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SweatyIndustry

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Everything posted by SweatyIndustry

  1. I would have never worked on PVP to begin with. You spent all this time making this amazing voxel system, that could have been this awesome mesh of satisfactory and minecraft and you waste all this time trying to make PVP. There's so many pvp games out there. What brought anyone here was the building aspects of this game. All they really had to do to be successful is make the game more like satisfactory. Factory chains, production, etc... really get into it. Conveyor belts, power, needing resources to produce energy to mine to produce goods. Realistically though, If I'm talking about current state if it was launching right now? Disable PVP, disable Schematics. Just make entirely about the building and flying/space trucker/construction aspects. Then I would have immediately took all those existing PVP parts and worked on PVE content to create a social thing for people to do together. For me one of the lamest gaming moments I ever experienced was mining an asteroid in PVP space, dug down deep in the asteroid, come back up and my ship had been disabled, and the two pvpers were trying to figure out how to steal and fly the ship out. I could no longer control it, it had been taken over. So all I could do was watch in horror as these people spent 10 minutes taunting me. I couldn't pull out a gun and defend it, nothing. Just watch. I logged off and never played it again lol. At least eve gives me plenty of ways to escape/stay out of danger in pvp areas and doesn't take nearly as long creating a ship/flying it somewhere so the loss/time ratio isn't as bad.
  2. This ^ They'd be better off just abandoning the PVP aspect, doubling down on the builders and heavy lean into the PVE aspects. They really can't do both at this point with the amount of money they have coming in and the state of the game. The PVP aspect is just a hinderence to player growth if not done correctly it just becomes a griefer paradise.
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