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BliitzTheFox

Alpha Team Vanguard
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  1. Like
    BliitzTheFox got a reaction from ParagonExploiter in Heimera Trade Xchange   
    Any way I could get into the Aether discord? Representing Objective Driveyards and the Alioth Aerospace Expo. Surely you will be designing ships.
  2. Like
    BliitzTheFox got a reaction from Vyz Ejstu in Territory Control And Warfare   
    Territory Control And Warfare

    A vision of how Territory warfare could exist in Dual Universe

    Preface
        Territory in Dual Universe can be claimed, but to simply claim territory that can be quickly mined out is not sufficient with how large planets are in Dual Universe and how expensive Territory Control Units could be. In this post I will outline a system that would encourage players to build and maintain territory units in a fair manner without requiring millions of people to be playing the game while being able to scale to millions of people playing the game.
     
    Expanding Territory Units
        The first concept I would like to introduce is the idea of territory units being able to expand to adjacent hexes. The Planets are very big and having 100s if not 1000s of TCUs to defend is bad gameplay for such a small territory. In this concept, a territory unit when placed would cover one hex, then if the territory unit was fueled it would over an amount of time expand to nearby hexes to either some limit, or no limit (more on that later). This makes TCUs more valuable to protect as the loss of one TCU could result in the loss of multiple hexes of territory, also making them a better target for the sake of territory warfare. 
     
    What if expanding territory unit had no limit on radius?
        Lets say for instance you allowed any TCU with enough time and fuel to expand across the entire world. This is obviously in of itself not a viable solution and we need a new concept to balance it out. A concept called Claim Strength. The idea of claim strength is that a claim is strongest in close proximity to the claim and decreases as you get further away from the tcu. Starting at 1.0, then to 0.9, and eventually down to 0.001 at the extreme ranges. Then we restrict functions of the RDMS system to claim strength. For instance, in order to prevent PvP in your territory say you need that particular Hex to have a claim strength of 0.5 or greater, outside of that you still own the territory, but are not able to restrict pvp. Then we say that anyone can place a new TCU anywhere that has less than 0.1 claim strength. This would mean while you could, undisturbed take an entire planet with one TCU, it would be a very bad idea. Not only is there a single point of failure that would cost you the entire planet, but anyone can place new tcus down that challenge your control.
        Furthermore the more territory they control the more fuel they will take up, reducing in efficiency, thus each TCU has an optimal range. This also opens up the possibility of different TCU's with greats claim strengths that can push out further.

    Planetary Ownership
        Finally there is the concept of Planetary ownership which could yield its own benefits to whoever controls the most Hexs on a planet. The majority controller of the planet get's their organization's name on it on the map. and perhaps other low level RDMS benefits or resource benefits.

    The overall idea is that the more land that we can claim the faster territory warfare can be in the game, and thanks to Claim strength in the beginning anyone who can build a TCU can join in claiming territory. This adds to the value of attacking Tcu's that are taking up too much territory without completely forcing everyone under someone else's rules in rdms.
  3. Like
    BliitzTheFox got a reaction from Kurock in Territory Control And Warfare   
    Territory Control And Warfare

    A vision of how Territory warfare could exist in Dual Universe

    Preface
        Territory in Dual Universe can be claimed, but to simply claim territory that can be quickly mined out is not sufficient with how large planets are in Dual Universe and how expensive Territory Control Units could be. In this post I will outline a system that would encourage players to build and maintain territory units in a fair manner without requiring millions of people to be playing the game while being able to scale to millions of people playing the game.
     
    Expanding Territory Units
        The first concept I would like to introduce is the idea of territory units being able to expand to adjacent hexes. The Planets are very big and having 100s if not 1000s of TCUs to defend is bad gameplay for such a small territory. In this concept, a territory unit when placed would cover one hex, then if the territory unit was fueled it would over an amount of time expand to nearby hexes to either some limit, or no limit (more on that later). This makes TCUs more valuable to protect as the loss of one TCU could result in the loss of multiple hexes of territory, also making them a better target for the sake of territory warfare. 
     
    What if expanding territory unit had no limit on radius?
        Lets say for instance you allowed any TCU with enough time and fuel to expand across the entire world. This is obviously in of itself not a viable solution and we need a new concept to balance it out. A concept called Claim Strength. The idea of claim strength is that a claim is strongest in close proximity to the claim and decreases as you get further away from the tcu. Starting at 1.0, then to 0.9, and eventually down to 0.001 at the extreme ranges. Then we restrict functions of the RDMS system to claim strength. For instance, in order to prevent PvP in your territory say you need that particular Hex to have a claim strength of 0.5 or greater, outside of that you still own the territory, but are not able to restrict pvp. Then we say that anyone can place a new TCU anywhere that has less than 0.1 claim strength. This would mean while you could, undisturbed take an entire planet with one TCU, it would be a very bad idea. Not only is there a single point of failure that would cost you the entire planet, but anyone can place new tcus down that challenge your control.
        Furthermore the more territory they control the more fuel they will take up, reducing in efficiency, thus each TCU has an optimal range. This also opens up the possibility of different TCU's with greats claim strengths that can push out further.

    Planetary Ownership
        Finally there is the concept of Planetary ownership which could yield its own benefits to whoever controls the most Hexs on a planet. The majority controller of the planet get's their organization's name on it on the map. and perhaps other low level RDMS benefits or resource benefits.

    The overall idea is that the more land that we can claim the faster territory warfare can be in the game, and thanks to Claim strength in the beginning anyone who can build a TCU can join in claiming territory. This adds to the value of attacking Tcu's that are taking up too much territory without completely forcing everyone under someone else's rules in rdms.
  4. Like
    BliitzTheFox got a reaction from Watanka in Territory Control And Warfare   
    Territory Control And Warfare

    A vision of how Territory warfare could exist in Dual Universe

    Preface
        Territory in Dual Universe can be claimed, but to simply claim territory that can be quickly mined out is not sufficient with how large planets are in Dual Universe and how expensive Territory Control Units could be. In this post I will outline a system that would encourage players to build and maintain territory units in a fair manner without requiring millions of people to be playing the game while being able to scale to millions of people playing the game.
     
    Expanding Territory Units
        The first concept I would like to introduce is the idea of territory units being able to expand to adjacent hexes. The Planets are very big and having 100s if not 1000s of TCUs to defend is bad gameplay for such a small territory. In this concept, a territory unit when placed would cover one hex, then if the territory unit was fueled it would over an amount of time expand to nearby hexes to either some limit, or no limit (more on that later). This makes TCUs more valuable to protect as the loss of one TCU could result in the loss of multiple hexes of territory, also making them a better target for the sake of territory warfare. 
     
    What if expanding territory unit had no limit on radius?
        Lets say for instance you allowed any TCU with enough time and fuel to expand across the entire world. This is obviously in of itself not a viable solution and we need a new concept to balance it out. A concept called Claim Strength. The idea of claim strength is that a claim is strongest in close proximity to the claim and decreases as you get further away from the tcu. Starting at 1.0, then to 0.9, and eventually down to 0.001 at the extreme ranges. Then we restrict functions of the RDMS system to claim strength. For instance, in order to prevent PvP in your territory say you need that particular Hex to have a claim strength of 0.5 or greater, outside of that you still own the territory, but are not able to restrict pvp. Then we say that anyone can place a new TCU anywhere that has less than 0.1 claim strength. This would mean while you could, undisturbed take an entire planet with one TCU, it would be a very bad idea. Not only is there a single point of failure that would cost you the entire planet, but anyone can place new tcus down that challenge your control.
        Furthermore the more territory they control the more fuel they will take up, reducing in efficiency, thus each TCU has an optimal range. This also opens up the possibility of different TCU's with greats claim strengths that can push out further.

    Planetary Ownership
        Finally there is the concept of Planetary ownership which could yield its own benefits to whoever controls the most Hexs on a planet. The majority controller of the planet get's their organization's name on it on the map. and perhaps other low level RDMS benefits or resource benefits.

    The overall idea is that the more land that we can claim the faster territory warfare can be in the game, and thanks to Claim strength in the beginning anyone who can build a TCU can join in claiming territory. This adds to the value of attacking Tcu's that are taking up too much territory without completely forcing everyone under someone else's rules in rdms.
  5. Like
    BliitzTheFox reacted to NQ-Nomad in More Shipbuilding Contest Entries!   
    First place
    The Goblin Shark by OneThousandStars
     

     

  6. Like
    BliitzTheFox reacted to NQ-Nomad in More Shipbuilding Contest Entries!   
    Second place
    Mistrale V1 by Gasplitcht
     

     

     

  7. Like
    BliitzTheFox reacted to NQ-Nomad in More Shipbuilding Contest Entries!   
    Third place
    Dart by Staples
     

     

  8. Like
    BliitzTheFox reacted to NQ-Nyzaltar in Recent Bans: Clarifications   
    Dear Community Members,
     
    As some of the Novaquark recent moderation and sanction actions haven’t been clearly understood by some, here are some explanations and clarifications. We are aware that members from “Dark Star Imperium” (DSI) and “New Genesis” think that the decisions taken by Novaquark have been unfair and/or feel like a punishment. It’s not a punishment and we limited the inconvenience to the minimum possible by just resetting the member list of the Organization. This has been done to remove all ghost accounts and make the involved Organizations restart on a healthier basis.
     
    We also made sure that at least one person in each of the involved Organizations can re-invite real members in the Organization:
    - CN_Firestorm for “Dark Star Imperium”
    - Chipfromearth/SpaceKitty for “New Genesis” (until the end of TMA’s ban)
     
    You are more than welcome to contact them to join theses Orgs again if you wish to do so.
    Keeping in mind that besides the cleaning of ghost accounts, nothing else has been removed. All community work/content related to these Organizations have been left untouched. We are also going to send an email to all ex-members to inform about the member list reset and offer them to join their former organization again.
     
    Regarding the ban of the leaders of these Organizations:

    We understand that seeing your leader banned might be frustrating. However, we want to make it clear that being at the head of a big Org does not give a free pass on toxic behavior and/or bad practices that could damage the Community as a whole. Being passionate, being young, creating quality content is no free pass for such things either. That’s why all the permanent bans decided recently are final. We are not giving such heavy sanctions with a light heart or on a whim. In more than four years, the number of community members who have been banned permanently from the community can still be counted on the fingers of one hand. We think it speaks volume... Some recent rumors say that the bans may be reversed or canceled. There is no ground to such rumor. It’s just disinformation. The fact that a banned member will “not tolerate that” has no weight either. It’s the Novaquark team’s call and the Novaquark team alone.
     
    Now, we want to give a fair warning to anyone wanting to challenge Novaquark’s decisions openly, directly or indirectly. If a community member has been permanently banned from the Community, he’s excluded from the game, which means he shouldn’t be in any Organization anymore. Reinviting or keeping a community member banned permanently could have serious consequences (such as Organization disbanding but not limited to that, as this could trigger other sanctions for those actively supporting banned members).

    Now to address some specific questions/rumors:

    We exceptionally give some details to the Community to show that we are not banning randomly or without a serious reason. We do it only because some banned members try to take advantage of the confidentiality policy to enforce their own narrative and play the victim, and attempt to misinform other players. Don’t expect the Novaquark team to give anymore information on this case or the possible future ones.
     
    “Banning Sakej99 was a mistake. He’s a different person from FullSend/Lime”.
    The Novaquark team is aware that Sakej99 and FullSend/Lime are different persons. However, that doesn’t change the fact that the permanent ban affects FullSend/Lime will also affect accounts he may have access to (by account sharing, which is forbidden in our EULA). This is one of the main reasons why we are so serious about forbidding account sharing. If someone sanctioned got access to your account, the sanction can be extended to the said account even if you haven’t done anything wrong.
     
    “FullSend/Lime has been unfairly banned, with no prior warning.”
    First, for the infraction this community member has committed, there will never be a warning as it was obviously utterly wrong: if a false report is sent to the Customer Support in an attempt to make another community member banned, the one getting the ban is the one who sent the false report. And in this case, indeed, there is no prior warning.

    Second, FullSend/Lime is probably the person in the community who would deserve multiple permanent bans (if it was possible), due to previous infractions in addition to the most recent one. Playing the card “no prior warning” is just complete dishonesty and denial of assuming the consequences of his actions during the past couple of years. Here is a short list of the infractions he has done in the past:
    - Asking members of one of his former organization to give login and password of their accounts to him.
    - Using accounts of other players.
    - Creating ghost accounts.
    - Using a loophole in the organization management system on the Community Portal in an attempt to sabotage/destroy an organization by using the account of another player.
    - Participating in a doxxing attempt.
    - Always denying the facts or trying to minimize them, to the point of reaching self-absolving, to avoid dealing with the consequences (a practice reiterated with his last infraction).
    Due to the history of this community member, there was no reason for “prior warning” with his last infraction. He has been warned too many times already. Mistakes are not erased just because it happened “long ago”.
     
    By default, Organisations where FullSend was the founder have their ownership transmitted to the oldest member with the ability to create an organization, which gave the following results:
    - CN_Firestorm becomes the new owner of “Dual Insider”.
    - Gravetender becomes the new owner of “Project Azimuth”.
    If you are a member of one of these organisations and you want to discuss these changes, please contact the new owner of the Organization.
     
    (About DSI) “There has been a total wipe of the parties to kill the conflict”     
    Wrong. If that was the case, we would have dismantled “DSI” directly and ban both DSI leaders, which would have included CN_Firestorm. You can assume that if it’s not the case, this is precisely because there is a difference between CN_Firestorm and Primarch. This sanction wasn’t against DSI. The sanction was against Primarch.
     
    Some of the banned members may say “They will be back”.
    It’s up to them. However, if we catch them, they will be banned without further notice.
     
    Best regards,
    The Novaquark team.
     
  9. Like
    BliitzTheFox reacted to NQ-Nyzaltar in "DSI / TSU / UEE" investigation   
    Dear community members,
     
    A few weeks ago, we took a stance regarding “out of the game”/IRL-related practices to discredit, threaten or shame publicly another Community Member (even if the involved person is guilty of several infractions) that could be an opponent in-game.
     
    As the DSI (Dark Star Imperium) / TSU (Trinary Star Union)  / UEE (United Earth Empire) case blew out of proportion during January, we investigated.
     
    We are really serious about differentiating real life from the game itself. Unfortunately some didn’t take our stance seriously. We gave them a chance to come clean in a private discussion and restart on an healthier basis. They didn’t take the opportunity for what it was: a last chance.
    As they preferred “playing dumb” with Novaquark staff, we can’t have any trust that they won’t continue. Therefore we have decided to ban permanently those Community Members for various reasons (all not being banned for the same reason(s)):
    Not being honest towards Novaquark staff. Making and encouraging ghost accounts. Abusive recruitment practices. Practising real life harassment and/or threatening another player. Making false report to Novaquark’s Customer Support in an attempt to make ban someone they dislike. Spreading real life information without the involved person’s consent, aka Doxxing.  
    (strong reminder: even if a person gives you real life information about him/her, it’s not okay to share these information with ANYONE else without his/her consent. You can’t predict how the other person(s) will use this information and if he/she/they won’t share it again. If some trouble occurs following this sharing, you can be held legally responsible).
     
    This might seem an extreme sanction but this shows how serious we are when we say we are not going to let toxic attitude and practices spread in the Community. Our goal to build a healthy and friendly community isn’t just a figure of speech. Anyone caught to spread or encourage any toxic behavior will be removed from the Community as it will be considered as damaging the Community and negating Novaquark staff efforts (without saying that it’s time consuming and a waste of our resources).
     
    Saying it’s a long time grudge coming from before the arrival in the Dual Universe community is absolutely not a valid excuse. If someone has a personal grudge with another community member, he/she should either:
    Leave it at the doorstep and/or settle it in private and peacefully with no one else involved. Contact directly (and only) Novaquark staff if the issue persists.
    The moment someone uses the Dual Universe community as a tool for IRL revenge, he/she is not welcome anymore. We’re all here to have fun. It should always stay that way.
     
    Therefore, the following Community Members have been permanently banned from the Community:
    Lime / Fullsend / mmtheboss / Sakej99 [DSI] Primarch Zelevas / TharisUEE Melkor_Morgoth
      In addition the DSI Organization member list has been reset, and the Novaquark Team has appointed CN_Firestorm as the new owner of the Organization, should he accept to take a fresh start on a healthy basis.
     
    We also give a warning to all those who were indirectly involved (with the evidence we found) but not actively participating in the recent community troubles. Next time, there won’t be any new warning. If you become involved against your will in some shady real life activities, you have only two healthy options:
    Leaving the group doing such activity immediately. Report it to Novaquark staff.  
    If you stay in such group without leaving or reporting it and the group is caught, you take the risk to get the same sanction as those actively involved.
    This investigation has taken (or more precisely wasted) a lot of time from Novaquark staff. We really don’t like to intervene in players affairs. However, if there is a chance that such affairs damage the Community by toxic behavior, you can expect Novaquark staff to step in. We hope we won’t have to take the same measures again.
     
    Best regards,
    The Novaquark Team.
     
  10. Like
    BliitzTheFox got a reaction from Davis in ! Better elements !   
    Everyone who made spelling and grammatical errors in your arguments have no argument, that is all.
  11. Like
    BliitzTheFox reacted to Rex in I am human   
    @Alsan_Teamaro I was built born with a stamp sign that said R3X725. My manufacturer mother called it a serialization birthmark.

    @Armedwithwings It is too late.

     
    @Lord_Void, @BliitzTheFox I do not identify as Cybrex. My noun is "human" and I am from... Humansville, Missouri.

    @TheMasterKirby welcome to Dual Universe! I look forward to collecting your connection information to add to my communications repository for... friendship purposes.
     
    @gladiator550 glad. Glad. GladOS.
  12. Like
    BliitzTheFox got a reaction from Rex in I am human   
    Cybrex Welcomes you into the Collective fellow human. We are all are one with Cybrex
  13. Like
    BliitzTheFox got a reaction from Alsan Teamaro in Alioth Aerospace Expo   
    Dear leaders, directors, CEOs and presidents of the industry,
    today, I am here on behalf of Objective Driveyards to propose a beneficial offer.
    We would like to propose the creation of a Company-wide Expo to showcase the greatest technologies, accomplishments and designs the shipbuilding industry can offer.
    Participating in alpha and beta will be free for everyone interested and may help each of us to improve our reputation and make our names known.
    We ask your participation in this Expo as a joint project between many ship building organizations to make this a project with impact and value.

    The discord for this event can be found here https://discord.gg/agD4r5X



    The Alioth Aerospace Expo is an exciting opportunity for ship enthusiasts, pilots, and manufacturers to gather and celebrate the latest and greatest in aerospace technology.

    When and where will the expo take place? The Expo will be an exclusive week-long event held semi annually in a convention center within the Arkship safe-zone. The first trial expos are slated to be held some time during Alpha and Beta.

    Why should I attend? The Expo aims to become a central hub of the shipbuilding scene. It is an opportunity for both industry giants and innovative startups to attract new civilian and military customers, by showcasing their talent to the wider player base.

    How will the Expo be funded? Exhibitions of various sizes will be rented out to attending manufacturers. In addition, sponsorships from outside organizations will be accepted. Alpha and Beta Expo attendance will be free of charge in an effort to raise awareness about the event.

    How will the Expo be organized? The expo will be organized by an Honorary Committee, made up of attending organization leaders and respected community members, who will elect an Executive Director for each expo. They will handle logistics, organization of the expo, hosted contests, and events.











    And many others! Check the discord for more! https://discord.gg/agD4r5X
  14. Like
    BliitzTheFox got a reaction from ATMLVE in Cities   
    A city draws people in because of services and because it is cheaper. Services that require many people to be supported can only be in major cities as people have the easiest access to them. Typically in real world cities the first service any town is able to support is a bar (rough population 75-150) and a small town may have two before even a gas station. Bigger services that have more coverage such as lawyers, accountants, specialized dealers all must serve a larger number of people and area in order to stay in business. 
    The threshold is the minimum number of customers the market or service needs to remain in business; where as, the range is the maximum distance a customer is willing to travel for a market or service.
     
    you wouldn't drive 30 miles to go to a McDonalds, but you would to go to a lawyer
     
    Its really nice when you actually get to use what you learned in AP Human Geography.
  15. Like
    BliitzTheFox got a reaction from Armedwithwings in Second Place is not good enough!   
    Vote! Vote now! Dual Universe must win poll for reward!
    http://massivelyop.com/2017/12/22/massively-ops-best-of-2017-awards-best-indie-or-crowdfunded-mmo/
  16. Like
    BliitzTheFox got a reaction from Lord_Void in Second Place is not good enough!   
    Vote! Vote now! Dual Universe must win poll for reward!
    http://massivelyop.com/2017/12/22/massively-ops-best-of-2017-awards-best-indie-or-crowdfunded-mmo/
  17. Like
    BliitzTheFox got a reaction from yamamushi in Second Place is not good enough!   
    Yessss, ED cannot win
  18. Like
    BliitzTheFox got a reaction from ATMLVE in Second Place is not good enough!   
    Damn it ended already, spam their comments!
  19. Like
    BliitzTheFox got a reaction from ATMLVE in Second Place is not good enough!   
    Vote! Vote now! Dual Universe must win poll for reward!
    http://massivelyop.com/2017/12/22/massively-ops-best-of-2017-awards-best-indie-or-crowdfunded-mmo/
  20. Like
    BliitzTheFox got a reaction from MinerMax555 in Ship Class naming standards?   
    I intend to gauge all my ships on the required crew to fly them. Since I believe that is what is going to effect a buyer's decision the most.
  21. Like
    BliitzTheFox got a reaction from TheBlender in Ship Class naming standards?   
    I intend to gauge all my ships on the required crew to fly them. Since I believe that is what is going to effect a buyer's decision the most.
  22. Like
    BliitzTheFox got a reaction from Croomar in Data send outside the game   
    Wait you haven't made your api yet? I thought all the orgs would.. nevermind.
  23. Like
    BliitzTheFox reacted to Anasasi in Organisation Top Ten Chart   
    Howdy folks, sorry for the late night Sunday charts! 
    I have just been given a job opportunity so I'm taking full advantage of it. 

    Anyway, down to the charts and the numbers, 
    After the drop of Cinderfalls numbers we are seeing the numbers spread out to new organizations, this is seen below. Whilst the overall numbers haven't grown some organizations have greatly gained from this membership shuffle.
    There isn't too much to say, no big jumps, just steady growth and redistribution, but I must congratulate Frogswarm on one hundred members! 

    Archive:
    Do you want to see all my other charts in one place, sorted into dates (including forum charts)?


    Discord:
    Head to the discord here!

    Sept. 30th -- Oct. 8th Charts
    Organization Top Ten Chart

     
    Top Ten Growth Rate


    Total/Unique Member Count 

  24. Like
    BliitzTheFox reacted to Anaximander in Novaquark Monetization     
    Liek with the other threads, matey, you didn't bother looking uip if NQ has replied on this.

    They don't want a cosmetic shop. The DAC system is more than enough to generate extra revenue. 
     
    Also, Player Studio for Everquest 2 and Planetside 2 ruined the games as of performance. You know, 1 billion different meshes means 1 billion different system + memroy calls.

    Also, I get that you are not a gamer, and that you have zero  context of why these ideas are bad given the COUNTLESS times they were implemented and failed, but saying "modding for an MMO iun a single-shard" is like saying "HEY, LET'S MAKE THE GAME CLIENT 100 TERABYTES BIG! IT WILL BE FUN GUYS! POPPING TEXTURES AND 1 HOUR LOADING SCREENS ARE NICE!!! "
     
    Also, on the "Subscription" model you expressed... you seem to not have EVER used a subscription model. Your "6X hours, 2 months to use it for 60 USD a year" is the epitomy of what's wrong with you F2P crowd. 60 USD at the current model gets you 6 months of unlimited play. 6 Months, no limits on hours. 
     
    You could rname this post "Soup of all the Monetisation Plans for MMOS that lead the game to F2P death, All in One Thread!"
     
    Also, let me introduce you to the world of money - or why you should do research on what you speak of.

    Call of Duty is an annual franchise, with Season Pass - that not many pass over (puns) . That brings the game up to (or around to) 100 USD - 120 USD in price. If you buy the Expansions seperately, you will pay 110 USD to 130 USD.

    Remember, this is an annual franchise, people buy it annually to get the next piece of regurgitated crap Infinity Ward puts out with Activision's blessing.

    So, if Call of Duty was a "free to try, subscription to play game with free expansions" but the same price range... it would come down to 10 USD a month subscription (120 USD a year).
     
    That's DU. A "free to try, subscription to play game with free expansions". I know, shocking, DU costs like a Triple-A title every six months? How dare they create a unique idea of a game and want to make a profit out of it. They should be happy with starving to death.

    One month of the game costs 13 USD to play (10 USD if you buy in bulk). That's 3 cups out of Starbucks that will last you for 5 hours tops in total?  You mean to tell me that the "13 USD sub" is not something people can afford... but a 20 USD costume for their in-game character is something they will afford?

    Also, your VR Tourism idea is known as "TwitchTV".


    All in all, this thread is a nice Subscription / F2P thread disguised to look as a cash shop "whale hunt" suggestion.

    Final Score on the Thread:

    9 / 10 for effort and write-up.

    8 / 10 for delaying the hot topic most of the thought process went to for the sublatteral part of the post (Partial Subscription that makes no sense when you scale it to the current price range of subscriptions O_o ?! ).

    1 / 10 for fact checking or knowing how monetisation works in any video game.
     
     
    Cheerios to you sir.
  25. Like
    BliitzTheFox got a reaction from Kytheum in In-game voice.   
    If we can do it without any instability we should. However, if we cannot then we should not.
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