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Baenre

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  1. The way im seeing it, NQ dont care much about the gameplay / in-depth mechanism of Dual Universe. Dual Universe is more likely a sandbox to test their voxel technology in a "prod" environment. I believe in a progress on server stability and performance but not much in gameplay which is not related to voxel itself. It's sad but we will be stuck with "creative only" events for a while as people creation will be use as marketing product to promote the tech. Don't be surprise if NQ devel their own "DU-Creators like" as possibilities catalog to show off to their own clients.
  2. I agree that I spent some millions of quantas to acquire tiles. I purchased a 1L of limestone's tile which worth nothing now without calibration and also bauxite and coal flowers... There is nothing more frustrating that playing a game and changing the rules mid way.. Im kinda tired to be a payer tech tester... happened during the wipe for the release, then the calibration and now the bots. Seems to me a lack of leadership and vision from the dev team. Maybe but courier missions are boring and definitively not worth 3 accounts at 10$ / month. You can't just open game's API from one hand and forcing people doing brainless missions/mtu to gain money on the other hand. This game have no identity nor end game goals. I think I will take a break for now and see what the Devs will do to change the game for something motivating, rewarding and a definitively a goal (yes but its a sandbox, blabla.. NO just building isnt enough). But that will need something better than a simple letter after 2 months to tell us what will happens in another 2 months.. Your creative director should have play games like eve online, prosperous universe, etc instead space invader, we're in 2022 after all.
  3. Im kinda new on DU and I would like to have a better understanding about the economy. I'm aware of some cash sinks such territory taxes, schematics, etc, but what about the faucet? On the long run, the only way to make new money will be courier missions?
  4. With this new calibration change to counter an unexpected behavior, tiles with 1L of material doesnt worth a peny now. Any incoming change to increase the minimal value of a material in a tile?
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