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Devilishlydont

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Everything posted by Devilishlydont

  1. I absolutely get the intention of the schematics system. Without some kind of non-resource based limitation on production, it's possible to infinitely increase the size of your factory until a single player is capable of producing every manufacturable good in the game; something which really should only be possible for organized groups of players. By making players work out a production niche for themselves, they're encouraging us to use the market to sell our excess and to buy what we don't make ourselves. This would be a good way to keep the economy healthy. If few people are producing something, the cost will rise and more people will be encouraged to retool to take advantage. That seems to me to be a smart way to keep the economy balanced once there are enough people regularly producing. However, I also think the current implementation of the schematics system is unnecessarily restrictive and will generate massive tedium for players; I also believe - but am not yet 100% certain - that there's a pretty significant bug in the system. The biggest problem is the constant drain on assets. I've been selling much of what I produce and even have a small factory set up for the sole purpose of selling everything I make. The things I'm selling have a high markup, but I'm still struggling to make a lasting profit. I also agree with others who argue that it's such a massive pain to run out of schematics for one single pure or product - which is easy to do given how there's no way to check how many schematics a given refiner has left except manually or to let refineries pull schematics from a common container. I don't have a large factory yet, but I can already imagine the constant hassle of individually checking dozens of refiners & smelters to ensure that they have enough schematics to last until the next time I can check. And what's worse, I've recently found that sometimes my entire queue of schematics will simply disappear as if they were never queued up. I wasn't certain that I had actually queued up the schematics at first (as I have 3 characters, it can sometimes be a little confusing as to who was doing what), but the aforementioned for-profit factory is on another planet and has a dedicated alt so I'm now sure that this is occurring; as I only needed one particular schematic to keep running, so I queued up a single batch 5 times before I logged out earlier and again, the queue is gone. Add this in with the times I thought I logged back in to an empty queue, but was unsure that I'd actually queued schematics up and this has likely cost me millions alone; but I've never seen it mentioned as a known issue. Bugs aside, my suggestion would be to do one of two things: 1) Remove all quanta costs for schematics, but leave the time requirement. This will still limit the overall capacity of a given player's factory, but will not constantly impoverish players who are trying to get started. Schematics will still have a market value because players who want to expand their industrial capacity beyond what their personal schematics generation can support will want them. This would also make them a more viable source of income for players who are less interested in industry. 2) Remove all schematics except those used in Assembly Lines. Players would still need to plan which schematics they need and it will make retooling to a new niche somewhat more time consuming (but still worthwhile) but will dramatically reduce the tedium of running larger factories.
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