want to create a game to play for years, so the subscription is here to have everything to build new content. We wanna give more and more possibilities to the players.
    Dual universe isn't going to be another clone. We wanna do the ultimate sandbox game. We've played to the other games you're talking about and we allways thought that there is missing something, that's why we've decided to do our own project.
    For what you can do in the game, we believe that the community will do a big part for that in Dual universe.
     
    GAMEPLAY
    - What planets will have to give me the want to explore them ? Today the sandbox games are mostly with empty planets and sometimes a cave. This is not very interresting. What is exploration for you ?

    Exploration has to be not too easy and rewards you. It's hard to take off a planet to go to another one but there will be different ways to do it. You'll need players, materials, skills, fuel, make tests etc...
    Next to that we're putting a lot of work in the creation of the biomes so they all have a purpose and goals for the player. They're not just skins of the terrain, they all have their materials, aquatic lifeforms, animals, etc...
    You'll also can find wreaked ships, ruins and things that the players had built.
    In space you'll find minerals in asteroids or a secret base hidden by a player in one of them.

    - A universe with 30 planets and people rather than a universe with 250 planets with no one and allways the same things to do sounds more interesting for me. What do you think about that ?

    Our universe will expanse as players come in the game. The more player are in Dual Universe, the more we will add elements to, then we'll give access to stargates who'll bring you far away in the universe.
    We also want to implement safe zones to encourage people to regroup.
     
    - Will there be aliens ? NPCs ?

    The game is about the humans who're searching a new planet. The game has a story. So we're just thinking about humans and animals. But you'll have elements to make alien looking ships.
    For the NPC if by that you mean : The magician standing in front of his house, you won't have that.

    - But a city without NPCs walking by will make it look dead, no ?

    What will be constructed will be at the scale of the player population of it. So like in real life in the street, you're not allways seeing people, you'll not see players if they're not using their colony. But it will take time and investment to build these colonies so there will be players in.
     
    - The players' ships and buildings will be saved ? Tradable ? What happen if my ship is destroyed ? Can I make it again with a saved blueprint or will I have to do it again from scratch ?

    Yes, you'll have all of this and the ability to build back your ship if you've saved the blueprint.
     
    - What about the character creation. What will be the options ? Will we all have the same look ?

    There will be a character creation : man, woman, face details, haircut, nickname, logo, etc...
     
    - Will you put ranged combat on foot ? Melee combat ?

    The combat will be a lock and fire system. (Nok : Not a Tab + skill, I asked) The goal is to have a tactical combat more than a reflex combat and also because of the technical issues a too fast fighting system may create latency, etc... (Nok : So it would look like a Star wars galaxies system on its end)
     
    - How will be the space combat system ? Simulation ? Arcade ? Shields / Armor / Pilot (dead) like in most of others space games ?

    We're looking for somewhat of a realistic lock and fire space combat. A tactical combat. You'll have to hit the shields, scan to find where are the important parts of the ship to destroy them, etc...
     
    - In a multi crew ship, what are doing the other players ?

    A ship will need a lot of things to work. You'll have to close doors to take off, people in the turrets, others who'll make the power go to the speed or the shields, etc...
     
    - Someone is boarding my ship. Is it more interesting for him to destroy or hack a door or make a hole in my ship ?

    It depends of your ship construction. The ship will define its weaknesses. If you've put a strong door, they'll hit the shields. If you've strong shields, they'll hit the door, etc... Following that idea. It's up to you to enhance your ship structural after that.
     
    - Will there be any fuel ? Will I have to eat, drink or sleep ?

    Let's take an example. A player wanna explore a cold and far away zone. He'll have to equip himself with clothes to go there and have the supplies for that kind of expedition.
    In that way the more you're prepared, the more you'll be rewarded.
     
    - What happen when I die ?

    For now it's a respawn, after there'll be penalties, but it's still in the works
     
    - How will be the economy ?

    We're looking for something close to EVE online for that with markets that players can make. There can be different markets next to anothers and who compete.
    In these markets you'll be able to sell materials, objects, constructions, DAC (Subscription tokens).
    At the beginning we'll put bots, as it was on EVE online, to have a working market since the start. When it'll be working, we'll delete bots as more as players will come in.
    We have knowledge about the economic systems, so we'll make sure it's never blocked.
     
    - What are the careers planned ?

    You can see that on the Kickstarter
     
    - Will there be a criminal system ?

    We want the community to control that. For example if this group is know to be agressive, the communty will see if it has to be stopped or not. It may create police players group to stop them.

     
    Other things to notice :
    - They'll put free extensions to add specify content like : Stargates or Weather system (I mean tempests, etc...) and so on.
    - When you're in the cockpit, you can see your body in full 3D. It will be improved.
    - You'll be able to tweak your ship. With the LUA system. So it will really be your ship and with that you can expand his value on the market
     
    Now it's up to you to decide.
     
    Thank you to Alexandre Moufarek, Ludovic Serny, Jean Christophe Baillie, Berjamin Berteau and all the persons who've answered my questions. They were passionate players and very easy to speak with.
    In case you forgot, link to the Kickstarter : https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg

    Thank to all. It was Kendan for whyshouldiplay
     
  20. Like
    Hampius reacted to PetdCat in [Showcase] Show your Skills! Ship/Base/Building Designs & Concept-Arts (2D/3D/*D)   
    Here is my build in progress over at Landmark on Determination/Whistling Tangle (SE of the spire).  It should be fairly obvious from the map view.
     

  21. Like
    Hampius got a reaction from GalloInfligo in Afk raiding protection   
    In my oppinion 24 hour warning that someone is going to attack controlled area would be enough, so that faction being on defence could prepare to push back the attackers.
  22. Like
    Hampius reacted to Dhara in [Showcase] Show your Skills! Ship/Base/Building Designs & Concept-Arts (2D/3D/*D)   
    Hehe, well, for the record, I talk about Dual on the LM forums too.  A good chunk of my Org are from LM, tbh.  And the Devs here don't seem to mind the occasional LM mention.  I assume I was invited to be on the Alpha team because of my work in that game.  And there are a LOT of us here from LM so you're going to hear about it from time to time no matter what you do.  But you shouldn't worry.  LM is not a threat to this game in any way, shape or form. 
     
    Anyhow, I didn't mean to offend and I'm sorry.  I was only posting my LM builds since the OP asked us to show you all what we've got. And well...that's what I've got to show. 
  23. Like
    Hampius reacted to Cornflakes in Afk raiding protection   
    sooooo... its their fault for having a life besides the game?
    (or for making a corp with only RL friends, or similar craziness....)
     
    sounds like fair game design
  24. Like
    Hampius reacted to Archer in [Showcase] Show your Skills! Ship/Base/Building Designs & Concept-Arts (2D/3D/*D)   
    Obviously not a voxel build but here's a spaceplane concept I came up with not too long ago, my latest attempt to combine a bunch of different functions into a single, streamlined propulsion system:
     

     
    One of these days I'll have to add some details and learn to texture.
  25. Like
    Hampius reacted to Dhara in [Showcase] Show your Skills! Ship/Base/Building Designs & Concept-Arts (2D/3D/*D)   
    I have yet to build anything of worth in the sci-fi genre, but here is my best one that comes close, and then another one that is one of my favs.
     
    Hopefully we will get tools that will allow us to build similar things in this game.  I am DYING to get started!!
     
    Takish Outpost:
     

     
     
    Ogre Guild Hall:
     

×
×
  • Create New...