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Blacksythe

Alpha Tester
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Everything posted by Blacksythe

  1. Way i like too see it is if a player comes at you and dies many times trying to revenge kill you thats their problem. If you repeatedly hunt that specific player for no significant reason and make their game a misery then thats griefing it has nothing to do with piracy and calling yourself one is an insult to piracy. But targetting a specific organisation due to war or whatever and happening to kill the same player repeatadly is not griefing theres a fine line.
  2. Honestly I see no harm in targeting organizations in general after all it is going to be apart of the game propaganda, facts, lies and slander all play a massive part in eve's gameplay i suspect they will have their own part to play.
  3. A great sadness has come over the community today, Long Live the Meme, Outlandish Rep and always Long Live Dual Universe Queue 3 Cannon Salute.
  4. Really good story. Really liked the conclusion to it. You have done Padre proud.
  5. Let the children play. I quote Do I really care? Do you really care? Do we all really care? Would read again.
  6. It's a nice idea but it would cause some damage to "space salvage" and to balance it with real life it would really need to have a minimum timer of 2 weeks of inactivity before decay starts to set in. Longer if not inactive
  7. The short answer is no. The long answer is maybe in a future expansion editing water will be possible. I look forward to building an underwater base and have starships rise out of the ocean.
  8. Someone mentioned quantum encryption. IF you buy the blueprint copy and construct the ship via the industry autobuild (whatever it will be called). Using observation and skill and a little bit of breaking some voxels in the ship itself. There is no reason why you cant create a completely new ship by hand that is almost if not an exact replica of the blueprinted industry built one. Make a master blueprint of that ship and sell your own copies on the market. But automating copying the blueprint via skills or whatever is not going to be a thing i believe.
  9. Generally if going out of bounds gives you an advantage what gutter says would be a suitable time penalty
  10. I haven't seen this mentioned but with the RDMS system. It will be likely that test flights will be a possibility.
  11. Get on this imgur and plus 1 it. This is not a drill people!
  12. I have to agree on that slavery can really be defined as griefing. Contracts between players rp wise that's fine.
  13. I'm sure donald will help force these space mexicans to build the wall.
  14. Slavery wise the only way it would work is if players are given the options to work there way back to civilized space if say their ship was destroyed but then again with res nodes suicide is a viable option.
  15. Hacking the core unit was definitely mentioned somewhere in the video's hide your ships well cause I'm coming to hack them and blow up your on board res nodes.
  16. Some of it comes down to the old active and passive argument if you are a passive player and only log in now and again sure you are paying for the servers but not to the emergent gameplay. I still think active use of a skill should have some influence however small on the time it takes to train that skill (while the timer is active) It makes sense as you are downloading the info from the arknet and learning by doing. Otherwise everyone is the equivalent of a computer downloading cookbooks Even if the active play only speeds up the tick speed a small percentage. Just make it so any other skill you are not downloading is not trained 110% of 0 is still 0 The key is to have the active reward small enough so it's hardly worth grinding for but still has an effect over time as you play and use that skill.
  17. I think a balance is needed between the 2. If you are actively mining and training the mining skill at the same time. Time should tick down at accelerated rate, rewarding active play. If that skill is not being trained at that time then actively doing something would have no effect on the time. Devs mentioned early skills will take minutes to train while late skills could take a month or more. It has it's drawbacks as well as someone training a weapons skill would go round holding down mb1 with their Gatling laser just to get that accelerated rate. To resolve this make it an accelerated rate for 10 minutes so then they only go around killing people once every 10 minutes and make the percentage like 10-20% faster so in level 4 and 5 skills it really wont make too much of a dent. And the low percentage would mean they are unlikely going to be able to afford to commit to it on a long term basis. Discuss?
  18. In reading your thread i wish you the best of luck, For me though it sounds far to much like the European union. Are you going to have 10000 different regulations governing milk? I joke of course. Plenty of people like that kind of stuff.
  19. Minecraft already has a solution for this though although simply mining upwards solved this however, in dual universe this would be a crippling weak point. canseesky=true and timeofday== then
  20. I can see some uses for renewable power, charging a capacitor for defense. Downside is it runs out of power and the renewable would not compensate well. Attack forces may use solar to power low end systems on a ship. Or charge up a capacitor. although It would be far less efficient than using the main ships reactor. Point is i guess is with renewable's they always have to be superseded by none renewable.
  21. New posters coming soon, With the kickstarter coming to an end soon. Anyone yet to join an organization and wants the freedom to do what they want. Find us here Also welcome the new members Kiekeboe, Doyser
  22. Blacksythe

    think tank

    From what i gather this is likely
  23. The only way to prevent abuse with such a system early game would be to have > than 2 respawn points which comes with it's own problems. Respawning a long way away from your ship late game is somewhat punishment enough.
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