Jump to content

Hampius

Member
  • Posts

    57
  • Joined

  • Last visited

Posts posted by Hampius

  1. 2 minutes ago, Lethys said:

    who should enforce those restrictions? NQ will only step in if it is smth REALLY offensive or if it's some kind of copyright material (Star Wars ships and such) - everything else is fair game and can (and possibly will) happen

     

    DU is a single shard server MMO, there won't be any private servers. There's only ever going to be one gameworld ever


    Thank you for the quick answear. Unfortunately it’s bad to hear, so I guess I’ll pass on getting the game - I really don’t want to see flying ponies everywhere... o7

  2. Hello everyone,

     

    I’ve been following the project for quite a while and despite my initial concerns I find it very well thought idea of an (almost) ideal sci-fi MMO, however I have one important for me matter I’d like to ask about, but before that some history. I’m a long time MMO player since the days of Ultima Online. Over those years main things that kept me playing those games, apart of gameplay stuff was immersion. This is the key factor for me and to name one game that trully achieved a master’s degree in this area is EVE Online.

    If some of you played the game you surely have witnessed how the world is designed so that everything seems believable (as much as a game can be), especially in terms of ship design. 
    And that is my main concern about Dual Universe - the game is set in sci-fi universe. However despite freedom in creating things I somewhat expect it to be sci-fi. Considering the possibilites in building things (including ships) I can already imagine corporations/organisations with outstandingly looking designs of ships or bases and that’s great! But...I can also imagine flying ships that look like some MyLittlePonies, chickens, toilets, etc. For me it’s a total immersion breaker and therefor something I wouldn’t like to happen, so I’d like to ask are there any restrictions to what can be designed to follow a certain theme or it’s totally FFS? Or maybe are there planned servers especially for role-playing stuff with rules that determine design theme so that flying toilets aren’t a thing?
     

    Kind regards,

    H.

  3. Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted :D

    That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?)  the DU game is released.

    Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians :D

    And to think, it started so humble in 2014...

     

    cpvtILy.jpg

     

    3EQXVZ4.jpg

     

    VJPIY5W.jpg

     

    And after that it skyrocket with possibilities...

    Z8vLHHL.jpg

     

    rmwHaa0.jpg

     

    Pure magic of creation possibilities...

    BwYJQJw.jpg

     

    We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark :)

    uJysZoU.jpg

     

    I dream of something similar in Dual Universe... Please, make it happen :)

     

    Kind regards,

    Hampius

    Ex-Landmark builder

  4. One thing was nice (comparing to Landmark building) - there seems to be some kind of delete/cut tool, which automatically deletes only terrain and not voxels used to create stuff.

    Bad thing is that there seems to be lack of paint tool at the moment - to change the color of wall, builder had to delete some parts of voxels and replace these parts with voxels with other color/material.

    Overally, finally a better video to watch comparing to i.e. building spaceship movie... ;)

  5. "Great critics" of games here xDDD Give them ready nice looking game! Give them great video (yeah, spend days for that, take away everything you working on, start to do video)...

     

    For those "Great Critics", all videos shows technology, not gameplay! But it is hard to understand for you.

     

    Goodbye! Another "I remove my pledge"!

    Less negative players like you, so that is good!

     

    No, it's you who do not understand how really successfull campaigns work - releasing 1 minute video that shows practically nothing doesn't do good. It gives the opposite effect (and believe me, I know what I'm talking about, I've been working in PR/Marketing departments for the past 10 years).

    I can understand it's the pre-alpha gameplay, but it's a kind of gameplay you don't put as an update to KS campaign, because it updates nothing - it shows nothing new, it shows nothing impressive, in fact, it shows the lack of what it really should show - the ability to trully build whatever people want to. 

    I'm being emotional in my first (and probably this one too) post, but it's because I really would like to see DU success. The idea itself is innovative, but somehow, DU stuff is unable to express what they (hopefully) want to achieve. Right now I am only full of doubts which weren't changed over the past updates...

  6. 4 days till the end of KS campaign and you release this (can't call it otherwise) crap?

    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1700295

    Come on, you can be better than this! I've withdrawn my money from KS, but it doesn't mean I wouldn't be backing the game up again, but I need to be convinced! I need to feel that you know what you are doing, but I can't see it at the moment. You show a video of three people building a spacecraft...great idea and all, but one person built like two lines of voxels (how sophisticated...sigh) and other two added pre-made elements. If this is what the engine currently allows for, it's just even worse than Landmark before 2014...

     

    Either do not show such vidoes or show some really good stuff - people creating cities or bigger, more complex ships made of more complex voxel shapes, because at the moment it just looks simplistic. In other words - bad marketing from your side...

     

    Kind regards,

    H.

  7. I know about EQnext but other then both being called sandbox with voxels they have nothing in common. EQnext did not fix what the tech behind DU is already fixing right now.

     

    And I really dont think its fair to compare the people behind NQ with the people that made up SoE, or Daybreak as its called today.

     

    Edit: I was actually an alpha tester of storybricks the tech that was going to drive the npc system. So I was pretty involved on the evolution of EQnext.

     

    I'm sorry, but what exactly NQ fixes comparing to EQN in terms of voxel technology? Because the way I see it (judging by what I've seen on some devblog movies), DU is at the stage when EQLandmark was in 2014. I hardly see any fixing at this stage of development. So, could you elaborate please? :)

    Also, it's completely fair to compare SoE devs to NQ devs - both teams were/are pationate on what they are doing and (were in case of SoE) trying to create something unique in MMO genre that has never been done before. Except that initially SoE had way more funds to put into EQN/L...

     

    PS. Correct me if I'm wrong, but company behind Storybricks was closed in 2015. Technology just wasn't used to create EQN/L.  If you have been testing this, it's great, but according to my knowledge it has nothing to do with voxel technology implemented in (cancelled) EQNext and (released) EQ Landmark...

  8. You guys are probably flipping out over nothing. Anyone remember Star Citizen...which now has $150 million in pledges....up until a week before KS ended it looked like they might not get it, then the last week it was a sky rocket up. They are at 400k or 561k, they have 16 days to go, im thinking they will be fine.

     

    Actually it's $124.5 mil at the moment (subs aren't counted) and it's weird, but I remember Star Citizen's campaign way different than you... From what I remember they had to quickly invent new target goals, because money was flowing smoothly - this is something I just don't see in case of DU.

     

    Anyway, people like to pledge on virtual things when they are promised to get something unique during Kickstarter campaigns. Diffirent level pets for backing are just...meh, especially when there was just a lvl 1 pet shown on early stage of development - looks cute, but....

    How about The Devs give something trully special to backers? Yes, there is alpha outfit for example, but how will it look exactly? Even a concept art would be enough to get attention. Hell, I would even give more money to up the pledge if I knew I would get like distinct texture material to paint my future constructions - it wouldn't be "pay to win" situation, but when I would build my ship and fly around in a pink colored (just an example ;) ) that noone else could get after the release, it would mean much (I'm talking in general, personally I wouldn't fly a pink colored ship, although my daughter would love it probably ;) ).

     

     

    PS. @Falstaf - correction - SoE tried to do something similar as Dual Universe - it was called Everquest Next and was supposed to be the revolution of MMO genre. We all know how it ended...

  9. Same feature was in (Everquest) Landmark... Except that many of those LM-blueprints just stopped working after the release, due to some new bugs being included and some tools revamped. No advantage anymore to those who backed early and has been through development time...

    I really hope that the very same thing won't happen in Dual Universe - Devs, please, learn from LM mistakes, I beg you :)

×
×
  • Create New...