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Lau2356

Alpha Tester
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  1. Like
    Lau2356 got a reaction from Sputn1k in DU Memes   
  2. Like
    Lau2356 got a reaction from Lord_Void in €725 000 pledged   
    Hello, even if we did reach the bounty system because of the funding from private investors, I wanted to point out that I think we would've reached 725k anyway. We are now at €714,398 pledged so far and we have until the 7th of september to reach 725k. I simply wanted to say that it is incredible that we will reach (I hope so!) the last stretch goal, even without the funding of 3,7 million euros. At first, I did not think we could reach 725k but now it's quite possible and I think it's awesome. Leave your thoughts on this, do you think we will reach the goal ?
  3. Like
    Lau2356 got a reaction from Lethys in €725 000 pledged   
    Hello, even if we did reach the bounty system because of the funding from private investors, I wanted to point out that I think we would've reached 725k anyway. We are now at €714,398 pledged so far and we have until the 7th of september to reach 725k. I simply wanted to say that it is incredible that we will reach (I hope so!) the last stretch goal, even without the funding of 3,7 million euros. At first, I did not think we could reach 725k but now it's quite possible and I think it's awesome. Leave your thoughts on this, do you think we will reach the goal ?
  4. Like
    Lau2356 reacted to Pandora in Teleportation/transporter units   
    Glad to know I could be of some help!
     
    I hope to see it implemented as well, in a constructive manner that still promotes fair-play of course.
  5. Like
    Lau2356 got a reaction from Neo_O in DU Memes   
  6. Like
    Lau2356 got a reaction from Pandora in Teleportation/transporter units   
    Those are some great ideas Kusanagi, I'm eager to see how it will work out in the game but I think the way you present transporters can be implemented in the game with not a whole lot of problems. Have a good day !
  7. Like
    Lau2356 reacted to Pandora in Teleportation/transporter units   
    Oh yeah, I made those points largely myself. Not sure how much power the thing would use anyways, they seem to somehow be low power devices in the shows. As for not transporting items... I think the large point of them is to do exactly that; In the outer rims, a flagship is not going to necessarily have the means to transport enough aboard it to keep it flying with just the tiny little personnel shuttles.
     
    I genuinely do not see them being game breaking; They aren't in any of PvP space games I've played. Some of them even let you weaponize them, like we saw a few times in Startrek or Stargate, beaming out a power relay coil, etc.
     
    Anyways, good morning everybody, I hope you all have a great day.
  8. Like
    Lau2356 reacted to Veln in Teleportation/transporter units   
    I'm sticking by my stance that I think we should have teleporter pads, but limit them heavily to prevent people from abusing them in various ways :T
     
    In all cases I think teleports should require both a sending and receiving pad. I don't think people should be able to teleport from a pad to a non-pad position. In addition you can either:
     
    1. Make it use fuel/electricity to operate and have it use more the further away the receiving teleporter pad is.
     
    2. Same fuel/electricity concept except the cost increases based on how much inventory you're carrying / armor you're wearing.
     
    3. Both 1 and 2
     
    4. Make it so no armor/items (except for maybe some costume or cosmetic item, if that end's up being a thing) can go through the teleporter
     
    5. Both 1 and 4
  9. Like
    Lau2356 reacted to Pandora in Teleportation/transporter units   
    Thanks so much for the like, I really enjoy discussions  like these. I do understand that necessity. I mean imagine if I could just beam up the captain of a large ship that has its' shields down? While it happens plenty in shows, I see constant rampant abductions becoming quite an issue.
    Or even worse, sudden boarding parties.
     
    The big mechanics behind a transporter though, is you need to know where you are going. So unless you know the interior of an enemy vessel, you couldn't simply beam in I believe, or at least this would make sense; You might just beam right into the hull plating and die. One of the big things to combat that with a transporter that does not need a receiving pad, is you could require a marker, beacon, or simply for the spot to be "painted" any number of ways. Another thing you can do, is make it so it is very much one way; A pad can only beam out, not beam people in without another pad (Either a permanent, or a temporary thing, which will greatly limit it immediately to I believe non overpowering levels). A big reccomendation I would add is also to immensely shorten a one-way transport, let's say half a kilometer (0.5). Pad to Pad, I would say to permit it from orbit to ground, whatever the average distance of an atmosphere in DU is, make that the limit.
     
    The big reason I see a transporter pad becoming kind of a big and crucial mechanic, is eventually the game will get much bigger, ships will be bigger, bases will be bigger, cities will be more intricate. While I agree with not just teleporting all over the place, It is a short range thing after all. Plus many of these limitations actually exist in the show, granted in Star Trek the transporters can go pretty far pretty quick.
     
    As for limited use, I'm not sure. I think there shouldn't ever be such limits imposed; Remember, we're moving within just half a kilometer of the pad; Not across the galaxy to meet up with friends. I also just simply do not see this really breaking any war mechanics, or ruining immersion as I stated previously (Let's be real, we're going to see giant yellow duck and dick ships).
     
    Another bonus to the system is just how easy it will be to implement in the future (not at release). We'll have stargates, which I hope will be unlimited use, as I'd love to go exploring; Which will already form a level of point to point teleportation. So it's really just an adaptation of the same mechanic. At least that is my assumption.
     
    Anyways, personally I would love to see it; The only last thing I could state; Like a revival chamber, what if they where personal or organization use only? That would solve most issues I think.
    I just imagine having a flagship to doorless HQ transport made possible. Anyways I am off to bed, thank you for your thoughts!
  10. Like
    Lau2356 got a reaction from Pandora in Teleportation/transporter units   
    Hello fellow forum members. I don't know if this has been discussed or not but I'd like to share my ideas on teleportation.
     
    When I say teleportation, I don't mean ship teleportation like a Tardis-like ship that can go anywhere in space (and time but that's irrelevant in this post) in an instant. My idea of teleportation is more like the transporter in Star Trek. I am proposing some type of unit that would be capable of teleporting you from your ship to the surface of a planet. This could be done by having another teleportation unit on the planet, which could be accessed by the unit on the ship. The transporter in Star Trek can beam you down on any given coordinates of a planet's surface but I'm not sure if this would be this useful in DU since some areas will be protected and teleporting to certain coordinates is quite insignifiant if you are visiting a new planet, you should land on the unvisited planet with your ship to try and establish your base or settlement on that new planet (except if your ship is too big, then teleport to surface).
     
    The best use I find in having those transporter/teleportation units is the following one : Let's say there is a big trading/economical hub in space, and you want to go there to do some trading etc. Well, since there is not that much space to land your ship, especially if there is lots of players at the hub and if the hub is situated in space, it would be practical to have a teleportation unit inside the hub, which would be accessible from the teleportation unit inside your ship. Of course, you could access your ship from the hub's unit after your business.
     
    It could be a cool thing to have in your base too. For example, if you have a huge base, and you want to go from an extremity to another and don't want to lose time in movement, you could have some transporter units in strategical areas of your base to travel from one to another in an instant. These units could also be programmed to be accessible to only a certain organization's members and so on. Maybe you could even transport items inside those units. So if you have to build some ships or other things, you could access your ressources from the unit, without having to fetch them in your storage department which could be far in your base from where you are building.
     
    Anyway, those are my ideas on teleportation in DU. Leave a comment, I'd like to know if you agree or disagree, and how we can improve this idea.
     
    Have a good one ! -Lau2356
     
     
  11. Like
    Lau2356 got a reaction from Pandora in Teleportation/transporter units   
    Hi Kusanagi, thanks for the reply ! Altough I first had an idea of transporters like you described, I found some issues in a system like this. These issues being more than anything the risk of having too much power due to the speed of this system of teleportation. You did talk about this in the end. The thing is, if we want some kind of transportation system, it needs to be limited so it doesn't affect the gameplay in terms of overpowering and immersion. A way to do this would be to have a limit of transporter uses for a certain amount of time, so it is a quick and convenient shortcut, but only once in a day. Also, it could be implemented in another way like elevators or train systems/hyperloops with regulations of course so they don't become overpowered. I think this subject is really interesting but this type of movement systems are not a base feature of the game and they will not appear, at least until the release (or after). I guess we'll have to see what kind of transportation system is possible in the game and until then, we can propose ideas but we'll have no way of testing them. Have a good day!
  12. Like
    Lau2356 reacted to Pandora in Teleportation/transporter units   
    Hello, you will start to see me on the forums more and more soon, I wanted to add my two cents here.
     
    I personally do not believe there would be any degree of harm caused to immersion by adding a teleportation method. For starters, even in Star Trek they could not always use them. The shields would be up on a ship, a planet would have too much background radiation, they would be one the first things damaged in a firefight, the signal is being intentionally canceled out through some means of electronic warfare. Most importantly, the Transporter had a very very limited range. Also do note that I recall each planet having different conditions tied to it, which included radiation.
     
    I would love to have a Transporter pad in my headquarters, so that I could have Corp Employees take a quick and convenient shortcut. But of course, if somebody tried to beam right in who was not permitted, I do imagine the building's automated security ripping them to shreds; Which would be another risk or allowance to immersion.
     
    The other obvious choice is something like previously stated here, Stargate. The Ring Transporters in particular would be probably more suited, maybe a bit longer range, but even they could beam down anywhere if they where within the right distance, like just hovering over a planet. If something like this got added, I imagine being able to 'encrypt' your transporter pad's codes, so they cannot just board you. In addition, like in Stargate, remember that they could be intercepted, and you could steal cargo (If you could escape weapon fire).
     
    Personally I think having more technologies in the game, will permit more variety, and more immersion. They sure as hell added to the movies and shows the above examples came from. However I do see how a system like this could become a bit overpowering, if we do not anything we can do to counter it; But that's just an extra immersive challenge, right? Either way, I do not see transporter ships being phased out at all.
  13. Like
    Lau2356 reacted to UniversalG in DU Memes   
    bit of an oldy, but hey why not

  14. Like
    Lau2356 got a reaction from Veln in Ship Shield Mechanics   
    I approve of the idea of the second skin nature of the shield, I'm curious how shield technology will be implemented in the game.
  15. Like
    Lau2356 got a reaction from Ben Fargo in Teleportation/transporter units   
    I think the general concern about teleportation is that it would kill the interacting and immersion of the game and the general position is that it should be avoided or limited as much as possible. When I first wrote this post I didn't think of those aspects and how they could be affected by teleportation. Now I see that teleportation in the way I first described it, is not fit for DU. Some interesting ideas were developped in this post and I think it could be fun to try them in-game. These ideas being the train system, the hyperloop (which is a bit like the train system), and the elevators. Also, the idea that Nyzaltar shared about a way for new players to join their friends by limited teleportation is a great idea, and it does not have any big consequences to it. Anyway, thanks for your words on this subject .
  16. Like
    Lau2356 got a reaction from CyberCrunch in Teleportation/transporter units   
    I do agree that teleportation shouldn't be abused and it should be very limited in the way it is used. However, I don't think a train system/hyperloop or elevators would kill pvp and gameplay. If we are to use some type of teleportation, if it is a feature of the game, I'm sure it will be limited in a way that a scenario like you described could not happen. A good solution would be to insert a teleportation limit for an amount of play time. Let's say 1 teleportation per day, this wouldn't make a planet immune to pvp. Another solution would be to simply have a limit of transportation units for a planet or an object. This way, players could not abuse of teleportation and wouldn't have that much places to escape to. But anyway, I think direct teleportation is not a favorite of the people that replied to the post, and I don't think it will be implemented (if it is implemented) in the game in a way that would cause the different problems we tackled in this post. I still think it can be interesting to explore alternate movement systems that could be a solution to movement speed in a base but would not be instant and cheated like direct teleportation. Thanks for your reply and have a good day!
  17. Like
    Lau2356 got a reaction from ShinyMagnemite in DU Memes   
  18. Like
    Lau2356 reacted to CyberCrunch in Teleportation/transporter units   
    I think what Nyzaltar is describing is basically a resurrection node, as it is already implemented in the game, so that would not even break the lore! The only difference is that one can voluntarily “die” in one dimension, so that your consciousness is brought to another dimensions resurrection node that you choose. (so not à la Star Trek at all)


     
    The other idea to fly through pipes for short travel like a “pseudo teleportation” is also very nice. Maybe there could be different levels of pipes for shorter/longer travels. It could even be possible to build a giant “hyper-loop” all around the planet, so you could travel to the other side of the planet in just 5 minutes!

    Ok, I agree that ships are a much nicer way to travel and also look much better than some tube, but it’s just a matter of balancing things.

    Transportation pipes could be an “endgame” feature, that costs insane amount of resources to build and maintain… But if an org manages to build such a thing on their home planet it would be an incredible achievement. It also has big military value, as you can transport large amounts of players around your base in split-seconds!

    A cool scenario would be if the enemy manages to shoot a hole in the hyper-loop, which causes the whole thing to implode, killing everyone inside! xD

  19. Like
    Lau2356 reacted to Veln in Teleportation/transporter units   
    I think it would make sense to have teleporters, but have them use some type of resource every time you use them.

    This way NQ could balance it so that getting from point A to point B with a teleporter would be faster, but also cost more.
  20. Like
    Lau2356 reacted to SimonVolcanov in Teleportation/transporter units   
    Well, I'd say they'd have to either send someone to pick them up or transfer them creds for a taxi. Otherwise people who want to transport players over longer distances would be out of a job... it's the "convenience of some over the job-diversity of many" problem again... 
  21. Like
    Lau2356 reacted to Vorengard in Teleportation/transporter units   
    Speaking for myself, I don't think teleporters of any kind, over any distance, are a good idea because they remove risk and content from the game.
     
    Dual Universe is all about players interacting with one another, and instant teleportation is the antithesis of that. Not only does teleportation remove the potential for emergent experiences while traveling, it also makes the traveler immune to spontaneous pvp, and both of those factors directly reduce the amount of available game content.
     
    Furthermore, as with all of these systems, you need to consider the consequences of their abuse. No matter how expensive you make this system, one day someone will become rich enough to afford hundreds of them, and then they'll be able to make a transportation network that covers an entire planet, which would make them virtually immune to pvp while on that planet. This is inherently bad design, because while wealth should allow players to reduce their inherent risk, no level of wealth should make them immune to risk. 
     
    So no, I'd prefer no teleporters ever, just to be safe.
  22. Like
    Lau2356 reacted to Ben Fargo in Teleportation/transporter units   
    I would prefer to not have any teleportation, except for the very limited purposes Nyzalter mentioned.  I do think there should be elevators and other transportation systems for large areas, but I would like them to be the kind where we build a platform that follows some kind of track or path.  That would be much more interesting to build and we would still have the experience of moving from one place to another.
     
    I have been in several games where teleportation was introduced as a later feature, which makes it easier to compare the effect it has, and to me it has always diminished my enjoyment of that game.  Places which previously seemed very real, which gave me the sensation of actually moving through them, began to feel like little more than menu entries.   It was click and do this, click and do that, which was much quicker, but not nearly as much fun.
     
    For me, the kind of experiences I have while playing a game are my primary concern.  If I am in a huge base, I want it to feel huge.  I want it to take a long time to get through it.  If it is a busy place, I want to see the crowds, not go through deserted corridors because everyone else is teleporting.  Of course, not everyone wants the same thing from a game, but those are my preferences.
  23. Like
    Lau2356 got a reaction from Lord_Void in Teleportation/transporter units   
    I think a solution to this problem would be that the kind of service that offers teleportation for a new player, would be a one time service so it's easier for the new player to be with his friends. After that, players will have to use taxis and other such services or travel with their own ships.
  24. Like
    Lau2356 got a reaction from Angrimm in DU Memes   
  25. Like
    Lau2356 got a reaction from Ben Fargo in Teleportation/transporter units   
    Thanks for replying, I get what you mean by designing a construct as convenient as possible. However, I think that passed a certain point, when your base is big enough, even if it is designed in a convenient way, there will be some places that will take time to access with normal ways of movement. I was thinking of teleportation in an efficient way for travelling inside a base (like an elevator), which can make the design more convenient in terms of efficiency in movement. I also agree that teleportation should not be too much a big part of movements because it will affect the immersion, so if it was to be used, it would be restricted to an elevator type of teleportation (it could be the solution to the problem of getting around a large base and you could have a restricted amount of transportation units in your base). Tell me if you agree with the elevator idea or if you still think teleportation has no place in DU.
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