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Kurock

Alpha Team Vanguard
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  1. Like
    Kurock reacted to NQ-Nicodemus in The Exchange: Blue Hall Opening and Reserved Lot Info   
    Greetings Noveans,

    With more submissions every week, The Exchange lots are filling up fast and we’re happy to announce that we will now be opening the Blue Hall!
     
                             

    We are also putting out the call to any players with an Exchange lot that was reserved from Beta that have not yet returned their shop to the Exchange since launch. You now have 30 days to submit your construct to The Exchange in order to maintain your lot reservation.

    Any empty “Reserved Lot” will be released in 30 days on January 1st 2023 unless claimed by the current reservation holder and the shop submitted prior to this date.

    The Exchange is available to all players interested in having a lot to advertise, recruit, sell, or any other creative endeavor you may want to share with the community. It’s easy to get to and is available as a Point of Interest (PoI). You can fly on over or VR in and see all of the new player-made shops for yourself. We hope you find the attractions, goods, and services you’re looking for!

    If you’re interested in opening your own lot in The Exchange, please follow these steps:
    Step 1: Read  this document carefully to learn our rules, build guidelines and requirements.
    Step 2: Build your construct to a completed state, ready for review by NQ.
    Step 3: With your XS core construct complete, fill and submit your application form.
    If you’ve been thinking about having a lot in The Exchange, this would be a great time to get your submissions in!!

    NQ-Nicodemus
    Keeper of The Exchange
  2. Like
    Kurock reacted to Msoul in Update 1.1 is here: new pets, new skins, new building tools   
    Here is the simplified breakdown. Note that some overlaps are possible whereby an account can belong to more than one category.
    Kickstarters are those who supported directly during the kickstarter campaign (ie: Iron/Silver/Bronze/Gold/Sapphire/Ruby/Emerald/Diamond/Kyrium) Founders are those who purchased one of the equivalent kickstarter packs directly from NQ when they made the decision to extend said campaign. The rewards being offered were not modified in any way so suffice to say Founders = Kickstarters when it comes to rewards. Supporters are those who purchased the pledge/supporter packs that were made available in late Alpha (ie: Contributor/Sponsor/Patron) Pioneers are those who purchased some form of gametime prior to official release and subsequently logged in at least once during the first 6 months of said release. @DarkmatterShips Since you paid during beta you have a Pioneer account. There are no exclusive rewards being offered to Pioneers in this update but it would not surprise me if NQ provides more opportunities to obtain special rewards via future events/contests. Also don't forget there are quite a few gameplay features and improvements packed into this update with many more planned for update 1.2.
  3. Like
    Kurock reacted to NQ-Wanderer in Update 1.1 arrives on 29/11   
    Hello, Noveans!
     
    Update 1.1 has a release date!
     
    If you’ve not seen this post yet, this update will bring Grid Snapping, Element Recycling, new talents, Steam achievements, and more to the game, as well as adding crowdfunding rewards such as pets, titles, skins, and emotes!
     

     
    Our hotfixes have addressed many of the issues encountered since launch. We continue to improve the gameplay experience and are excited to build on Dual Universe with new features and systems, as NQ Kyrios had outlined before launch.
  4. Like
    Kurock reacted to NQ-Wanderer in THE FUTURE OF DUAL UNIVERSE   
    Dear Noveans,

    With the launch behind us, it’s time we give you better insight into our direction of development for Dual Universe.

    Before the release, our Creative Director gave an overview of many upcoming game features, and we want to expand on his letter by giving you a more precise look at what we’re working on specifically in our upcoming updates.

    We are currently continuing to focus our work on the initial stabilization and resolution of issues following the launch, and we are also working on update 1.1 which we are aiming to release in December.
     
    What’s Coming in Update 1.1?
     
    Kickstarter Rewards: Part Two

    We want to take this opportunity to thank you once again for your incredible support and patience. Kickstarter backers are the supporters that helped start Dual Universe. We’re working hard to deliver your rewards.
     
    In update 1.1, you can look forward to the following:

    - Two versions of pets, with a total of eight variations.
     
    Automata Tier 1: Automata Nora-SP pet_agnes_tier1.mp4
     
    Follow us on our social media to see the others in the coming days!
     
    Automata Tier 2: Automata Nieve Automata Tier 3: Automata Spud-7 Automata Tier 4: Automata Max-E  Automata Tier 5: Automata Elite  
    Anicham Tier 1: Anicham Scrap pet_alex_tier1.mp4
    Follow us on our social media to see the others in the coming days!
     
    Anicham Tier 2: Anicham Comp Anicham Tier 3: Anicham Max 
    - Avatar skins for both body types:
     
    (Gold/Sapphire/Ruby/Emerald/Diamond/Kyrium Kickstarter and Founder packs)
    Alpha Team outfit
     
    Follow us on our social media to see the others in the coming days!

    (Silver+ / Contributors / Sponsors / Patrons)
    Arkship Passenger outfit (Bronze) Military outfit (Gold+ / Sponsors / Patrons)
    Arkship Passenger outfit (Silver) Earth Legacy outfit (Silver)     (Ruby+ / Patrons)
    Arkship Passenger outfit (Black) Earth Legacy outfit (Black)
    - New emotes:
    (Gold+ / Sponsors / Patrons)
    Dance
    Cry
    Thumbs down
     
    Follow us on our social media to see the others in the coming days!
     
    Thumbs up Just DU it  
    (Ruby+ / Patrons)
    Victory Threat Facepalm Silly dance Salute  
    - In-game titles
     
    Features
     
    - Grid Snapping: with this feature, when deploying a blueprint, you can snap to the grid of another already placed core, like when placing a Space Core Unit. This feature will help you to align cores perfectly with one another while deploying blueprints.

    - Steam Achievements

    - Element recycling : dismantling elements back into a portion of their components.

    - Eight new talents linked with schematic creation.
     
    Looking further into the future, What’s in the 1.2 Update?

    - Tactical Map: a visual display providing a tactical view of surrounding constructs detected by your active radar.

    - New tools for finding wrecks and a minor revamp of the radar system.
     
    - Changes to the Deep Space Asteroid Tracker and the asteroid system.
     
    - Adding the ability for repair units to use scrap.
     
    - New Orbital Delivery Challenge.
     
    ----------------------------------------------------------
     
    We still have a lot of development planned in the longer term which you can read more about in the letter from our Creative Director, and we hope that we’ve given you a clearer picture of our immediate direction for Dual Universe. We will update you should this planning change significantly, and look forward to hearing your thoughts and feedback in this forum thread.

    It’s been an incredible month since launching Dual Universe. We’ve worked hard to address issues, and though we always want to do better, we hope you’ve enjoyed the game so far. All across Helios, wonders are already taking shape as you bring the game to life. We can’t wait to see what you’ll build in the coming months and years. From all of us here at Novaquark, thank you for being a part of our game.
  5. Like
    Kurock got a reaction from Leniver in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Some minor points or additions to the above:
     
    STU’s are becoming less useful with each passing day. They were an advantage in the beginning to help get started but as players/orgs get onto asteroids etc their value plummets. Ores are now readily available on the markets. Not having an STU when promised one (or more) during the second week after launch is very sad. NQ dropped the ball on this one so hard I wouldn’t be surprised if the ball entered orbit on the rebound.
     
    The max build height is a number they can should be able to easily change. But I agree with the points that many of the changes NQ makes do not seem to be made by anyone that actually plays the game. A difference of 128m here shows that clearly. Beta saw the proliferation of space elevators which NQ decided to stop by putting in a height limit. Crashing into towers is never fun and a space elevator works just as well without the shaft. Or is it that Aphelia doesn’t want anything taller than the arkship? 
     
    The problem with scanning on Alioth is that Alioth is big. Mind numbingly big. And there is not much variety in the ores to be found and the distribution is quite uniform. There are patches of T2 spanning 10km or more from end to end. Making 3km hops while looking for T2 is counter productive. For T3 however, it is about right. What this boils down to is bad luck.
     
    The HTML was always going to be disabled... but there is a setting to re-enable it. Click checkbox in settings and it’s back. The Lua refactoring is always a pain but they usually deprecate instead of outright deleting old functions. If something was outright removed (even a rename is a removal) then they broke scripts which should not have happened and seems like a hug to me.
     
    In summary, NQ where my STU?
  6. Like
    Kurock got a reaction from Aaron Cain in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Some minor points or additions to the above:
     
    STU’s are becoming less useful with each passing day. They were an advantage in the beginning to help get started but as players/orgs get onto asteroids etc their value plummets. Ores are now readily available on the markets. Not having an STU when promised one (or more) during the second week after launch is very sad. NQ dropped the ball on this one so hard I wouldn’t be surprised if the ball entered orbit on the rebound.
     
    The max build height is a number they can should be able to easily change. But I agree with the points that many of the changes NQ makes do not seem to be made by anyone that actually plays the game. A difference of 128m here shows that clearly. Beta saw the proliferation of space elevators which NQ decided to stop by putting in a height limit. Crashing into towers is never fun and a space elevator works just as well without the shaft. Or is it that Aphelia doesn’t want anything taller than the arkship? 
     
    The problem with scanning on Alioth is that Alioth is big. Mind numbingly big. And there is not much variety in the ores to be found and the distribution is quite uniform. There are patches of T2 spanning 10km or more from end to end. Making 3km hops while looking for T2 is counter productive. For T3 however, it is about right. What this boils down to is bad luck.
     
    The HTML was always going to be disabled... but there is a setting to re-enable it. Click checkbox in settings and it’s back. The Lua refactoring is always a pain but they usually deprecate instead of outright deleting old functions. If something was outright removed (even a rename is a removal) then they broke scripts which should not have happened and seems like a hug to me.
     
    In summary, NQ where my STU?
  7. Like
    Kurock got a reaction from Atmosph3rik in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Some minor points or additions to the above:
     
    STU’s are becoming less useful with each passing day. They were an advantage in the beginning to help get started but as players/orgs get onto asteroids etc their value plummets. Ores are now readily available on the markets. Not having an STU when promised one (or more) during the second week after launch is very sad. NQ dropped the ball on this one so hard I wouldn’t be surprised if the ball entered orbit on the rebound.
     
    The max build height is a number they can should be able to easily change. But I agree with the points that many of the changes NQ makes do not seem to be made by anyone that actually plays the game. A difference of 128m here shows that clearly. Beta saw the proliferation of space elevators which NQ decided to stop by putting in a height limit. Crashing into towers is never fun and a space elevator works just as well without the shaft. Or is it that Aphelia doesn’t want anything taller than the arkship? 
     
    The problem with scanning on Alioth is that Alioth is big. Mind numbingly big. And there is not much variety in the ores to be found and the distribution is quite uniform. There are patches of T2 spanning 10km or more from end to end. Making 3km hops while looking for T2 is counter productive. For T3 however, it is about right. What this boils down to is bad luck.
     
    The HTML was always going to be disabled... but there is a setting to re-enable it. Click checkbox in settings and it’s back. The Lua refactoring is always a pain but they usually deprecate instead of outright deleting old functions. If something was outright removed (even a rename is a removal) then they broke scripts which should not have happened and seems like a hug to me.
     
    In summary, NQ where my STU?
  8. Like
    Kurock got a reaction from Underhand Aerial in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Some minor points or additions to the above:
     
    STU’s are becoming less useful with each passing day. They were an advantage in the beginning to help get started but as players/orgs get onto asteroids etc their value plummets. Ores are now readily available on the markets. Not having an STU when promised one (or more) during the second week after launch is very sad. NQ dropped the ball on this one so hard I wouldn’t be surprised if the ball entered orbit on the rebound.
     
    The max build height is a number they can should be able to easily change. But I agree with the points that many of the changes NQ makes do not seem to be made by anyone that actually plays the game. A difference of 128m here shows that clearly. Beta saw the proliferation of space elevators which NQ decided to stop by putting in a height limit. Crashing into towers is never fun and a space elevator works just as well without the shaft. Or is it that Aphelia doesn’t want anything taller than the arkship? 
     
    The problem with scanning on Alioth is that Alioth is big. Mind numbingly big. And there is not much variety in the ores to be found and the distribution is quite uniform. There are patches of T2 spanning 10km or more from end to end. Making 3km hops while looking for T2 is counter productive. For T3 however, it is about right. What this boils down to is bad luck.
     
    The HTML was always going to be disabled... but there is a setting to re-enable it. Click checkbox in settings and it’s back. The Lua refactoring is always a pain but they usually deprecate instead of outright deleting old functions. If something was outright removed (even a rename is a removal) then they broke scripts which should not have happened and seems like a hug to me.
     
    In summary, NQ where my STU?
  9. Like
    Kurock reacted to NQ-Wanderer in KICKSTARTER DIGITAL REWARDS ARE COMING!   
    Hello, Noveans!
     
    If you’ve supported Dual Universe during our Crowdfunding roots, we want to give you clarity on the delivery of your in-game rewards.
     
    You will receive the following in-game rewards at the launch of Dual Universe on September 27th:
    All of your DAC balance Titles In-Game Sanctuary Territory Unit The Arkship Cryogenic Tube A Skin for the Resurrection Node Furniture Sets Fireworks We will also include your name in the game’s credits as a Crowdfunding backer. Should you wish to opt-out of this reward, please contact us at privacy@novaquark.com as soon as possible.*
    *Important information about names:
    Your real name will appear in the credits if your real first name and name have been provided with a space between. 
    If no real name has been provided and a shipping name has been, then the shipping name will appear in the credits.
    If no shipping name has been provided either, your display name will appear in the credits.
     
    The following in-game rewards will be delivered in updates AFTER the game’s launch: 
    The Alpha Team, Arkship Passenger, and Earth Legacy Outfits. In-Game Pets Emotes  
    ------------------------------------------------------------------------------------------
     
    We’re also making progress on the delivery of your physical Kickstarter rewards. We’ll update you with more information on that soon!
     
    Dual Universe exists today thanks to our backers, including all of you who supported us in our Crowdfunding roots. With your help, we are launching in a month. We’re thrilled with the support you’ve shown us by wishlisting the game on Steam, and the energy you’ve built around the game, with also welcoming new Noveans into our community. 
     
    If you’ve not yet visited our Steam page, here it is! By wishlisting us there, you’ll help Dual Universe gain visibility and bring us to new gamers across the globe.
     
    Let us know your thoughts on the Kickstarter rewards in this thread.
     
    Thank you for your support, Noveans!
  10. Like
    Kurock reacted to NQ-Wanderer in KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread   
    What will you do with your DACs and other digital Kickstarter rewards, Noveans?
  11. Like
    Kurock got a reaction from Hazaatan in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  12. Like
    Kurock got a reaction from Underhand Aerial in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  13. Like
    Kurock got a reaction from MrLightWell in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  14. Like
    Kurock got a reaction from Aaron Cain in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  15. Like
    Kurock got a reaction from An0ubiS in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  16. Like
    Kurock got a reaction from Celestis in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  17. Like
    Kurock got a reaction from NeXaMo in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  18. Like
    Kurock got a reaction from PsychoSlaughter in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  19. Like
    Kurock got a reaction from CptCabalsky in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  20. Like
    Kurock got a reaction from Deathknight in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  21. Like
    Kurock got a reaction from KiyaStarcherry in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have never read a bigger pile of one-sided bullsh*t basically advocating for full wipe in order to easily do away with schematics.  Just announce the decision and get it over with.

    At beginning of beta it was announced "no more wipes except as required for updates" (like the mining update that was done).  So if NQ do decide to wipe, it would be yet another promise broken.  This also completely ignores that people have been paying monthly to play...

    As for "removing unfair advantage" and "level playing field". These are fallacies to help people sleep better at night.  The players with the know how will return to the positions of abundance they have now in short order.   There will always be "haves" and "have nots".   All a wipe does is a slap in the face of the people that put time into the game after being told a wipe would not happen.
     
    Make a system that creates schematics rather than remove them.  The problem with schematics, like the markets, is that they do not give player agency.  A player cannot make a schematic at all, they have to be bought.  Make science research a thing.

    Cons for wipe have already been mentioned:   As I said, the "NQ thoughts" are heavily aligned to a wipe disregarding promises and small details like leaving an empty world, avid supporters of the game just leave, and paying customers just get their stuff removed.  

    What a wipe also does is remove the history of DU such as it is... like Thoramine.  Deleting a piece of DU history like that is unforgivable.
  22. Like
    Kurock got a reaction from Palis Airuta in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have never read a bigger pile of one-sided bullsh*t basically advocating for full wipe in order to easily do away with schematics.  Just announce the decision and get it over with.

    At beginning of beta it was announced "no more wipes except as required for updates" (like the mining update that was done).  So if NQ do decide to wipe, it would be yet another promise broken.  This also completely ignores that people have been paying monthly to play...

    As for "removing unfair advantage" and "level playing field". These are fallacies to help people sleep better at night.  The players with the know how will return to the positions of abundance they have now in short order.   There will always be "haves" and "have nots".   All a wipe does is a slap in the face of the people that put time into the game after being told a wipe would not happen.
     
    Make a system that creates schematics rather than remove them.  The problem with schematics, like the markets, is that they do not give player agency.  A player cannot make a schematic at all, they have to be bought.  Make science research a thing.

    Cons for wipe have already been mentioned:   As I said, the "NQ thoughts" are heavily aligned to a wipe disregarding promises and small details like leaving an empty world, avid supporters of the game just leave, and paying customers just get their stuff removed.  

    What a wipe also does is remove the history of DU such as it is... like Thoramine.  Deleting a piece of DU history like that is unforgivable.
  23. Like
    Kurock got a reaction from ParagonExploiter in The day the planets ran dry   
    The day the planets ran dry
    Memoir of a miner
     
     
    <Recording started, datalog 2021112315311321…>
     
    Ahem. This thing on? Good. I’ve been mining since… Bah. Delete the recording before this. Damn technology, anticipating needs I don’t have. Just do as I say and not...
     
    <Recording ended.>
     
     
    <Recording started, datalog 2021112315313512…>
     
    I've been mining since the day I stepped off the Arkship. It was boring but I never got bored. That’s an old mining joke. Along with the one where we are all old enough to drink at bars. With the bad jokes out of the way I can get down and dirty.
     
    Back on Earth we were lucky to have a jackhammer or a sonic destabilizer, but right off the Arkship we were giving nanoformers. Amazing bits of technology, able to detect nearby concentration of ores, vaporize the ground to get to the ore and pack the ores neatly into a container. The abuse of nano-fields and Calabi-Yau space at its finest.
     
    Then came the territory scanners. Able to scan a square kilometer and give a read out of the ores in the ground. They were prospecting made easy. The big business scanner-heads went out in their tri-scanner ships and deployed arrays of tri-scanners to be able to prospect on upwards of twenty-four square kilometers at the same time. But before all that it was just me and my trusty ship with a territory scanner bolted to its side. That's all a miner really needed. 
     
    Then Aphelia, the Arkships AI, made the Arkship fire its big beam deep into the planet. That can’t be good for the planet.  The Novark spat small ore rocks all over the planet's surface. Must have done it to all the planets and moons of the Helios system, because the rocks were everywhere. But no self respecting miner would waste time picking those up. The yields were simply too small, compared to the expansive nodes in the ground. And then there were the motherloads: the mega-nodes. Where one ore node held thousands of liters of ore, the mega-nodes held millions. I personally found and cleared out more mega-nodes than you can shake a stick of carbon at. Those were good times.
     
    But just because a territory scanner said there was ore in the ground, it didn’t say where it was. It was still an art to find those elusive ore nodes, even the megas. My preferred method was walking the compass. Find your level, walk north or south whichever makes the blip get closer. Then east west. Once the blip gets no closer, you know the ore is right above or below you. But never dig straight up or down. How are they gonna get back up?  What if there is a giant desert scorpion or worse… ecologists.  But some did dig straight down. The well-diggers or shafters as I called them, wanted to get down to where the ore was quickly. And they didn’t waste time digging back to the surface either. Instead they would just kill themselves, trusting their resurrection nodes on the surface wouldn’t malfunction. But sometimes they did. That’s why the shafters were either desperate or psychopaths.
     
    The proper way of mining was always just the miner and their trusty tool. No floating mining chairs, auto-mappers or follow-me container bots. Just you and the dark. And occasionally a miner would be treated to the midnight sun: the hallucinations of sunlight seemingly streaming through the surrounding rocks to illuminate the tunnels or caverns they were traversing. A beautiful sight but also a warning you might have been mining for too long. Maybe all miners were a little touched in the head.
     
    <Evacuation order received. Ignored.>
     
    If you have been paying attention, you will have noticed I kept saying “was”. Aphelia predicted it would take decades to empty the planets of a fraction of their precious ores, but it’s been a single year and they are all gone. We dug them all out. The purer ores anyway. But humanity always needs more resources. So Aphelia made mining units available, each capable of extracting the diffuse ores from the ground. She gave molecular quantum tunneling or some such nonsense as the reason. But I think it's something else: Nanites.

    A high energy beam is used to inject nanites deep into the ground. They suffuse the surrounding rock and gravel through Brownian motion. Each nanite is specially calibrated to search for a specific group of molecules and, once found, they construct nanotubes to pipe their payload towards where they are densest, eventually up the beam. The demonstrations that show diminishing yields within 48 hours seems to collaborate this theory.
     
    Either way, the side effect of preparing the ground is the liquification of the rocks that then fill in most of the caves and tunnels already dug. Some might think it’s like turning the rock to magma but there is no heat involved. Just a dark grey sludge that quickly settles back into natural rock again. The mining shafts will be the first to go. Followed by the engulfing of any underground structures. You would think that a solid box of iron would prevent the rock from flowing in. No. This ‘quantum’ rock that flows right through everything contained only by the gravity of the planets. And moons. The moons will be receiving the same treatment.
     
    <Evacuation order received. Ignored.>
     
    Us Noveans that have served for years as extraction experts have been relegated to asteroid harvesting duty. But Bert, they say to me, Bert, Mining is mining, right? No, I say. Besides micro-gravity leaching of muscle and bone, Asteroids are the turds of the Helios system, attracting pirates like the flies they are. Asteroids just don’t have the same, heh, gravitas of planets. 
    What if this is how the dinosaur fossils were made: Subterranean creatures caught in a planetwide rock liquefaction event. Heh. That’s a thought.
     
    <Warning. Warning. Approaching anomaly.>
     
    Ah. Here comes the grey ooze...
     
    <Recording ended.> 
                - Contents of databank found 6km below the surface of an icy planet.
     
     
    Want more? www.spaceshipdrama.com
  24. Like
    Kurock got a reaction from The_Kurgan in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have never read a bigger pile of one-sided bullsh*t basically advocating for full wipe in order to easily do away with schematics.  Just announce the decision and get it over with.

    At beginning of beta it was announced "no more wipes except as required for updates" (like the mining update that was done).  So if NQ do decide to wipe, it would be yet another promise broken.  This also completely ignores that people have been paying monthly to play...

    As for "removing unfair advantage" and "level playing field". These are fallacies to help people sleep better at night.  The players with the know how will return to the positions of abundance they have now in short order.   There will always be "haves" and "have nots".   All a wipe does is a slap in the face of the people that put time into the game after being told a wipe would not happen.
     
    Make a system that creates schematics rather than remove them.  The problem with schematics, like the markets, is that they do not give player agency.  A player cannot make a schematic at all, they have to be bought.  Make science research a thing.

    Cons for wipe have already been mentioned:   As I said, the "NQ thoughts" are heavily aligned to a wipe disregarding promises and small details like leaving an empty world, avid supporters of the game just leave, and paying customers just get their stuff removed.  

    What a wipe also does is remove the history of DU such as it is... like Thoramine.  Deleting a piece of DU history like that is unforgivable.
  25. Like
    Kurock reacted to NQ-Kyrios in A LETTER FROM OUR CREATIVE DIRECTOR   
    Hello, Noveans!
     
    I’m Cyrille Fontaine, Creative Director here at Novaquark. These are exciting times and I wanted to give everyone an overview of our objectives and direction for Dual Universe.
     
     
    A game like Dual Universe is a never ending labor of love and ongoing development, but there is a point when you just need to assess if it is ready for a release. After close to two years of testing and numerous major additions to the game, we have decided to prepare the game for launch.
     
    Development of Dual Universe continues at full speed, and we’re spending the lion’s share of our focus right now on fixing bugs, stabilizing the game, improving our back-end systems, and overall continuing to polish the game.
     
    We’re close to deploying a brand new feature that we expect will be a hub for creators and merchants alike to gather and present themselves to other players. It’ll be open to anyone who wishes to participate and advertise their shop, museum, service, or any other point of interest.
     
    We’re also working hard to deliver our promises to our Kickstarter backers that supported us from the beginning. We’re searching for a new shipping partner to deliver the physical rewards as well as delivering the digital rewards through the major game updates of 2022. We’re also implementing an initial web-based version of DACs.
     
      Our team continues to analyze game data and read your feedback to focus our efforts on where we can be most effective, and this means that our plans can change with developments in the game, but looking to the future, I want to share some of what we currently have planned in upcoming content updates for Dual Universe.
     
    Flotillas are a new feature we’re developing that will allow players to form temporary groups of constructs. These will help in identifying friend from foe, assuming your foes haven’t already infiltrated your squad. This will improve many different aspects of group play ranging from fleet engagements, running convoys, piracy, and more.
     
    Another gameplay feature we’re looking to add is recycling, which would enable players to better manage their inventories by turning parts of broken or unwanted elements back into components.
     
    We want to expand PvE with the goal of helping players bring the game-world to life and improving the story in which everyone experiences the game. The mission system is one area of focus for this goal in developing more complex, interconnected, and lore-oriented objectives. 
    We’re also developing a power management system. A good way to consider how energy will work is to look at how construct maximum speeds have changed. Players must decide how to specialize each ship, and similarly, must make choices on how best to distribute power across their constructs.
     
    We want to increase the quantity of discovered planets and moons as well as new aspects, biomes and gameplay opportunities, and to produce planetoids the size of big asteroids, much like the Thades belt rocks, but claimable as a territory.
     
    One of the most resource-intensive features that we have to tackle is planetary warfare. It brings significant change to the game and, before we can achieve it, we have to bring PvP in general to a more mature state. We know that territory warfare is an important game system to many of you, so continue to help us improve PvP by engaging in fights to generate data for us to analyze and continue to improve the system.
     
    There are also many other features that we are looking to improve or introduce in the future.
     
     
    Now, let’s discuss the topic of a reset.
     
    We have seen your many posts across Discord, our forums and social media. We’ve heard your frustration and know that many of you are waiting for a decision about whether or not we will reset. Let me assure you that no matter what we decide, you will not be reset back to square one. Of the different options we’ve been discussing in case of a reset, we are certain that you will keep your core blueprints, including blueprints owned by an organization that you lead. We are also looking into which other important parts of your game progress could be kept if we do reset.
     
    Yes, the internal discussion about a possible reset does continue, and it’s no exaggeration to say that this is the most significant decision we currently have to make for Dual Universe. We appreciate our players and your engagement with us, but I also want everyone to know that all of us here at Novaquark are eagerly awaiting the day we can share concrete news with you.
     
    That is all for this message. Until next time, thank you for your attention, Noveans!
    Please don't hesitate to provide your feedback here.
    - Cyrille Fontaine (NQ-Kyrios)
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