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Aseennav

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Everything posted by Aseennav

  1. Just had another crash while copying a coordinate for a book mark. When I clicked copy coordinates to clipboard the game CTD.
  2. As the title says, Getting CTD doing nothing special, opening inventory, trying to place elements in build mode, moving items across containers, driving, picking my nose, etc... This is happening on 5 different computers I run my toons on after the patch. v/r,
  3. Limiting several things in game will allow for a thriving population without any one player or organization to monopolize the game. Limit Cores by Player / Org <-- Already in play Limit Territories by Player / Org <- needed to keep viability of new players being able to claim territories Limit Mining Units by Player / Org <- This would allow for increased yields by Mining Unit / Territory As stated in the OP, the TU creates a random Resource map. These could rotate on a biweekly basis. So if my TU gave me a resource set of 4 T1's Constantly it would vary the T2 and up per rotation and in each rotation the higher tiers of ores can vary their yield. As a matter of course I may mine Malachite for 2 weeks on a given time but Chromite the next 2 weeks and it keeps on rotating. This allows for the prevention of stockpiles of ores and can help the market since those who have and don't need may sell and those who need and don't have will buy, Eliminating the Territory tax would be allowable under a mining unit cap because instead of paying taxes for a territory to mine you pay maintenance on each MU. When the maintenance runs out the MU stops working. Maintenace can be charged on a per hour basis, lets say Small MU 8q/h, Large 32q/h. If a player places a Large unit, it pays 5376 Q per week, and the more units you place the more tax you pay as an example. If you think about it this is an overall better approach. Territory Warfare and Piracy don't fit in with the "We left earth and we all pulled together to survive" lore that is presented as part of the game. v/r,
  4. oh i have scans where i scan in roses, in triads and with singles in separations of 1 to 20 tiles i have tried pretty much every search algorithm i can throw at this using my brain or course. My last one was HPFS style search system where you select a set of tiles and scan half then the half of the half and so on NOTHING!!!! Also by looking at the pattern of previous finds and doing a search in what should be a host spot and nothing
  5. I suspected cheating for a long time now. I cannot believe that I take 500 scans of a planet and I can't hit a single T2 while all of the sudden people seem to be going directly to the good tiles. IT simply does not make sense. Even statistically speaking I cannot have that bad a luck finding a t2 tile even if it's a 2l/h tile that leads me to a higher concentration. I can scan a double rose i/e 20 tiles and move away 3 tiles space between another 20 tile rose and i should be able to hit something at some point but no, i get no hits. Look at the attached scan of a thades moon. I should have been able to hit at least something there, but the distribution used seems to be hard set and not randomly generated. This to me is a great failure.
  6. Starwars galaxies did not have territories that players owned. The way it worked is that each player has a given amount of property slots per character. This allowed a player to place houses or harvesters up to that limit per toon. Resources would rotate and players would have to move their harvesters to find a new heat map for each resource. Players in the game world could place harvesters in the footprint of the heat map which varied from 100% to 0% and the space is determined by the space used by the harvester. This way players have a limited amount of claims they could stake and gives each player an opportunity to find a good resource for each rotation. Extraction was based on the mining unit/harvester used. So if a player with a Samll Harvester can get 8l/h a player with a large harvester could get 20l/h and that extraction rate was based on the ore density of the heatmap where the unit was placed.
  7. The attached screen caps from Talemai Moon 3 tell a big story. Just a bit over 24 hours from the planet being added to the game the ore distribution as you can see is pretty much 2 hot spots for the whole moon. I know small moon, but this lopsided hot spot type of distribution is really terrible.
  8. Yeah, NQ seems to not have a Working Plan with Milestones and features that was based on the Foundation systems. Also the fact that PVP and PVE were not made to co-exist but to be an afterthought shows this.
  9. Thank you. It would be nice to have more specifics. v/r,
  10. I agree with the T1 Ores assessment. Here is what in real life makes space fuel and atmospheric fuel. Atmospheric fuel goes in atmospheric engines such as pratt and whitney and GE engines. Atmospheric engines take air from the atmosphere and combine it with fuel as the oxidizer to make thrust. Space fuel goes in to rocket / space engines such as ehem... Raptor Engines whcih at nothing more than a complex set of turbopumps. Space engines cannot get air fron the vaccum of space so you need to carry your own oxidizer with you. So in theory Nitron can be used for space fuel if you had an oxidizer tank such a LOX. But wait, in game Oxygen, Quartz, Carbon and Hydrogen are mixed to make Nitron, that means that the fuel already has oxidizer in it. The recipe for Kergon uses Oxygen, Hydrogen and one of 4 T2s to make space fuel. pfft science? Again I know the game is not real life, but for a game that wants to use real life physics, (which it does not very well I may add...) they got the fuel thing soooo wrong!. The makeup of the in game ores is pretty much true to life, hematite, quartz, bauxite... all of them are based on RL ores. But yes I agree, Fuels should be simple to make at least for fuel burning engines. bleh!
  11. Yes that includes the PVP Area planets. It is not easy to plot a course where you will not be found by other players and at times where there is less people on.
  12. I would say I am in agreement. The game mechanics will favor those who came before ane new players will always be late to the party.
  13. I have been performing scans of all planets. After thousands of scans performed in various methods, such as sequential, random or targeted. I must say that finding anything other than T1 ores is nearly impossible at this stage of the game. When I have performed sequential scans, meaning scan adjacent tiles using 2 ships and 3 scanners at a time for lengths of over 100 to 200 tiles in a row, I have been unable to hit a single tile with a T2 or higher resource on any planet. When I have performed random scans, meaning scan 3 tiles and pick another location at random typically no less than 6 tiles away or so, same result. Targeted scans are where I scanned around someone else's tiles and found maybe a 1L/H or so of a resource or even nothing. The below attached screen shots show only a sample of all the scans I have taken as I have the split between 2 ships but whatever you see in those pictures as scanned is much larger by at least twice over as one ship has more scans than the other. I don't know what the promised availability of ores for the game was, but if this is indicative of how ore is distributed, as new players come in they are going to be very disenchanted to put in the effort of at least 15 minutes per scan or 15 minutes per each 3 scans. One of my ships has 500 scans as of the writing of this post. That is a total time investment of 42 hours or so, which does not account for the time it takes to either move the ship and relocate it or setup the 3 scanners in an XS core and repeat around the ship until you are out of range and then move on to another location and repeat. So I am well over 150 or so hours of scanning planets and to be honest its getting really old, boring and not what I would like to say I pay a monthly for 5 accounts. Yes you read right I am playing / paying for 5 accounts. Let the Trolling Begin!
  14. The extra person would not have been any good. By the time people get out of the moon you're dead. If the ship takes off without the mining crew to try, and I stress try to get away, the incoming ship is on you and you're still dead. I don't mind PVP, what I Mind is that PVP is so overwhelmingly unfair and in this case makes no sense that it goes against the story line of the game. I guess Going to the school yard and ganking the blind kid is what is promoted here, i/e abuse others its ok and take great pride in your abuse of others.
  15. I have been playing since before 0.23. I would have to say I am with the OP. This game has been made into a huge Time Sink because the bean counters want more subs. That is the wrong direction, subs come when people enjoy the game not the other way around. But waiting 4 hours for a schematic to produce, 4 hours to make all the subs and 4 hours to make 1 or 2 of the main schematics and the time it may take to produce the schematics for the subs makes no sense. On top of that it may take me 600 days to acquire the abilities I need to get to any point I may desire. There is no reward for crafting or doing anything in game aside from the stupid achievements. In essence, the business model is killing the game. v/r,
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