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PauMS0418

Alpha Tester
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    Vergèze, France
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    Video games, Music, Girls, Well-being, Politic, Tech, DIY, Cosmetic
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  1. PauMS0418

    City Core

    I just tought we could deployed "City Core" as a town plan grid in order to ease space managment. It could fill an entire tile AND also : - allow the deployment of advanced organisation technogies (example : protection dome) - give some bonuses (example : defenses when ground pvp will be implemented) - bonuses could be boosted for each adjacent city core - many complementary features could be imagined (and developed if dev team is ok).
  2. Basically, all the cores offer a cubic construction grid ... But only a few players wanna build cubes ... Some will prefer to stack core vertically to build high building (as space elevators). Some other will prefer to stack core horizontally to build long building (as landing runway). But no one will use all the cubic volume of the actual building grid. Sometimes not even half... Imagine that on dozens of cores. What a waste of space and resources when we could be satisfied with 1 or 2 cores instead of ten or more! So, It could be very great to be able to choose a construction grid more suitable for its project.
  3. U'r right about the exceptional parts 'cell' position in the diagram! it can be confusing. Sooo, I will modify it in the next update ! I will correct the spelling of "functional" too.
  4. Well, To answer your question, it highlights the different stages of production and the production links between the different categories of items. Information which is not well defined in the game and which, given the complexity of the industry in DU, requires a certain assimilation time. The purpose of this diagram is to give an overview of the industry at a glance for ease of understanding. If you haven't understood it, surely my diagram isn't explicit enough ... To improeve that, I think to add to each category an icon of each machine used in the production to highlight that, indicate the different tier levels of item categories according to the links between them. In general, the more an item requires different components and the further these components are in the production chain, the higher its tier level will be. highlight the fact that some categories do not necessarily need all the entries to be produced, this is a possibility. For example, fuel doesn't necessarily require pure ores and catalysts to be produced. It may only require pure ores. But what you suggest will only complicate the diagram and it could make it illegible. There are too many items to represent everything on a page ... Or, we should make a diagram for each item. Which would represent a lot of work without automating the task (which is not my case). Thank you anyway for your feedback ! Cheers
  5. New lil upgrade to make the names more readable... Lemme know what's wrong or if u like !
  6. Hi y'all, DU players, NQ staff, visitors... Did you ever think to cooperate with your worst rivals ? A strange idea nah ? What if there was something far more important than grabbing a few kilo-tons of resources or playing the one with the biggest (ship) ? Something like, for example, the construction of stellar gates to travel from galaxies to galaxies, or the annihilation of a meteorite that would threaten to destroy Alioth, or again, the development of a terraforming technology (not the tool every player can already enjoy) to create new planets ... Of course, accomplishing these goals should be proportionately more difficult* and complex * than what the game already offers or will offer when released, in single player gameplay, or within an organization ... and should take several months or even years to be set up (which should give developers time to work calmly?). * Difficult due to the amount of resources that it would require and the investment at all levels of its implementation and complex due to the logistical resources to be implemented, the possibility of specific parts and elements to be produced, specific buildings to be constructed ... ... There could be so many reasons to create long- or medium-term accomplishments and to stimulate massive cooperation between DU players... I imagine that to ensure the sustainability of such MEGA objectives, it would have to consist of almost obligatory civilizational steps and unlockers of new functionalities, in-game contents or even territories to explore ... In addition, to avoid the multiplication of disparate initiatives, it would have to be managed by the NQ team or, at least an in-game representative, such as the Alephia organization. Morover, to motivate the players all the more, they should be regularly rewarded for their investment and offer them in-game services as far as possible and reasonable (protection for example?). Finally, I think it's a very good idea because it would put the player at the heart of the game by making him responsible for its sustainability and its posibilities. It remains to be seen whether this is as interesting for other players and dev team as it sounds to me ; Sufficient to make new players want or to motivate former players to continue playing ? and therefore to pay a subscription and therefore to make this game live economically ... Well, thanks for reading ! Whish you all to have fun on DU ! --- P.S. : If your r interested into the industry in DU, u coul be interested by my overall synthetic diagram of the inDUstry :
  7. Small upgrade to improve the visibility of the production links between the different categories of items.
  8. Haiii y'all, dear Noveans, As an industrial in Dual Universe, I work (sometimes hard) on the optilmisation of my Industry (production capacity, processing time, occupied volume, etc.) in DU. To do this, I have to produce extra-game documents as an items data bank, a crafting calcultor, etc.. Some of them have ever been done by other players / organisations like Hyperion, dual.sh, etc. Brief ... Yesterday I lingered on the realization of a synthetic global diagram of the industry as you can see just below : I think this kind of documents can be very handy for new players as well as for enthusiastic manufacturers. But I have to make it better, more complete, more readable... For this reason I am sharing this here hoping to get feedback from some helpers. I am open to any suggestion. So if you see somthing missing, if you think UI can be redesigned, if you think the title of the document should be changed, ... lemme know it ! (the objective is to have the most meaningful and legible overall visual possible.) Thanks for reading ! Have a great day y'all ! Peace, Love, Unity and Have fun.
  9. At least a none grindy gameplay but if the feature is about grinding..
  10. discordauth:KBLDQCXNvwctGgWVKe9ba3wKcxBLgzpwc-C3RnYVz7o=

  11. Salut à tous les francophones, ? Oui, ce message s'adresse aux personnes parlant français Et à fortiori, intéressés pour créer un serveur Discord Francophone pour regrouper la communauté francophone... Ceci dans le but de jouer ensemble, faire connaitre le jeu, partager nos "tips and tricks", proposer des guides, créer une organisation FR in game, etc. Il est possible que cela existe déjà mais malgré plusieurs recherches, je n'ai rien trouvé.. Alors si vous êtes intéressé ou si vous avez déjà une communauté / organisation ouverte, je suis tout ouïe. Vous pouvez répondre à mon msg, me contacter en privé ici ou directement sur Discord. Mon pseudo : PauMS ?#3856 Merci à tous pour votre attention ! Et à bientôt j'espère ! ✌️
  12. En voyant le travail que réalise la team Novaquark je regrette pas d'avoir backé et je suis de plus en plus impatient de tester Dual Universe...
  13. PauMS0418

    FR ?

    Salut nystos, Je suis un peu perplexe sur ce manque de communication en français de la part d'une boîte française. Mais comme l'a souligné kurosawa, le public est majoritairement anglophone.. Ayant déjà demandé plus de com en fr lors de la campagne Kickstarter, je peux te dire que la priorité reste et restera probablement encore un bon moment là langue anglaise. Bref, la vidéo qu'a partagé ATMLVE est très intéressante et en français ! Alors profites-en. Et si t'es vraiment curieux une chaîne YouTube à publiée un interview en français de Jc Baille: https://www.youtube.com/watch?v=c6nm7hzG654l Bon, elle commence un peu à date alors si tu veux de news toutes fraîches, tu peux suivre le DevDiary (en anglais). D'ailleurs, une vidéo viens tout juste d'être publiée: https://www.youtube.com/watch?v=iUTyiMjjf7w.
  14. Someone said me "If they cannot speak english, they will adapt and learn." when I asked for a french version of the forum for the french community.. Should I return this stupid answer?! Of course no. I'm not an asshole! But sorry, i'm not bilingual and translating a speech of almost an hour and a half might require to me too much effort and time. I hope someone will be good enought for that, because this is very interesting ! And, sincerly thank u for sharing this video.
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