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Semproser

Alpha Tester
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Everything posted by Semproser

  1. I have so many questions. Why did they make this? Is this just a joke, a sincere thank you, or sarcasm?
  2. I just want this to succeed. I think the best way for that to happen is to get more donators, and if there are others that think like me then they best way to convince them is to get inbiased opinion of a hands on experience from as many people as possible in the public light. In the same regard, if someone said "Drink this black liquid, I swear it wont kill you" I'll trust that less than watching 30 people drink the same liquid and not die. At the end of the day, if they want my money they have to convince me to give it. I just wrote an instruction manual on how to take my (and hopefully quite a lot of others) money. I'm trying to help here. I'm not trying to be spiteful
  3. If enough people get their hands on a working demo and without being bribed still think that NQ can deliver on what they've said, and haven't bigged up their claims, then that's the perfect scenario. Everyone wins. Scott Manley is just a good example of a member of the gaming community that would want this to succeed and I would trust to give an insightful and unbiased opinion on what the game is like after a hands on experience <-- that's what I want.
  4. I think that at the moment all this "game" is in its current state is 3 planets, 1 star, a few imported ships and space station... and a building tool. So I'm not sure why it would be so difficult to get footage of a few community members running around one of the 3 planets getting resources (if that's implemented yet), and building a few things. I want to see this project succeed with flying colours, but I want proof that everything they've said so far isn't just empty words like so many other projects with "prospect and ambition".
  5. Footage. I want footage of people doing things, flying around, building houses and space stations, showing us what can happen. If I didn't go to that event, as most of the people here didn't, I've still not seen any footage from anything created purely by someone from the community. So far, all we've seen creation wise is the ship that they use to get around in - its the exact same design in every demo, the space station that was imported and not built, and a few large ships that were also imported and not built. I want to see a build in progress!
  6. I want to donate, I really do. I've loved everything I've seen so far. However, as a community we've been burned before by countless other games that have done similar things, announced themselves early with great prospects and then taken our money and given us tripe. What you could do that would make me believe in you enough to donate and open my heart to you would be this: !---Get the community involved---! Seeing everything you've done so far, all of it has been dev showcases. 0% of it has been from a player who isn't part of your company, and that worries me. Other than one video where a dev played and an outside man talked, its all been dev work. I want to see what people can really do, build, find. So more specifically, what would really get me going is if you gave several big youtubers free reign over a certain aspect of your game, give them a planet or moon in which to gather resources, build a house, a base, a village, and a ship or two. Even more specifically, I suggest SkyLordLuke (a supremely talented StarMade ship creator, he is by far your best bet at showing off how powerful your ship creation mechanics can be) and Scott Manley (as he is a fairly intelligent Astrogamer who will be able to provide decent footage and input). If not for anything else, if they did make a video about Dual Universe the kickstarter popularity would increase dramatically. If your ship creation tools are as good as you say they are, SkylordLuke will make you the best ships possible and make it look easy - and if you can get Scott Manley interested, you can get me interested. Simple as that. I appreciate your current transparency a great deal, but what you're holding back is simply too much of a worry for me to get myself invested in this game. *EDIT*: The recent open house event has given the community the ability to confirm what has been shown to us, and as such everyone I've talked to that attended the event seemed to have only good things to say about the development team and what they experienced there. This is the sort of thing I was looking for, thank you NQ.
  7. I'm thinking along the lines of Asteroids, Comets, Meteors, Dust clouds, Random floating things in space (e.g. Proceedurally generated space junk) and Dark matter globs. Anyone know if they are going to be in the game? And whether or not these can interact with planets like huge meteor impact that a city might want to preemptively stop? Personally I like that kind of thing, but whether or not its in the scope of this game is another question
  8. Oh my god that would be hilarious. It can't possibly ever really go in the game but a man can dream.
  9. I plan on building a ship that gets ever larger, from small to large to huge to gargantuan, a monstrous space hulk. A flying Frankenstein's vehicle. The sort that if you get lost in, you might truly get lost. If possible, make it a flying city. I'm thinking along the lines of Sidonia (from Knights of Sidonia).
  10. My suggestion is, that when the open alpha comes out, after people have spent a while frantically running around, building ships, cities, houses, mining stations etc. when the game is actually released, convert all of these creations into "discarded ruins from a long forgotten race" by changing all of the blocks used. Like all metal becomes corroded metal, all turrets become broken turrets or removed, power cores become depleted power cores that are useless (if there are such things) and giant space ships become 40k-esque space hulks... dead, broken and discarded. Cities built during the time become abandoned wilds, buildings above a certain height have their top halves removed, random holes in them everywhere, environmental recapture so vines everywhere, bushes and trees breaking through blocks in the roofs and flooring. These things could be made to either make them a valuable resource, or have no value at all depending on what the devs want. I would be fine with all of this being purely decorative, part of an integrated sub-lore, but something that cant just be rebuilt in the game as they would be exclusive (yet useless) blocks. Something to preserve, as part of this world's legacy. Hell the resources might even have value simply because of their rarity, after all "party hats" were one of the more expensive things in Runescape at one point - not because they are good or useful, just because they are rare. If you don't like the idea of all this coming from the alpha, I'm sure there's room for this kind of thing anyway that's put in the game by creative teams you might employ. I just think this sort of thing just gives a small bit of...atmosphere to a game that needs it. Anyone agree?
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