We're a small org of 7 people, of which 5 are playing activly.
Anyway, since release I've been building up the Org-Industry, and oh my.... It IS a full time job, make no mistake on that!
Specialy as I'm new to the game, having no clue how to set things up properly, with best connections and so on (you know, production-LINE) - I've had to 'rebuild' the industry multiple times, 3-4 times at least, each time getting headaches of different issues - but every time wit those connection limit of 8, or 10.. idk.. too few for sure! (EDIT: and no, those transfer units dont help (enough))
Err.. back to topic.... schematics...
Its insane, I feel like a "disk jockey" (DJ).... The schematics are "eaten" faster than we're able to 'craft' them, with 2-3 people doing so... (200 schematics per machine overnight (6-8hrs), but used 8-12 hrs 'crafting time')
The only way to get some money for the Org (or buy a ship to gather ores) is when we stop producing anything - thus not using any schematics, which we would need to get the industry going.
Yes, as an Org, we want/need our own industry.
There are not multiple approaches to an industry, there is just one, and its very limited and complex.
I'm constantly broke, and have to use the Org money to buy schematics while 2-4 people are farming ores on a daily basis (selling 50% and keeping 50% for production) - which now is "becoming" difficult since the "scittles" no longer respawn, which I think is a VERY HUGHE mistake for the game (by NQ) in the long run. Players that might join in 1-2 years will find NO ores on the surface, anywhere (outside of Haven).. not at this rate/pace. I get it, NQ wants that we use the economy, but those few missions wont be enough to get those new players started.
I also understand that NQ wants the schematics as a money and time sink, but heck, production time is already SLOW - and the micro-managment required is a PITA! At the very least, please let us assign a 'schematic-box' (similar to a PB, aka not using a regular input slot) so we could distribute the schematics 'evenly' and would only need to check a handfull of boxes, rather than EVERY SINGLE MACHINE, of which there are dozens hundreds.... I'm thinking of something like, link to active linked container of a player - permamently, until changed.
Ok, those are my 2 quantas....