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Sephrajin

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Everything posted by Sephrajin

  1. We're a small org of 7 people, of which 5 are playing activly. Anyway, since release I've been building up the Org-Industry, and oh my.... It IS a full time job, make no mistake on that! Specialy as I'm new to the game, having no clue how to set things up properly, with best connections and so on (you know, production-LINE) - I've had to 'rebuild' the industry multiple times, 3-4 times at least, each time getting headaches of different issues - but every time wit those connection limit of 8, or 10.. idk.. too few for sure! (EDIT: and no, those transfer units dont help (enough)) Err.. back to topic.... schematics... Its insane, I feel like a "disk jockey" (DJ).... The schematics are "eaten" faster than we're able to 'craft' them, with 2-3 people doing so... (200 schematics per machine overnight (6-8hrs), but used 8-12 hrs 'crafting time') The only way to get some money for the Org (or buy a ship to gather ores) is when we stop producing anything - thus not using any schematics, which we would need to get the industry going. Yes, as an Org, we want/need our own industry. There are not multiple approaches to an industry, there is just one, and its very limited and complex. I'm constantly broke, and have to use the Org money to buy schematics while 2-4 people are farming ores on a daily basis (selling 50% and keeping 50% for production) - which now is "becoming" difficult since the "scittles" no longer respawn, which I think is a VERY HUGHE mistake for the game (by NQ) in the long run. Players that might join in 1-2 years will find NO ores on the surface, anywhere (outside of Haven).. not at this rate/pace. I get it, NQ wants that we use the economy, but those few missions wont be enough to get those new players started. I also understand that NQ wants the schematics as a money and time sink, but heck, production time is already SLOW - and the micro-managment required is a PITA! At the very least, please let us assign a 'schematic-box' (similar to a PB, aka not using a regular input slot) so we could distribute the schematics 'evenly' and would only need to check a handfull of boxes, rather than EVERY SINGLE MACHINE, of which there are dozens hundreds.... I'm thinking of something like, link to active linked container of a player - permamently, until changed. Ok, those are my 2 quantas....
  2. On another note, fyi - personal preference related... The 2.1.2 version (well, the previous one) was the only HUD I could leave atmo with - as it was perfectly breaking me while leaving the planet. Why I say this, because my selfmade ship 2x L, 2xM atmo thrusters with 2x M space engines, and no matter wether the 2x S containers (T3 volume & T1 weight loss skill) were full or empty, I was always too fast leaving the planet (1g) - at 20-30% thrust. It seems that the new function (A:8 ; that came with 2.2.0) is interfering while leaving the planet, I have yet to test with it disabled. It started to break so hard - while leaving / flying upwards, that I fell/stalled shortly before leaving the critical height - around 6.3km above ground. For the first time, I actually damaged the L atmo thrusters upon (attempt) leaving a planet. Saying, I think the height check is fine - if you're entering atmo - but should not "activate" while leaving. As this function is new, it already "breaked" me from 2200+ down to about 1600 km/h, at which point i disabled the "atmo safe break" (a8) but it already was enough of a speed drop that I fell down from roughly 6300 to roughly 3000m, and had my engine smoking.
  3. Well, both versions worked well on the AGG hauler (16mil ; hover seat). And the core/cockpit test was done with the 2.2.0 version. But i was not able to apply the new version to both the specter mk2's (cockpit, did not "want to" work) we have, as they who're using them are not at the base atm.
  4. Erm, me confused now.. like really confused... It just seemed to work on a naked cockpit (construct exists of core, hover seat & cockpit), it seems to work on the cockpit. However, my previous statement was correct- in regard to the Vecter MK2 (3.8 mil with 16 kl cargo from UEF store). When a construct (hover seat) was owned by the org (upon spawning it, the org was selected, rather than "private/user") it would not show up. But it would show up when the construct was owned by user ("private") while shared with Org. (either way, they were not placed by me, but I "applied" the hud) Anyway, we just dismantled this, and mate rebuilt the construct for Org (core, hovereat, cockpit) and it seems to work fine. Which is the reason for my confusion, as we did try at least a dozen times which is why i wrote the previous statement, as it just didnt show the hud on the spectre mk2 which has a cockpit. idk, seems like magic at random will...
  5. Oh cool, simple things. Thank you. Other question, do you have any idea why I can install your HUD on some of my friends vessels but not on others? (sometimes) They end up having shown nothing - so they have to fallback to default UI. We thought we figured it, and assumed Org-Core as the issue, as it was working for one hover bike, but not the other (dif. perms). It then worked on a private core shared with org, but today I could not apply it to the Vectre MK2 (16kl Hauler) with similar perms. Is it there a chance that it only works on "hover - seats" but not "cockpits"? EDIT: Yes, thats the cause.
  6. Well made! Reminds me of that film I had seen when I was a child... "The Navigator"! Love it!
  7. What does "manualy linked" mean please? I'm all new to this. I'm building my ships and since new, have not built radar yet but my friends have bought ships with radar and are disappointmend because it does not show.
  8. So, are you implying that the servers are actualy online since 25th, but they just forgot to "announce" it? I guess uploading the new client (or patch for current) was on the same note-reminder 😁🤪 On a more serious note, I would not hold my breath for 0 UTC (which had passed like an hour ago), I'd hope for 12, but expect the evening, like somewhen between 18-20. Have a good night/day (3am @ 27th here)
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